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Messages - Doomkid

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61

Maps, Wads and Mods / Re: Grievance - Team TNT's 32 level DM pack

« on: November 04, 2013, 20:13:54 »
Thanks for the response, I'll go check the other ones out now! I always tend to enjoy Team TNT's stuff I've noticed
62

Maps, Wads and Mods / Grievance - Team TNT's 32 level DM pack

« on: November 02, 2013, 22:42:24 »
Hey everyone, I've just found a pack of maps over at /idgames, and I was shocked that it was the first time I've heard of them: http://www.doomworld.com/idgames/?id=7375

Really cool layouts here, and all very classic. A bit dark for my tastes at times, but I just had to share these - they seem great. Would love to see them hosted by someone to see how they are in game :)

(These maps are by Team TNT, I have nothing to do with them, just to clarify!)
63

Nitro Zone / Re: Nitro #111 - Doomkid's Deathmatch

« on: October 19, 2013, 01:52:11 »
Thanks for hosting this :) Hope everyone has fun with it!
64

Maps, Wads and Mods / Re: Doomkid's Deathmatch [Vanilla Style DM]

« on: October 18, 2013, 08:52:57 »
Thanks Capo :D I'll be there!
65

Maps, Wads and Mods / Re: Doomkid's Deathmatch [Vanilla Style DM]

« on: October 14, 2013, 02:11:25 »
Thanks, Springy! I'd love to see this hosted. Hopefully I'll have more material on the way eventually :)
66

Maps, Wads and Mods / Re: [1on1] Eyedea

« on: October 13, 2013, 04:34:49 »
Not much in the way of criticisms here. Well textured, great width of corridors for duel, funny stack of Armor in the teleporter and interesting idea with the "blue line" switch. I rate this one!
67
This is a well made map, it's fairly balanced with interesting use of textures, in a good way. I like the teleport jump to grab the plasma gun, but personally I would have made some of the corridors a tad wider as it makes me feel a little claustrophobic when running through, but it doesn't hinder the map very much. I like it!
68

Maps, Wads and Mods / Doomkid's Deathmatch [Vanilla Style DM]

« on: October 12, 2013, 22:34:23 »
Hey out there fellow Doomers :)

I come today to release 15 deathmatch maps - Mostly stuff salvaged from my DMR maps, but also a few new originals! Screens below:





http://img30.imageshack.us/img30/9209/6dk4.png
http://imageshack.us/photo/my-images/716/gjjo.png/
http://imageshack.us/photo/my-images/89/dell.png/

Download "Doomkid's Deathmatch" Here:
http://www.mediafire.com/download/6amfn8rl2fequw1/DK_DM_13.zip

With these maps, I was trying to go for that old Vanilla DM feel. Most of this WAD actually will run in DOS Doom 2, but you'll get a lot of HOMs and even a few visplane overflows here and there in the later maps. These have been tested extensively in Zandronum, Zdaemon and Doom Legacy, and we've worked out a few of those old bugs from DMR development.

There's a selection of classic Doom style maps, large canyon-style maps and even some gimmick maps.

I just slapped together these remnants in my free time. Every now and again my friends meet up when we have time off for a drinking, smoking and gaming session and Doom deathmatch is one of our biggest games, rather it be splitscreen 4 way with Doom Legacy, Brutal Doom on Zandronum or classic style with Zdaemon or Odamex - we've tried it all!

I really hope you all enjoy! :)  I like all feedback too, so don't hold back!
69


Hey guys, Another new DMR beta is ready, fresh out of the editor (June 10th)

DOWNLOAD VERSION 0.9B:
http://www.mediafire.com/download/59yfbvc1z520t85/DMR_v9b.zip

A lot of updates, enough to set a release date at July 4th!

-Credits map built! I went the simple "Names scrolling in lights" route, no picking of favorites or little icons or anything. I think this works best anyway.

-Texture issues begone! Aside from the VERY rare stray flat, every texture issue is resolved and all maps are totally cross compatable. It took plenty of time, but this is a great step!

-Details added. Map 16 (Deathmatch Prison) was very bare, and has had a lot of love shown to it. I think it's looking pretty slick. Map 24 (Splatter House) is an awesome map but it suffers from some serious textures issues. A few other maps could stand a bit more detail too.

-Some MIDI's changed. Some repetitive MIDI's were swapped and other requests have been met. If you want me to change your song, just send the new file my way and I'll put it right in.

Long short, here's where we stand: Another run through of beta testing: Looking for any remaining glitches, and detailing the very few remaining sparse areas. Any texture alignments should be pointed out too - We want the maps to have that nice 'finished' look to them.



