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Topics - Heks

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1

Devoblog / Join the ODAMEX Discord!

« on: August 31, 2018, 10:36:11 »
Looking for cool people to play Doom with? Join our Discord! https://discord.gg/npkY78v
2

Devoblog / Welcome to the New Odamex Home Page

« on: March 01, 2017, 22:57:25 »
Big thanks to Manc for developing a new web site for us! As you can see, this new site is way more sleek and functional than the old site. All accounts are now integrated into one account, so you can make forum posts, bug tracker posts, and wiki changes all from the account you log into from the main site. The new site also incorporates our recent move to git instead of SVN, so browsing the source code is now easier than ever. You can also get nightly builds off the front page.

Please note that our wiki can still use some updating love. Ralphis is leading the way in this project so please get with him either here or on IRC if you wish to help him.

If you notice any site bugs or irregularities, please let us know here (but Manc thinks he got them all ironed out!)
3

Devoblog / World Doom League Season 7 IS A GO!

« on: January 12, 2017, 21:34:29 »
Ralphis and company have announced the time frames for seasons 7, 8, and 9 of the World Doom League (WDL).

The WDL is the biggest Doom CTF tournament in the world and is always looking for new players. If you are interested in joining simply hit up #wdl on irc.quakenet.org and start playing with the league members. Whether new or Doom veterans, anyone is welcome to come and sign up. The latest version of the WDL wad is always posted in the IRC channel's topic.

See the season calendar here
Official Web Site
Several prior season games can be found on DevestatioN's Youtube page
World Doom League Radio with the Announcement
Sign-ups are open!
4

Devoblog / Git Out of Here!

« on: November 22, 2016, 20:14:09 »
We've moved to Github. You can check out our repo here:

https://github.com/odamex/odamex

Some of you might have noticed that the changelog and other web site scripts that relied on SVN have yet to be updated. They will be updated eventually but with no estimated time. Until then you can still see changes on the Github changelog and via #odamex on OFTC.

Have fun kids!
5

General Discussion / mIRC Script Launches Odamex and Connects

« on: September 03, 2016, 20:39:12 »
Hi everyone!

I made a script for mIRC that parses odamex:// and allows you to click it to connect to odamex servers from mIRC. It is pretty neat and I wanted to share it all with you!

To use it, open mIRC and at the top hit the "Scripts Editor" button and go to "Remote." From there start a new line and copy/paste the script in. Afterword simply doubleclick an odamex:// link and it will ask for a path to odamex.exe. Tell mIRC your path and it will connect to the server for you.

Enjoy!

Code: [Select]
on ^*:hotlink:$(odamex://*):*: { }

on *:hotlink:*:*: {
  if ($pos($1, odamex://, 1) == 1) {
    if ($isfile(%swi.odal.strPath)) {
      run $chr(32) $+ %swi.odal.strPath $+ $chr(32) +connect $remove($1, odamex://))
    }
    else {
      set %swi.odal.strPath $$input(Path to Odamex executable:, eo, odamex Link, %swi.odal.strPath)
    }
  }
}


The script is a modification of the one created by swiNg for Quakeworld. You can find his script and more information about it here: http://www.quakeworld.nu/blog/323/swings-qw-launcher-for-mirc
6

Technical Support / Problem Registering Your Account?

« on: January 14, 2016, 10:13:09 »
Due to the amount of spam bots we have been getting, we are using a filter system that helps blocks suspicious accounts from being able to log in. However sometimes average accounts get caught in this filter and are restricted from being able to post.

If you run into this issue, drop by #odamex on OFTC or QuakeNet and double click my name "@Heks" to private message me. I will gladly activate your account here.
7

Devoblog / Odamex is Looking for Programming Talent

« on: January 13, 2016, 18:36:04 »
The Odamex project is looking for a programmer to help maintain the Odamex source code. Odamex is a Client/Server modification of ZDoom 1.22 with some ZDoom 1.23 code imported in. The project is written in C++ for the client and server and uses SDL 2 and SDL_Mixer 2 as runtime libraries. The project is entirely GPL or GPL compatible as well.

Odamex has several advanced features, including on-the-fly wad changing, the ability to trigger between vanilla Doom and ZDoom physics and nuances, map voting, an optional 32bpp renderer, network packet-based multiplayer demos, and backwards reconciliation netcode optimizations for high latency players.

However, the last release of Odamex was on March 29, 2014. There have been many code updates following the release but no new versions due to some plans not being completed. There are currently no “horrible” bugs and repeat offender crashes but the project definitely needs optimizations and maintenance.

If you are interested in helping Odamex, please respond here and/or join #odamex on irc.oftc.net

Projects to consider:
* Implementing Survival Co-op
* Improving BOOM support
* Improving the ACS interpretor
* Implementing UDMF map format
* Improving Heretic and Hexen support
* Heck just pick something and go for it!
8

General Discussion / The World Doom League

« on: January 05, 2016, 23:23:10 »
The World Doom League (or WDL) is a 3vs3 CTF league played on Odamex. Captains pick their teams of 4 and play a different team every week with the top two teams making it to the finals.

Interested in getting involved? Check out the home page (http://doomleague.org) and be sure to read the rules about private CTF (http://doomleague.org/forums/index.php?topic=244.0)

There are typically two seasons a year: Summer and Winter. Check out the WDL web site for full details. The WDL IRC channel is located on QuakeNet.org #wdl

No fees or previous experience necessary. Just show up, play games, and be involved.
9

General Discussion / What Would YOU Like to See Hosted?

« on: October 09, 2015, 22:22:44 »
What is missing on the master server lists that the server hosts should jump on?

