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Messages - NerdKoopa

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1

Maps, Wads and Mods / [RELEASE] Charge Sequence CTF

« on: July 21, 2013, 04:01:19 »
Charge Sequence is my first CTF map meant for Odamex. The layout is simple; five routes shared by both teams, all routes are connected to eachother. Relatively small size favors offensive play and rapid captures. Mostly meant for 4v4, but 6v6 is supported. This map was designed for and tested with Odamex, but I'm pretty sure it will run in Zandronum and ZDaemon as well. There are plenty of bridge things, so make sure to have co_realactorheight set to 1 (or whatever is the corresponding command in your source port of choice). Special thanks to nub_hat for testing and helping with item placement!

/idgames link: http://www.doomworld.com/idgames/index.php?id=17273

MediaFire link: http://www.mediafire.com/download/vw70v5t3fl9885p/charge.zip

And now, screenshots. (I apologize if they load slowly, or not at all. ImageShack is having technical issues.)


Map center, looking at red side from blue side.


Red flag area.


View from red side, looking towards map center.


Red corridor details.


The walkway, red side.


In Doom Builder 2
2

Maps, Wads and Mods / Re: CTF: Charge Sequence (Beta 2)

« on: July 09, 2013, 13:20:10 »
Beta 2 is here! Big thanks to nub_hat for helping with the item and spawn placement. The flag should now be much easier to defend.
3

Maps, Wads and Mods / Re: CTF: Charge Sequence (Beta 1)

« on: July 09, 2013, 08:24:27 »
Thanks! I really appreciate it!
4

Maps, Wads and Mods / Re: CTF: Charge Sequence (Beta 1)

« on: July 09, 2013, 05:57:35 »
I really could use some more observations. I'm reluctant to make chages based on the opinions of only one or two people. Not to dismiss people who posted earlier, but I need to know more to get the bigger picture here. Should I host my own test server? I do know the basics of using odasrv, but I have no idea what port to open for players to be able to join.
5
Ok, so... Less health, spread the spawns, replace some of the spawn shotguns with super shotguns?
6
So, when I created the new lumps from a base resource archive in SLADE 3, the actual Doom textures are not included, just definitions? Damn I feel stupid...
EDIT: Modified first post to remove the confusion.
7

Maps, Wads and Mods / CTF: Charge Sequence (Beta 2)

« on: July 06, 2013, 06:55:38 »
Charge Sequence is my very first attempt at making a CTF map for Odamex. I finally have it in a playable state, but I need plenty of testers to iron out all the problems. This one has plenty of bridges, so be sure to set co_realactorheight to 1! I have no idea if this thing works in ZDaemon or Zandronum. I have only tested it in Odamex.

Here's a list of all the things I want testers to pay attention to and comment on, in order of importance:
1. The spawn area and player spawn locations
2. Item and weapon placement
3. The layout
4. The general visual style and the quality of the custom textures (excluding the recolored stock textures)

Any advice, suggestions and constructive critisism are more than welcome.

Link to Beta 2 here: http://www.mediafire.com/download/cu329qodj3d02iu/charge_sequence_beta2.zip

And now, screenshots.


Map center, looking at red side from blue side.


Red flag area.


View from red side, looking towards map center.


Red corridor details.


The walkway, red side.


In Doom Builder 2
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