DMR on Youtube: http://www.youtube.com/watch?v=XkXnz9TpVsc

HAPPY FRAGGING!

70

Nitro Zone / Re: Nitro #91: Deathmatch Revival Beta

« on: May 16, 2013, 19:32:25 »
Great stuff! I'll be around for sure.
71
Awesome, I'm glad you're interested Decay. I know you make super-solid maps, I'm excited to see what you'll come up with.
72
Deathmatch Revival: Doomers, I need you!

For a while now, I've wanted to collaborate with other mappers and get some more solid, oldschool-style deathmatch levels put together. In recent years, DM seems to have fallen greatly in popularity, and I want to do anything I can to get people back in the killing feilds. COOP and Survival are great - but there's nothing like pitting 2 marines against eachother.

The Team So Far:
- Doomkid92
- agaures
- Decay
- TheMionicDonut
- Flamen0d
- StarKiller
- mr fiat
- W1D3A55
- one_two
- bobvorn
- Tor-Bjorn
- dachauncinator
- nub_hat
- joepallai
- katZune
- Enzo03
- durian
- Ogre
- OmegaLore
- shockwave1993attack
- frickers

We're all filled up!

I have built 3 maps for this project so far, which you can download here: http://www.mediafire.com/?6m5jvp7u1nkhrxj

What I'm aiming for with this community effort are maps that [obviously] play well and look nice, but aren't overcrowded with 10 million unnecessary sectors or full of clashy texturing. This is a project where all mappers, new and old, are invited to put their ideas forward, collaborate with others, and construct some balanced DM zones for us all to enjoy!

You may contribute multiple maps if you'd like, but as a reccomendation, put more love and care into just 1 or 2 maps - You'll be more pleased with the results. In total, this pack should end up at ~20 maps, after all is said and done.

Screenshots:

http://imageshack.us/photo/my-images/547/dm2w.png/
http://imageshack.us/photo/my-images/560/dm3.png/
http://imageshack.us/photo/my-images/560/dm1r.png/

These maps don't necessarily have to be DOS-Doom compatable, our target audiences are Zdaemon, Odamex and Zandronum players, as they are where you'll probably find a deathmatch if you're craving one.

The expectation here above all else is balance; appearance is very secondary, and other mappers will be able to assist with texturing and eye-candy, if you wish. Gameplay issues like Blue Armor on BFG on Soulsphere are a big no-no, unless they're nearly impossible to grab. Make the players really earn their frags :)

I'm looking for all and any mappers to join in, so i'll be posting around on the other Doom forums as well. The more, the merrier. [You'll find a more detailed thread over at Doomworld.]

I really hope to see some interest generated for this - If I don't get deathmatches in on a daily basis, I start getting an itch, and I know I'm not the only one. Sign up now and show us what you've got!
73

Maps, Wads and Mods / Re: Dsdoom3

« on: March 10, 2013, 11:25:12 »
Wow, this thing is really looking nice. These maps look quality from the screenshots, very atmospheric.

I really hope that pistol's angle changes, because that's the only thing that sticks out to me. Other than that this seems really cool.
74

Maps, Wads and Mods / Re: New Deathmatch WAD v0.9 [ZMatch 2013]

« on: March 06, 2013, 01:54:02 »
Incredible feedback. Exactly what I needed, thanks a ton!

I'm keeping the floating lights though.. I just like them for some reason.

EDIT: I've taken everything you've said into account, and I think I've made a better product: http://www.mediafire.com/?33xieepaqyue46f

If anyone wants to host a server with this, feel free. I'd love to see these get some play time, now that the balance has been improved. Thanks again for such an in depth review, it was a lot of help!

EDIT #2: I'd say this still isn't -quite- the 1.0 version, as I may make another revision. Even more testing shows that I either need less ammo (as pointed out) or have item respawn turned off and amm doubled.
75

Maps, Wads and Mods / New Deathmatch WAD v0.9 [ZMatch 2013]

« on: March 03, 2013, 22:44:39 »
Greetings all!

It's good to finally have an Odamex account. I only recently discovered this port, and I really enjoy it's style.

UPDATED LINK: http://www.mediafire.com/?33xieepaqyue46f

I've been working on some deathmatch maps for a while now, and with 10 complete, I'm ready to release them.
(I call this the 0.9 version because I plan on updating them and fixing issues after some rigorous playtesting. Also, a post similar to this can be found on the other Doom forums.)

The goal of these maps was to provide 10 maps suitable for Duel, FFA, or LMS with compatability with any Z-port. I've tried to follow the classic techniques for a smooth battle with these ones :)

All feedback is appreciated, and I don't fear criticism, so let me know what you think!
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