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Topics - Hekksy

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Technical Support / Mouse Settings

« on: September 17, 2019, 14:44:54 »
Odamex defaults to the same mouse system as used by Vanilla Doom 2, and is designed for players to migrate their settings to Odamex. However, many players are from ZDoom or ZDoom-derived ports, and thus might run into issues trying to figure out the Odamex mouse. I have created this thread as an attempt to help solve some headaches for migrating players.

First, change your mouse settings either in the Odamex console or odamex.cfg to match these:

Code: [Select]
mouse_type 1                 // sets the mouse type to ZDoom
m_yaw 1
m_pitch 1
m_side 2                           // has to do with strafing. The default is 2 and should not be changed
m_filter 0                         // applies smooth mouse movement. Try it on and off to find what you like. I personally have it off
m_forward 0                    // turns off the mouse moving you forward when you move the mouse up. This is enforced in Vanilla Doom but most players turn it off
mouse_acceleration 0    //Makes the mouse move faster the more you move it. Was in Vanilla Doom but I recommend to turn it off to make the mouse feel more consistent
mouse_threshold 0        //idk wtf this does but it was in Vanilla Doom
mouse_sensitivity 1      // The default mouse sensitivity in ZDoom. It might not be perfectly 1:1 but it should give you an idea of what to change. This is the setting that should be modified for while the others remain the same
r_painintensity .1         //Turns down the red blood when you get shot. Some servers enforce it though.

After you have made these changes, try adjusting just mouse_sensitivity up and down to find a comfortable level.

I hope this helps!

Developer's Corner / Odamex 0.8.1 Release Candidate

« on: June 17, 2019, 09:13:46 »
Hi friends:

Attached is the release candidate for Odamex 0.8.1. It is a 32-bit Windows build of the client only. 64-bit and with the full package will be released once 0.8.1 is officially released. To install this, I strongly recommend that you create a second folder for Odamex (I call mine odamex-dev) and extract the files into that folder. Then, grab your odamex.cfg from your normal install and it should be ready to go.

Here is a list of changes with this release since 0.8.1:

Code: [Select]
* the server will now inform the user that the maplist was cleared
* fixed a crash when using maplist with no wads specified
* updated compatible versions of freedoom to include 0.10 to 0.11.2
* fixed a crash that could happen if the WEAPON_RAISE state is called during the start of the demo
* the warmup message now specifies which key needs to be pressed to "ready up"
* fixed a bug where palette and blending would not be updated during intermission
* added sv_respawnsuper, which can enable and disable super powerups like megasphere and invulnerability sphere
* removed obsolete code that would only update sectors every 3rd tic that could result in desyncs
* remove cl_updaterate since it is no longer used
* remove update_rate from userinfo since it is no longer used
* fixed active moving sectors getting stuck when switching from in-game to spectator mode
* fixed the alt key getting stuck on Windows when moving in and out of the odamex window with tab
* fixed some vanilla demo desyncs
* fixed some sectors not having the floor and ceiling textures updated in online mode
* fixed being able to drown in god mode
* fixed co_globalsound not working as intended
* in single-player mode the game will now pause if the console is on screen
* added "lobby" support to MAPINFO to allow players to create lobby maps
* added sv_latency to simulate latency on the server. This command is intended for developers only and must be #defined in the source.
* fixed a bug where the client would hear switch activating sounds when connecting to a server
* the client is now much better optimized for rendering transparency
* fixed issue where many non-widescreen resolutions were getting stretched across the screen in fullscreen mode instead of having pillarboxes
* changed some of the default binds to be more in alignment with modern shooter controls
* bobbing is now disabled in spectator mode and flying and mouselook are on by default
* added hud_scoreboard_ondeath (default 1). This now allows us to hide the scoreboard on death.
* added hud_demobar to now hide the progression bar during the playback of a demo
* added hud_heldflag_flash to enable or disable the flashing that occurs with the flag hud in CTF
* added options for filtering specific gamemode demos in the network settings
* added Nintendo Switch support
* Fixed an SDL issue that resulted in potentially having different mouse sensitivity in windowed mode vs fullscreen mode
* Added vid_pillarbox, which will allow the user to stretch the picture to the full screen instead of using pillarboxing in lower resolutions like 640x480
* Added experimental server cvar "sv_download_test" (default 0). This is a change that will stop odasrv from constantly opening and closing a wad file for a user attempting to download. We are hoping this will stop lag spikes from happening when multiple users are attempting to download a pwad, however it can only be tested with large crowds. If it works out the cvar will be removed and it will be turned on permenantly
* fixed vid_32bpp not refreshing the screen to re-enable 32bpp rendering

Please note that this RC is not compatible with 0.8.0 servers due to updates and bug fixes in the netcode. If you want a server to test with, feel free to use [NJ] Homeless Town - 0.8.1 Dev Testing - Duel 2020 - This server will not show up in Odalauncher because it uses a different release version (unless you make your own build of the launcher with updated code)

Of course if you have questions or run into issues, please ask us here or on our Discord server :)

Download Odamex Win32 0.8.1RC Client

Nitro Zone / Nitro #211 - UDM2 FFA

« on: April 07, 2019, 14:19:41 »

This week we will be playing the legendary udm2.wad, an awesome but often overlooked entry into the UDM series of wads.

Nitro will only be having USA sessions until further notice due to our EU server having limited access right now.


On hiatus


Maps: 01-12
Players: 13 player deathmatch
Server: [NY] Vulture Culture
When: Sunday, April 7th @ 9pm EST

I am experimenting with the time slot this week. It will be moved an hour back in attempt to help players that are often late to the event.

