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Topics - XDelusion

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I am trying to compile Odamex on my dad's Mint Linux box so I can show him the work I've been doing on my TC.

I've compiled things fine at home under Mint, but on this computer it tells me this:

"-- Found wxWidgets: TRUE 
-- Configuring incomplete, errors occurred!"

General Discussion / Dream3DGE 1.29 Source Released

« on: October 04, 2013, 18:31:21 »

The source to an advanced Dreamcast DOOM engine has been released. I have no idea if this is of any use, but I'm thinking that this puppy has to be resource friendly if it runs on a Dreamcast and support 3D floors complete with floor textures.
Also, check out that water!

Features like this would most certainly be welcome in Odamex if possible!

Technical Support / New Sky 1024x240: How Do I?

« on: July 23, 2013, 14:57:00 »
 I am trying to clean up the resource WAD for my Alien Breed Project.
 One of the mistakes I noticed that I made was to import the info from DOOM's Textures and Pnames into my pWAD.

I created a new pWAD without importing that information, and now that I have my new sky texture is not displaying correctly at all.

 I have named it RSKY1 to replace the original, but when I load up the game, there is garbage in the sky and not a hint of my texture what so ever.

 Any ideas on how to resolve this issue? Also does Odamex have a method in DOOM in HEXEN mode in which I can transfer sky textures?

Thanks in advance.
Just wondering cause that would be great! ;)

Technical Support / Texture Max Width Height?

« on: March 03, 2013, 09:33:46 »
What is the maximum width and height that I can apply to my textures?

Technical Support / Any Plans for TERRAIN Support?

« on: February 15, 2013, 14:33:05 »
Just wondering? It appears to be an older ZDOOM feature so I was wondering if there were any plans to support it in future releases?
Killing all the Commander Keens to trigger sector 666 in any level does not seem to work in DOOM in Hexen mode, so I'm curious what people are using as an alternative?


Technical Support / Old ZDOOM, BOOM, and MBF Bit Support for BEX

« on: February 05, 2013, 20:16:46 »
We have support for Railguns which is a plus, but I can not seem to get any of the old ZDOOM bits to work as featured here:

I believe these existed in ZDOOM 1.22 and earlier, so I assume this is just a feature that happens to be broken like the MBF bits and new thing types?

Regardless if Decorate support is planned for the future or not, these features could be used now to expand upon the old Deh which we must work with in order to create new weapons and enemies. While I would prefer Decorate, I can live with the old school methods as well, though I'd prefer to have these and possibly MBF's features re-implemented. BOOM's as well.

Fingers crossed so tightly the blood pressure is cutting off. ;)

Technical Support / Sloped Water

« on: January 28, 2013, 13:51:18 »
Is sloped eventually going to be supported, or is that something that was not featured in ZDOOM 1.22 or 1.23?

I'm having trouble with the water ceiling, but here's a basic example of what I'm trying to do. Works in GzDOOM, but in Odamex the sloped water does not have effect.

Technical Support / Creating Slopes in DOOM Format?

« on: January 09, 2013, 18:27:54 »
I would like to continue editing my maps in DOOM format, but have been considering experimenting with slopes.

Do I need to be in HEXEN format to do this, or is it possible to use slopes in DOOM format?

I decided to try out Odamex on-line via Windows this time and see what all the hype is about.

Well I created a fresh new directory and extracted the latest Odamex into it. I copied over my DOOM and DOOM2 wads and fired up Odamex. Now for some strange reason, EVERY server I try to connect to ends up giving me this message:

Your version of Odamex 0.6 does not match the server 0.6.2.

How could this be? I just downloaded 6.2.
Every time I try to connect to a server on my XBOX, it says that DOOM2 is a commercial WAD and will not be downloaded.

Fine with me, I already have it, but why does it keep saying this and never allow me to join a game?


Maps, Wads and Mods / List of Odamex Compatible Single Player Wads?

« on: December 15, 2012, 19:08:11 »
I think it would be really nice to start a list of single player pWads that support Odamex. Especially those that really show off some of the advanced port features of BOOM and early ZDOOM.

 I used to have one where you walk around this huge city and would go into the buildings and what not. I recall there being an operational light house and that it worked on BOOM, but I forget what it was called. :/

There was another BOOM map I used to have that had streets with winding roads amongst some mountains, lots of Pinky Demons etc. Can't remember it's name though. Sad.

 Anyhow, a few good maps that I believe to be on the list, well known, old, or not.


I just read up about this one today on DOOM World. It says it was created with PrBOOM Plus Gl in mind, but it seems to work great so far, beautiful to behold!

Speed of DOOM:

Baker's Dozen:


Needs no introduction.


 Again, no introduction needed.

Memento Mori's, Alien Vendetta, etc. etc.

Ummm... got any more, preferably newer one's?

If the scripting issues get worked out we'll be able to play through Rex's Darkest Hour! ;)

General Discussion / zDOOM 1.22 Compatability...

« on: June 22, 2012, 14:02:51 »
I have been eagerly awaiting this latest release of Odamex, for it was to include sloped floor support, which I was waiting on so I could play through Rex's Darkest Hour on my classic XBOX game console, not to mention within the AROS operating system which Odamex is currently being ported to.

As fate would have it, the sloped surfaces worked like a charm and I began to get very excited, though as I moved on through the game I began to realize that not everything from zDOOM 1.22 or 1.23 for that matter were fully supported yet.

It would seem that part of the scripting system is broken as you can not collect the space suit and go outside in Darkest Hour, which hinders all progress in the game.

I understand that Odamex is designed with on-line Death Match in mind, and not geared so much for the Single Player experience, but it, unlike zDOOM is not dependent upon FMOD.DLL which therefore makes it easily portable to a variety of platforms, and possibly the most advanced DOOM port in the portability category.

It is for this reason that I would love to see Odamex's source brought up on to speed in this regard. Not only would I love to be able to enjoy Rex among some of the other DOOM Mapper's old zDOOM work on my XBOX and AROS machine, but I'd also like to eventually rebegin work on my own Odamex related project some day, and I'm quite sure that I'm going to want to make use of as many old (and maybe new) zDOOM features as possible. This is after all part of what sets Odamex apart from say, PrBOOM, that is when you take the multi-player element out of the equation. Though of course I am really keen on the idea of multiplayer missions as well! ;)
Alright, I have another question for you. I was trying to familiarize my self with ACS script last night. I had looked at a few demo maps that are packed full of examples, but for what ever reason, I could not produce a map that begins with a script running.

Essentially what I'd like to be able to do is start a map out where there is a bit of dialog on the screen telling the player what to do, then after all the dialog is gone, I wanted to assign a tagged door to open, thus ending the script.

I was going to attach a file as an example of what I'm trying to accomplish, but I can't attach it. It was a zip file and it was small, but no go. Hmmm.


Also are ZDOOM features in Odamex ready enough that I should be editing in ZDOOM - DOOM in HEXEN mode, or should I still be editing in BOOM mode with DOOM Builder?

Thankx again!

EDIT: Got script working in GzDOOM, so I'm doing things correct, so I assume that Odamex just isn't quite ready for the task yet, though that is strange considering the wad I used as a base for this ran it's ACS code just fine under Odamex, here it is:
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