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Technical Support / Re: New protocol design ideas
« on: December 04, 2008, 18:48:54 »
Not bad so far.
I think "Teams Enabled" is kind of irrelevant, since you can already use "gametype == teamdm" to determine if its enabled.
Also, "Team Name" is kind of the same, we can determine the name launcher-side by comparing "Team Colour" to a list of predefined values and set it.
Fragcount needs to be signed, this value can go into the negative if players keep dieing all the time.
Killcount should stay really, because we already have Deathcount anyway.
Oh and you forgot the player name field too. :P
But what if the team's color does not match the list of predefined values? TEAM3? TEAM4? And what if one server wanted to display one team both in-game and in the launcher as the EAGLES?
As for fragcount and killcount, the message I posted under the layout should explain everything.