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Technical Support / Re: New protocol design ideas
« on: November 08, 2008, 16:30:15 »
I suggest placing things in field so things are no longer dependent on where it is located and this would allow new things to be added. 4 bytes should enough.
Example: PLYS could mean players, then the player related data is placed in. Then maybe in the future you might want to create something new (new feature or you forgot something). Then also indicate how big the data is. Otherwise, you may end up throwing up everything in the end. If there is a new and improved packet, the new version should throw in both (in the case of old launchers) then the next version, remove it completely!
Example: PLYS could mean players, then the player related data is placed in. Then maybe in the future you might want to create something new (new feature or you forgot something). Then also indicate how big the data is. Otherwise, you may end up throwing up everything in the end. If there is a new and improved packet, the new version should throw in both (in the case of old launchers) then the next version, remove it completely!