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Maps, Wads and Mods / Re: Chaindude's Odamex announcer
« on: July 06, 2012, 11:37:11 »
Soul: you can make it easier by replacing the ctf sfx with a short silent sound file, which would effectively silence the odamex.wad ctf sfx.
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Aside from that, being the lazy as fuck mapper I am, maybe change some of the stuff that causes the purple lines in textures. I think there is a certain w/h textures have to be, can't remember, but all I know is that other ports don't throw a huge purple line in the tex.
/* Versions before 2.8.11 dont' have wxIntPtr defined */
#ifndef wxIntPtr
#if SIZEOF_LONG >= SIZEOF_VOID_P && SIZEOF_LONG >= SIZEOF_SIZE_T
/* normal case */
typedef unsigned long wxUIntPtr;
typedef long wxIntPtr;
#elif SIZEOF_SIZE_T >= SIZEOF_VOID_P
/* Win64 case */
typedef size_t wxUIntPtr;
#define wxIntPtr ssize_t
#endif
#endif
I'm interested in seeing if mouse response time can be improved despite the locked framerate. Is this possible?
whoa whoa whoa, where is the original demo format going? Odamex isn't losing compatibility with that is it?