Today I finally figured out how to build 0.2 a odamex from source. I got the actual Odamex client running on OS X, but in Xcode, odalauncher, master and srv appear as red. I did everything on the instructions on the wiki.
1. I built wxWidgets, you know .configure/... then "make" afterwards. Definetly took awhile.
2. Commented out that Server line.
3. Did everything I needed to in Makefile.
4. Then I went to the main directory of the odamex project in xcode, and press build.
And afterwards, theres a client working, but no launcher, server or master?
Please help, thanks.
http://odamex.net/wiki/Compiling_using_XcodeEDIT: Nevermind, found the Odamex console :). I'll be trying to join a game now, with just the client.
EDIT2: Nope, can't join the game with connect <ip address here>. On games with different wads, it hangs at connecting, and with, for example the normal doom2.wad, it claims I don't have it (which I do) and trys to download it, but says its not allowed too.