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Messages - Fluffles

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General Discussion / Competitive Section on the forums

« on: August 06, 2013, 06:08:57 »
Is it possible for you guys to make a clan or competitive section on these forums? might help keep clans active or help the competitive community a little. Cheers
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General Discussion / Quakecon Doom Tourney

« on: August 06, 2013, 06:07:46 »
Grats for winning the tourney Jkist3. Knew it would be incredibly close finals against dev but came out on top.
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Developer's Corner / Re: Highscores/Stats of some sort idea

« on: May 14, 2013, 12:04:40 »
What about a simpler version of this? http://www.qlranks.com/ it's an elo system, works really well especially for dueling on ql
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Developer's Corner / Highscores/Stats of some sort idea

« on: April 21, 2013, 18:04:26 »
Ello,

Just an idea but I'd love to see some sort of stats system for a competitive play on odamex, I dont mean something like exp on zdaemon as I felt that probably was a good system back in the day but it was easily abused.

One idea I thought of was making it was either a kill to death ratio. Or something like a winning streak, or winning ratio etc.

I know you guys are generally very busy with bugs etc but I think it would really help with popularity to odamex with a great stats system.

Theres still alot of players who play zdaemon for the stats feature alone and considering I think that the exp system isn't perfect, that's pretty awesome.

Anyway simpler way of putting it, would their ever be a stats or highscore type idea for odamex?

If you guys have any ideas for one for the developers post it here aswell
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General Discussion / Re: Odamex Mini Tourney #1

« on: June 07, 2012, 19:34:06 »
Shite Hawks 75 - 52 Alphix
Fluffles/Rottking - AlexMax/Ralphis
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General Discussion / Re: Odamex Mini Tourney #1

« on: May 31, 2012, 22:05:57 »
Team Name: Shite Hawks
Members: Fluffles, Rottking
Country: GB/USA
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General Discussion / Re: Odamex Evolution

« on: May 02, 2012, 17:51:25 »
I've got the hang of the console now, think it was because I was using it on 0.5.6! Thanks alot for the help guys.
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General Discussion / Odamex Evolution

« on: May 01, 2012, 11:21:03 »
I just wanted to say how much Odamex looks appealing nowadays. Since I first popped onto Odamex around 2008-2009 it felt like a tedious game to play. But now 3 years later it feels as stable as zdaemon and even better in some ways. You guys are doing a really good job with this port to doom.
I do have one question which has no relevents to this post but are the commands similar to zdaemons/skulltags for things like callvote map map** etc. Or any new ones I really should know?
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