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Messages - Bpy6[iddqd]

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General Discussion / Re: "Advanced Rendering"

« on: January 21, 2007, 20:23:23 »
AlexMax, thank you for explanation.
Yeah, nonfiltered OpenGL rendering is great, but won't there be some new bugs on introducing OpenGL renderer?
I tried once to make GZdoom look totally like Zdoom. Even when i turned off all opengl features in GZ leaving only rendering itself, the picture looked almost like software rendering, but the feeling of actions, motion, mouselook was absolutely different. It really can change gameplay.
2

General Discussion / Re: Best iwad

« on: January 21, 2007, 18:54:35 »
pwads?
hmmm.
I agree. av.wad is the best of classic wads.
But i also like Simplicity (sp_simp.wad) and claustrophobia (claust.wad). Both run on Zdoom.
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General Discussion / Re: "Advanced Rendering"

« on: January 21, 2007, 16:09:25 »
The lag u experience doesn't depend on ur processor. The packets of data u recieve via network while playing Doom are so small that even 10 years old processor could process them without problems. Lag depends only on your connection speed, the quality of your internet cable and the distance between you and server location.
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General Discussion / Re: "Advanced Rendering"

« on: January 21, 2007, 15:38:23 »
Necromage,
you are stuck in past I see =). The processors now are strong enough to let u play 4 doom applications at one via network. I don't think u're going 2 play nuts.wad on Odamex, moreover, such wads like nuts.wad have low framerate even with opengl rendering.
I played doom on very detailed maps, like onsl2, crudream etc on veeery lowspeed proc (900 MHz) and it went very fine. Needless to say that there almost no 900MHz processor users nowadays. There's no such wad that will be slow on modern machine. So OpenGL rendering is just useless here.
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General Discussion / Re: "Advanced Rendering"

« on: January 21, 2007, 10:59:28 »
No no and again no to crappy OpenGL and DirectX renderings!
Software renering is the only true thing a real DooM fan can play.
It is so unnecessary to add such renderings. Graphics in the games is the feature that require detalisation least of all. We play games, not look at them.
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General Discussion / Re: Best iwad

« on: January 21, 2007, 10:53:50 »
1.Plutonia/Evilution (Both are the most awesome)
3.Doom2
4.Doom
5.Hexen
6.Heretic
7.Strife
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General Discussion / Re: Good first release. but some ?'s

« on: January 21, 2007, 10:46:28 »
Ralphis,
thank you for bringing Odamex to doom community. I'm glad to hear that this port uses csDooM technology. csDooM was really well balanced port, convenient to most of players. I wonder why it was not so popular. The 0.1 version is quite raw, but it shows great prospects imho. The opponents' images shake of course, but is is much much better than letting port shake your sight.
It's also awesome that you support old school rather than new school. There are little os players left, so it's time to revive them =)
What about some new features? It'd be very great if you include the spectating system that makes a player be a spectator first before joining the game, like it is in Zdaemon.
The most annoying bug is that client cannot join a server correctly. I choose one server and the client connects me to another one, so it makes necessary to connect thru the console. It cannot tell the ports I suppose.

Thank you for great work for DooM community! Just a few more  additions and the DooM community will be pleased to do a great work for you =)

GJ, BW and GL.

- OS player, 1-on-1 fan, SSG user, Bpy6[iddqd]

P.S. Huh Libor, tired of autoswitch, eh? =) It's hardcore and hardcore is always cool! Difficulties should be solved by you, not evaded =)))))

P.P.S. And one more question... Will there be some type of scoreboard, exp points table, like zdaemon has... It there WILL be, please don't make it as stupid as zdaemon has. The exp there doesn't really show skills you know, exp shouldn't be counted only by frags, doublekills etc, it should depend on your opponent exp, so winning experienced opponent gives more exp, than winning n00b =) It's real zdaemon problem.

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