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General Discussion / Multiple key binds?
« on: November 29, 2007, 16:27:43 »
I saw an old thread about this, but nothing definite was said there. What's the current position on it?
You probably know this but to imitate Doom, multiple actions per key should be possible, but there is a converse limitation; an action command can't be applied to two different keys, and two keys can't do the same thing, unless one is moveleft/right and another is strafe+turnleft/right.
Off topic: Odamex won't have standard Doom resolutions? Low detail modes, at least?
EDIT: Now that I think about it, maybe it's better to use a method similar to PrBoom's instead of ZDoom's to assign key bindings. It's more traditional, as it's based on functions, not keys like in Quake. I guess the possibilities through aliases must still be judged and perhaps limited, though. (Currently I use aliases in ZDoom based engines to obtain a setup like Doom's.)
You probably know this but to imitate Doom, multiple actions per key should be possible, but there is a converse limitation; an action command can't be applied to two different keys, and two keys can't do the same thing, unless one is moveleft/right and another is strafe+turnleft/right.
Off topic: Odamex won't have standard Doom resolutions? Low detail modes, at least?
EDIT: Now that I think about it, maybe it's better to use a method similar to PrBoom's instead of ZDoom's to assign key bindings. It's more traditional, as it's based on functions, not keys like in Quake. I guess the possibilities through aliases must still be judged and perhaps limited, though. (Currently I use aliases in ZDoom based engines to obtain a setup like Doom's.)