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Technical Support / Re: Temporary Bug Tracker Thread
« on: July 14, 2013, 10:27:01 »
I don't think it's a bug; it depends on the speed of the crusher, rather than map format.
See http://doomwiki.org/wiki/Barrel#Notes
EDIT: ZDoom behaves differently than Odamex, but it's not a bug in Odamex: it intentionally replicates vanilla behavior.
I see, I didn't know about that vanilla bug. Thanks.
The reason is that the co_zdoomphys doesn't imply co_boomsectortouch, although it should. Patch: http://pastebin.com/9iYcu7si (or in attachment)
Probably the same thing should be done to co_boomlinetouch, but I don't understand what it does.
With co_boomsectortouch, it behaves as expected.
Just out of curiosity, what is it about that barrel that requires co_boomsectortouch? And what does co_boomsectortouch do? (it doesn't seem to be listed on http://odamex.net/wiki/Co_boomlinecheck)