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Messages - Dan

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1

Developer's Corner / Re: New Scoreboards

« on: June 18, 2007, 20:17:57 »
Last couple of week's have been quite rough on me, with all the final exams and all. I'm sorry my absent have overseen my goals, but i have finally have open time, to finish the following touchs.
2

Developer's Corner / Re: New Scoreboards

« on: April 25, 2007, 10:21:31 »
I don't have Odamex installed on this box to check for sure, but I remember last time I played CTF that the flag carrier wasn't displayed on the scoreboard.  It's pretty significant, strategically speaking, and I didn't know if there were plans to include something like that...

If there is a will, there is a way.
3

Developer's Corner / Re: Refined transparent map

« on: April 19, 2007, 10:05:14 »
"Exploit the map"?

  If anything your just copying an effect of automap in a smaller box, more organized box, how is that giving a advantage? The feature is still usable even when "this feature" is cut off, sure it may not look good, but doesnt really effect gameplay much. Im all for oldschool stuff, but its game design 101, Player must be in control of much stuff as drawn possiable, it makes the player happy, and the game more interesting. No, im not suggesting any removel of what we already have server-side switched. But this feature really doesnt seem enough imo, to be added as a server-side switch. Please take those in to count when coding.

Good luck.
4

Developer's Corner / Re: Jump Sound Support

« on: April 15, 2007, 16:00:01 »
Sent patch toward Denis, Added blank jump sound lump, and still can be overwrited from any pwad using (dsjump).
5

Developer's Corner / Re: Jump Sound Support

« on: April 15, 2007, 05:56:45 »
I Agree, i tried to make a blank sndlump and it still came up with a wav convert error, but ill try again with xwe.
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Developer's Corner / Re: Jump Sound Support

« on: April 14, 2007, 22:13:26 »
Like a pwad overwrite?
7

Developer's Corner / Jump Sound Support

« on: April 14, 2007, 22:07:58 »
Ok, Very simple make a choice.

Note: oof sound is the snd lump you make when you hit use on a wall or locked door.

Note: If you choose <Community Chosen> please provide me with a link toward the snd wav.
8

Technical Support / Re: Odasrv launcher...

« on: April 13, 2007, 09:24:22 »
Last thing we need is a server launcher with source coming from the zdaemon, lets be creative :D
9

Developer's Corner / Re: Refined transparent map

« on: April 11, 2007, 21:03:13 »
Server-side switch is not a really good solution, your putting to much control toward the server then the actual player, if the person wants the radar-automap, let him choose to play with it. Imo, i say at the most put a trigger in the client to define which automap to show up, the oldschool or the radar-automap in the HUD or/and automap toggle.

By the way, if your going to Modify the automap, don't just stick it in the corner and draw a gif. patch overlaying it, be creative with it :D
10

Technical Support / Re: Windows Vista

« on: April 11, 2007, 10:41:23 »
After the relase of vista, i bought a copy. Got the lastest odamex, and works just like anyother os.
11

Developer's Corner / Re: Refined transparent map

« on: April 11, 2007, 10:28:00 »
Perhaps, do not draw the entire map in the box, have it zoomed in on the current player, and have the zoom ethier controled by the size of the current sector or map. Or have the zoom embedded for keyboard shortcuts. Rotate should also be a nice feature for the player/engine to control if your really serious of making automap look like a doom type radar.

Like slayer said, please dont go and change the automap feature with the advance "Radar" without some way of turning it on and off.
12

Developer's Corner / Re: Refined transparent map

« on: April 09, 2007, 10:37:26 »
Feature sounds really nice, and it would, more and more make this port stand out from the rest. I dont use automap, so it really dosnt matter to me.

Doom with l337 Battlefield 2 Radar. Lawl
13

Developer's Corner / Re: New Scoreboards

« on: April 08, 2007, 21:01:15 »
Toke did do a really good job with the code and the dim trick with the scoreboard, but im not talking about, "Lets change it like zdaemon, and screw everybody else's views." Im wanting to keep the scoreboard as customizable as possible, for the person behind the odamex engine.

Ive pretty much got the views now, so im working on a few ideas right now on my little spare time i have.

Thanks
14

Developer's Corner / Re: Strife Multiplayer?

« on: April 02, 2007, 11:58:59 »
Odamex, setting the standard in multiplayer DOOM.

Im sure you would love to see it, but keeping odamex under GPL, it is not gonna happen anytime soon.
15

Technical Support / Re: A new odamex master!!

« on: March 29, 2007, 10:08:18 »
Nice.
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