This thread is to give server hosts ideas of what people are looking for and what is in hot demand.
10

General Discussion / Where Er'rybody At?

« on: December 03, 2014, 15:55:18 »
I've been gone for 3 months and come back to find this place is a ghost town. My last week of the semester is this week and once finals are over I want to play some DOOM!

Hello? staph1? anthctf? 8bitctf? 32in24-4? 32in24? greenwar?

Lets get some games going pretty soon people!
11

General Discussion / MWI1 CoffeeNet Down

« on: September 15, 2014, 22:10:40 »
Due to a change of events with the host, the MWI1 CoffeeNet servers are down indefinitely. The CoffeeNet team is working to find another host quickly, but at this time there is no estimate as to when MWI1 or a new host will be available.

Sorry to anyone that enjoyed playing on the servers. As soon as I get word on a new host and get access to the machine, I will get started on making the servers available again.
12

General Discussion / Community Questionnaire

« on: August 20, 2014, 21:14:49 »
What is your username and what does it mean?

What was the first doom you ever played? (Doom, Doom 2, Final Doom, Doom64, Doom3)

What was the first (unofficial) source port you ever played and when?

What was the first (unofficial) pwad you ever played and when?

What is your favorite game mode?

If you are in a clan, what clan and why are you in it?

What is your fondest memory of multiplayer Doom?

13
So the team is trying to crack down on maps with bugs that result in not being able to complete a level. Examples of this might be a switch does not initiate a wall or lift to go down, or something along those lines.

Now we're well aware that voodoo dolls (and thus voodoo doll scripts) do not work online in Odamex, and while it is certainly something the team wants to have in the future, the best way to approach this is still disputed.

So, if a map works in ZDoom 1.23b33, but does not work in Odamex, please let us know about it in this thread. Please be sure to provide a link to the wad, the map involved, and as many details as possible on how to replicate the issue.

Thanks!
14

Devoblog / Odamex 0.6.4 Released

« on: August 04, 2013, 20:48:23 »
** This is a required update **

* The Release *

In celebration of Odamex being used for QuakeCon 2013, the team has released Odamex version 0.6.4. This release will be very pleasing to the competitive crowd, as it adds in “raw mouse input” for windows users which should smooth out the mouse and make it more responsive when compared to the mouse input SDL was previously giving us. Additionally, more options are now available for rendering, including 4:3 rendering in widescreen via pillarboxing/letterboxing as well as the ability to uncap the framerate (though 35 fps is still default.)

Here have a list of notable changes:

+ Added vid_maxfps CVAR to allow frame rates greater than 35. Users can cap to an arbitrary frame rate or have completely uncapped frame rates. Interpolation between game logic states is used for frame rates other than 35.

- Removed r_widescreen CVAR.

+ Added vid_widescreen CVAR (default = 0) to indicate the user prefers a wide field-of-view.

+ Pillar boxing is used in place of horizontal stretching.

+ Letter boxing is used in 4:3 video modes with wide field-of-view.

* Fix the frame rate decrease that occurs when a player is looking directly at a very close wall and they are using a screen width that is a power-of-two (512, 1024, 2048, etc.).

* Fix obituaries for rocket deaths. The obituary for splash damage was swapped with the obituary for direct hits.

+ Add support for ZDoom in Doom format horizon lines (special #337).

+ Add support for the ZDoom DeHackEd weapon extensions "Ammo use" and "Min ammo" and "Ammo per shot" from Eternity.

* Change the ammo usage per shot for railguns to match "Ammo use" and change weapons if the railgun does not have "Min ammo". Note that if the DeHackEd patch that implements the railgun does not otherwise specify, the railgun will use the amount of ammo per shot as the weapon it replaces.

* Fix a bug that sent all team chat messages to spectators on the same team.

* Change the default color of team chat messages from green to orange.

* Fix freezes with maps requiring large numbers of TID, such as dvii-1u.wad MAP19.

* Fix a bug that would use the past position of the wrong player when performing reconciliation with sv_unlag under certain circumstances. This could be seen by flags dropping at the location of players besides the flag carrier in CTF.

* Auto detection for the Steam versions of The Master Levels of Doom II

15

Technical Support / Patching Your Iwads

« on: March 07, 2013, 07:04:59 »
Note: If you have the original Steam releases of the Doom games you are up-to-date and do not need to bother reading this.

As you may or may not be aware, several versions of Doom were released between 1993 and 1995 due to bugs being found, and features being added. You can find all of the history for the releases here.The latest version of all of the iwads are final version "1.9"

If you need to check which version of any IWAD you have, you can use this utility by Russell: http://russell.slipgate.org/iwadverifier.php

There are patches released by id software that will update your installation of Doom and Doom 2 to the latest version, however you have to have the original full install which includes the exe, wad, and all corresponding files. Additionally they only run in DOS. But fear not, as patching utilities to simplify the process have been made over the years!

http://www.doomgate.de/content/files/ladopato/javapatcher/JIWadPatcher.html

This iwad patcher will take any of your doom iwads and update them to the latest version, all you have to do is point it at what file you want to patch. Doom 3: BFG Edition users, you might want to go ahead and revert your iwads BACK to version 1.9 to uncensor the Wolfenstein levels. Note you do want certain final outcomes:
For Doom you want "Doom_19ud" AKA Ultimate Doom
For Doom 2 you want "Doom2_19" Final release before the BFG versions were released that censored stuff
For TNT you want "TNT_19" (but you already have this)
For Plutonia you want "Plutonia_19" (but you already have this)
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