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Topics - NovaFlame

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General Discussion / Odamex Facebook Group

« on: May 17, 2008, 23:35:03 »
Just thought that this was a cool idea.

I created a facebook group for Odamex users. The group is open and can be joined by anyone.


Technical Support / Odamex does not build on Xcode again

« on: May 17, 2008, 12:10:54 »
With the latest revision as of May 17 2008, Odamex once again does not build on Xcode on a iBook G4.

I am trying to build r766, but I keep getting this error

Linking /Users/setbc/build/
/Developer/usr/bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: warning -L: directory name (/Users/setbc/build/Release) does not exist
/Developer/usr/bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: warning -F: directory name (/Users/setbc/build/Release) does not exist
/Developer/usr/bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: Undefined symbols:
BELONG(unsigned int)
/Users/setbc/build/ reference to undefined BELONG(unsigned int)
collect2: id returned 1 exit status

Weird thing is, about four revisions back (r762 for example) I was able to build just fine and not get this error. Also, the first three or so lines in this error which says it can't find this Release directory, even if I make that directory I still get this error, but it just removes those two lines. Plus there already is a Release directory, just in a different spot.

Help please :(
Today I finally figured out how to build 0.2 a odamex from source. I got the actual Odamex client running on OS X, but in Xcode, odalauncher, master and srv appear as red. I did everything on the instructions on the wiki.

1. I built wxWidgets, you know .configure/... then "make" afterwards. Definetly took awhile.
2. Commented out that Server line.
3. Did everything I needed to in Makefile.
4. Then I went to the main directory of the odamex project in xcode, and press build.

And afterwards, theres a client working, but no launcher, server or master?

Please help, thanks.

EDIT: Nevermind, found the Odamex console :). I'll be trying to join a game now, with just the client.

EDIT2: Nope, can't join the game with connect <ip address here>. On games with different wads, it hangs at connecting, and with, for example the normal doom2.wad, it claims I don't have it (which I do) and trys to download it, but says its not allowed too.


Technical Support / Mac OS X 0.2a Package Request

« on: April 04, 2007, 20:22:38 »
I've been trying and trying to compile 0.2a on Mac OS X, but have had no luck. So now I'm really desperate. Can someone, please, please make me a Mac OS X package.

I would really appreciate it if someone did.

Thank you! :D

Technical Support / Need help installing Mac OS X

« on: March 19, 2007, 23:49:06 »
I downloaded 0.1 because that was the only version we got so far. I got the libs and they say get wxWidgets. I got wxMac (the newest version) or whatever.

So I got the frameworks (SDL, and Mixer) to run the client. Now how the hell do I get wx working so I can use the launcher.

I haven't played yet because its just very confusing, and I suppose getting the launcher working will be best.

PS: Can I just boot from the client? How?


General Discussion / Hello!

« on: March 19, 2007, 21:03:20 »
I'm a Mac OS X user, and I stumbled upon this port. Ever since I quit windows, I was always looking for a good mac port. This one looks promising. Ive looked at other ports as well, their servers are down, or there is no one on multiplayer.

I don't see a port for the 0.2 version for mac, but thats ok, I can wait. I don't have Xcode, so I can't help you unfourtently.

Pleased to be aboard!

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