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Messages - Twily

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General Discussion / Re: Odamex newcomer here

« on: July 09, 2012, 17:34:17 »
XChat installed, and added the channel, tried connecting.  Thanks, hopefully it will be easier to find players than sitting on a server waiting, or seeing others play.
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General Discussion / Re: Odamex newcomer here

« on: July 09, 2012, 16:09:51 »
Hi and thanks Decay. I have to agree about the community. So far it has really been a positive experience.  Not to mention fun on the two Nitro nights I played on (bucketDM and CoreCTF, I think that's what it was called).
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General Discussion / Odamex newcomer here

« on: July 09, 2012, 15:53:59 »
Last year, I finally decided to buy Ultimate Doom and Doom II after playing the shareware and GBA versions (of Doom) for years.  Recently, I wanted to get into playing it online since I enjoy a good online game, I looked at a thread on Steam forums about source ports.

First port I tried was ZDaemon since the thread mentioned it was the most popular.  At first it was fun, but once you dig into it, it didn't sound as good and felt like luck (aim hoping it hits something).  I wasn't banned because I never did anything, but I've read stories.

Then I tried Odamex, and after playing for a while, honestly I'm liking it more.  It feels like I'm playing Doom, it does not need an "account", it supports Linux (I have it installed on both Windows and Linux partitions on my comp), and it's free/open source software so if something ever happened, people could pick it up thanks to the source code (hope nothing happens).  So far I'm having a great time whenever I get an online game in. ^__^

This has been my port of choice for online play (for single player, I like good old true to the original Chocolate Doom ;) ).  My apologies if any of you played me and I'm not that good.  I hope to get better.

Keep up the great work devs!
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Devoblog / Re: Sparks fly; Odamex 0.6.1 released!

« on: July 05, 2012, 23:12:25 »
I went to watch a movie tonight, and when I got back to my computer, full fledge DM game going on.  Everything works, and it was a great time!

Though, I did get a few "type kills", so if I may suggest, why not put a symbol or something when someone types in future versions.  Just something, since if I see someone in Quake III Arena with a "speech bubble" icon over their head, I usually don't shoot them.

Keep it up guys!

Noted, HyperEye.
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Devoblog / Re: Sparks fly; Odamex 0.6.1 released!

« on: July 05, 2012, 16:50:59 »
I need a little help please. I have cmake, but I rarely use, I don't even know or remember how to build.

Odamex 0.6.0, I was able to go to the source directory and the launcher directory and type make, and it would build.

I can install with ease on Windows (unzip and done), but I tend to use Linux more to play Doom and Doom II since I'm on it more than Windows.

I was trying to follow the steps in the Wiki (http://odamex.net/wiki/Compiling_using_CMake#Installing_CMake_2). Nothing is working for me.  I love playing this port online, and I don't want to sound mean, but typing "make" was a lot easier.  Type it and it's built.

Any help on how I can compile this please?  Thanks in advance.

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Edit: I tried typing "cmake --build /home/[my username]/odamex-src-0.6.1" and it keeps returning this error, "Error: could not load cache".  If it helps, I'm using Ubuntu 10.04, cant upgrade to the latest though.

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Edit 2: I see what I did wrong. I was adding --build thinking it would "build" the source.  I removed it and it built correctly.  Only two issues I had...

1. everything compiled to my home folder, so I had to create an "Odamex" folder and move everything to it when it was done.

2. The "client" wouldn't launch, so I had to copy "odamex.wad" to it.  Otherwise it's working fine and I was able to enter a server.

Keep up the great work Odamex team!  Look forward to playing online. ^__^
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