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Messages - Marcus Koller

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1

Developer's Corner / Re: Strife Multiplayer?

« on: March 21, 2007, 18:01:36 »
I'm not sure what you mean, but if you're referring to anything happening in the odamex community to you like that please do not hesitate to pm me.

There are no problems with Odamex Community at all at this time, but I am just speaking that when it comes to people who have been banned for "God who knows what" users will likely come on other doom related communities and inform the owners that this user has to be banned immediately.

I just wanted basically give a heads up that I am one of those annoying "Noobs/Bastards" that have been a pain with spamming, threats, and annoyances. I just don't do that kind of stuff unless there is a resistance that started it.

This is getting too much off topic so. Are there any future productions on Odamex making Hexen, Heretic, Strife workable on this engine?
2

Developer's Corner / Re: Strife Multiplayer?

« on: March 19, 2007, 20:35:34 »
Its nice to have random people get in on the work, but just like skulltag they start to be come power hungry and cause massive flaws and anger issues.

The thing that bothers me the most is how moderators, and administrator get information from other doom communities about other people being bad and annoying (like myself) and ban them before even having a chance to play.

I just wish each own site would give the people a chance.
3

General Discussion / Re: OdaHook

« on: March 19, 2007, 20:32:12 »
Hey how many hooks are there and for what engines, versions?
4

Maps, Wads and Mods / Re: GDUDM2.WAD

« on: March 19, 2007, 13:51:33 »
I just have to ask why not upload this was somewhere so users can get it? It is easy to upload a file like that is it not?
5

Maps, Wads and Mods / Re: Classic CTF

« on: March 19, 2007, 13:50:43 »
This is some good work, reminds me of some of the CTF maps that were fun to play on a particular engine however got sick of the community.
6

Maps, Wads and Mods / Re: Odamex CTF

« on: March 19, 2007, 13:49:51 »
I have tried this with zdaemon good work, I just hate using it on zdaemon. I used it on Zdoom.
7

Technical Support / Re: Mapscript examples?

« on: March 19, 2007, 13:46:05 »
So, it will contain some ZDoom scripting or is this its own script language?
8

Devoblog / Re: 0.2 Alpha Available Now

« on: March 18, 2007, 19:27:33 »
I love what you did with the program, its getting better evertime. The mouse movement is a but over rated.
9

General Discussion / Re: Odamex Ladder?

« on: March 18, 2007, 19:26:52 »
You never heard it from me, but rumour is that the next IDL season will be using Odamex.

Testing...this is not working.
10

Developer's Corner / Strife Multiplayer?

« on: February 19, 2007, 09:37:30 »
I was wondering if there is going to be any source port that will finally support Strife for multiplayer. My question is, Will Odamex get the chance to allow in game joining, code work, or any source at all to be able to control and keep IN SYNC with strife servers?
11

General Discussion / Re: Best iwad

« on: January 21, 2007, 18:20:16 »
Top Best IWADs
- Doom.wad - The Ultimate Doom
- Doom2.wad - Hell On Earth
- Plutonia.wad - The Plutonia Experiment
- Strife.wad - The Quest For The Sigil

Top Best PWADS
- AV.WAD - Alien Vendetta
- DARK7.WAD - Dark 7
12

Developer's Corner / Re: Odamex In EXE format?

« on: January 21, 2007, 18:17:20 »
We have a NSIS script in SVN, but it isn't going to be used until 1.0.

Ah, okay I see. I use Inno Setup which makes setup files a breeze. It may be similiar to the one you mentioned but I am not sure. Anyway, hope to see one soon. I did make one now out of the current version we have.
13

Developer's Corner / Odamex In EXE format?

« on: January 21, 2007, 11:10:04 »
I can make it an installation file, if anyone is up for it. Some people may hate zips so they want shortcuts and all the other stuff too.
14

Technical Support / [ODAMEX 0.1A] Minor odasrv.exe errors

« on: January 21, 2007, 09:40:24 »
[ODAMEX 0.1A] Unauthorized game mode change

When I start the server of odamex and I even forced the CFG file to "Read Only" the server launches not all of the correct settings within the CFG. For example, when I start the server It starts in deathmatch mode. Even though I told it "deathmatch 0" in the CFG. It seems it igonores some settings in the CFG or I may be doing something wrong.

Here is a list of things that ARE NOT loaded from the cfg.

  • Game Mode (Deathmatch/Cooperative/CTF
  • Skill Level (Skill 1 Default Always)
  • Unlimited Jumping Bug
15

Maps, Wads and Mods / Re: Classic CTF

« on: January 15, 2007, 14:24:35 »
Would it not be smart enough to name them "ODCTF01 - ODCTF10" like that standing for "ODAMEX CTF MAP01"? I would recommend telling it to be in a addition like skulltag does.
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