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Messages - Hekksy

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31
I really hope this is successful. We need more representation from the already small Aus community. Good luck!
32

Nitro Zone / Nitro #203 - Brit 10/11 + UDMX Deathmatch

« on: February 08, 2019, 14:07:44 »


Nitro took a break last week because of the Super Bowl, but we're back this week with another exciting session!

Europeans will be taking it back to 1997 with the brit10 and brit11 series of wads, and Americans will be 11 years in the future with UDMX Deathmatch. Both beloved sets of deathmatch wads with excellent maps, no matter which session you join (hopefully both!)

Have fun y'all :)


EURO SESSION

WAD: brit10 , brit11
Maps: 14  (01 - 07 , 01- 06)
Players: 16-Player DM
Server: [BaseQ.fr • Phobos]
When: Sunday, February 10th @ 9pm GMT (4pm EST)



USA SESSION

WAD: UDMX
Maps: 32 (01 - 32)
Players: 16-Player DM
Server: [WDL] doomleague.org
When: Sunday, February 10th @ 8pm EST
33

Devoblog / Re: Odamex 0.8.0 Released!

« on: January 25, 2019, 12:36:30 »
It's been a long time coming and I'm so glad its released! #blessed
34

General Discussion / Re: Is anyone interested in a Wii port?

« on: January 22, 2019, 19:35:08 »
Perhaps reach out to prominent members of the wii modding community?
35

General Discussion / Re: Is anyone interested in a Wii port?

« on: December 21, 2018, 20:34:06 »
You are still welcome to work on the wii port. It works well offline but online needs some work. It shares the launcher with the Odamex Xbox port.

Feel free to put your request in the bug tracker.
36

Devoblog / Join the ODAMEX Discord!

« on: August 31, 2018, 10:36:11 »
Looking for cool people to play Doom with? Join our Discord! https://discord.gg/vHUu236
37

Devoblog / Re: Odamex is Looking for Programming Talent

« on: July 11, 2018, 19:22:11 »
I just wanted to give a quick shout out to, Ch0wW, who has been submitting some neat little patches in his Git repo located here: https://github.com/Ch0wW/odamex. Thanks Ch0wW!
38

Technical Support / Re: Odamex Server has stopped working

« on: July 03, 2018, 18:10:01 »
Hi:

I've never encountered this, but I will still try to help you. What pwads are you trying to load? The only case I've heard of heapsize being an  issue is when a wad is very very large (such as containing MP3s, or is not Odamex compatible) or when the computer running odasrv runs out of available memory.
39

Maps, Wads and Mods / Re: [TNT] Disaster Area (Duel)

« on: September 06, 2017, 22:30:05 »
Finally got around to checking this out. Its not bad! I personally don't like that there are military base, city, and red hell brick textures very close to each other. But overall the layout was pretty solid.

PS I ran around in sp and the hell knight scared the crap out of me.
40

Maps, Wads and Mods / Re: DWANGO 20th Anniversary!

« on: June 14, 2017, 13:21:33 »
SO IS THIS THREAD LOL
41

Devoblog / Welcome to the New Odamex Home Page

« on: March 01, 2017, 22:57:25 »
Big thanks to Manc for developing a new web site for us! As you can see, this new site is way more sleek and functional than the old site. All accounts are now integrated into one account, so you can make forum posts, bug tracker posts, and wiki changes all from the account you log into from the main site. The new site also incorporates our recent move to git instead of SVN, so browsing the source code is now easier than ever. You can also get nightly builds off the front page.

Please note that our wiki can still use some updating love. Ralphis is leading the way in this project so please get with him either here or on IRC if you wish to help him.

If you notice any site bugs or irregularities, please let us know here (but Manc thinks he got them all ironed out!)
42

General Discussion / Re: Widowers Weekly Duel

« on: February 08, 2017, 23:57:02 »
Both players must be using Odamex, whether on doomseker or not, but Odamex, I realize that there is no way of proving this

Players must post demos?
43

General Discussion / Re: In-game bots

« on: February 07, 2017, 18:26:06 »
Odamex does not have any sort of bot system.
44

Developer's Corner / Re: QZDoom software renderer for ODAMEX

« on: January 24, 2017, 18:28:21 »
Odamex has actually had a truecolor renderer for years, and it is faster than QZDoom's (imo).

The effects would be neat, but are not immediately needed and are definitely not a focus to any of the (very few) current developers.
45

Nitro Zone / Re: Nitro #199 - 8 bit CTF

« on: January 16, 2017, 18:14:46 »
Glad to see its back!
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