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Developer's Corner / Re: Attempting to Port to Android
« on: August 18, 2015, 10:43:24 »
Keep it up FZ, hope you make some headway soon.
Bump to say that I have successfully compiled Odamex to Android! I took the Prboom4Android code and replaced the entire PrBoom code with Odamex's code. However, it crashes when I tap play. I need an Odamex.so or libodamex.so, the way I have it now is that it is trying to load PrBoom.so so I need help in that department.
Edit: it crashes if the code is anything but PrBoom. Odamex has nothing to do with it.