Nitro Zone / Nitro #210 - Diet DBAB

« on: March 24, 2019, 15:11:16 »

Hey everyone, EU Nitro will not be happening this week due to Ch0wW's server having issues. NA Nitro is happening though and it will be Diet DBAB standard FFA. The 10 maps look and feel great to play!




WAD: Diet Don't Be a Bitch
Maps: 10 (map01 - map10)
Players: 10-player FFA
Server: [NY] Vulture Culture
When: Sunday, March 24th @ 8pm EST

Nitro Zone / Nitro #209 - ZDCTFMPX EU & TLSD2004 INSTAGIB NA

« on: March 15, 2019, 15:54:45 »

Hey y'all, Hekksy here. Flags with fly in Europe this Sunday with ZDCTFMPX, a very large assortment of CTF maps merged together to create an awesome session. In the Americas we're going to have some TLSD2004 INSTAGIB because we're quakin' in our boots. Expect modified server settings like different aircontrol. We're still experimenting with it. It's going to be a one-hit blast though.

Have fun kids!


Maps: To be determined
Players: 8v8 Capture the Flag
Server: [ • Phobos]
When: Sunday, March 17th @ 9pm GMT (4pm EST)


WAD: TLSD2004 uigib13
Maps: 16 (map01 - map16)
Players: 16-player Instagib Deathmatch
Server: [NY] Vulture Culture
When: Sunday, March 17th @ 8pm EST

Traditional deathmatch will be back next week. Also it's worth mentioning that DoomJoshuaBoy will not be having an Aussie session this week because he is away from home. It will resume next week.

Nitro Zone / Nitro #206 - Onslaught 3 + Forever+brit11

« on: March 03, 2019, 00:27:46 »

You know, HumanBones was feeling some brit11 for us Americans this week. He decided to throw Forever in as well. Sure, why not. EU will be getting onslaught 3 for their session.


WAD: Onslaught DM 3
Maps: 21  (01-21)
Players: 16 Player FFA
Server: [NY] Vulture Culture
When: Sunday, March 3rd @ 9pm GMT (4pm EST)


WAD: brit11 & Forever
Maps: 10 (01-06) (01-04)
Players: 16-Player DM
Server: [NY] Vulture Culture
When: Sunday, March 3rd @ 8pm EST

Doomseeker is a launcher developed by Blzut3 and Zalewa and is compatible with many ports. The package I am presenting here is built exclusively for Odamex, but other engine plugs can be installed as well :)

First, tell Doomseeker where Odamex is under Options > Configurations:

Then go under "File Paths" and tell Doomseeker where you have wads (doom2.wad) installed:

You can also have Doomseeker search your PC for iwads if you do not know where they are located. It can be hard to find them on Windows 10.

Then tell Doomseeker where you want it to save your downloaded wads to:

After that you can hit "Apply" and "OK" and start fragging away easily :)

I like Doomseeker because it has a feature called WADSEEKER, which will download pwads for you at high speed and install them before Odamex is launched.

You can download Doomseeker for Odamex here

And the Doomseeker web site is located here for more info on the program itself. Doomseeker is also available for Linux and Mac and the source code is free to download as well.


Nitro Zone / Nitro #205 - Dwango5 TDM + Chill3 Deathmatch

« on: February 23, 2019, 14:52:09 »

How about some Team Deathmatch this week, my European friends? Dwango5 TDM it is! NA will be getting a treat as well with Chill3, a highly underrated mapset brought to you by members on UniDoom. See you there!


WAD: dwango5
Maps: 16  (01,03-10,12-14,18,20,22,24)
Players: 12-player Team Deathmatch (sv_maxplayersperteam 6)
Server: [ • Phobos]
When: Sunday, February 24th @ 9pm GMT (4pm EST)


WAD: Chill3
Maps: 9 (01 - 09)
Players: 16-Player DM
Server: [WDL]
When: Sunday, February 24th @ 8pm EST

Maps, Wads and Mods / EXCELLENT Deathmatch Wads

« on: February 21, 2019, 14:37:20 »
If someone new were to try playing Doom deathmatch, what deathmatch wads would you recommend for Odamex?

Nitro Zone / Nitro #203 - Brit 10/11 + UDMX Deathmatch

« on: February 08, 2019, 14:07:44 »

Nitro took a break last week because of the Super Bowl, but we're back this week with another exciting session!

Europeans will be taking it back to 1997 with the brit10 and brit11 series of wads, and Americans will be 11 years in the future with UDMX Deathmatch. Both beloved sets of deathmatch wads with excellent maps, no matter which session you join (hopefully both!)

Have fun y'all :)


WAD: brit10 , brit11
Maps: 14  (01 - 07 , 01- 06)
Players: 16-Player DM
Server: [ • Phobos]
When: Sunday, February 10th @ 9pm GMT (4pm EST)


Maps: 32 (01 - 32)
Players: 16-Player DM
Server: [WDL]
When: Sunday, February 10th @ 8pm EST

Devoblog / Join the ODAMEX Discord!

« on: August 31, 2018, 10:36:11 »
Looking for cool people to play Doom with? Join our Discord!

Devoblog / Welcome to the New Odamex Home Page

« on: March 01, 2017, 22:57:25 »
Big thanks to Manc for developing a new web site for us! As you can see, this new site is way more sleek and functional than the old site. All accounts are now integrated into one account, so you can make forum posts, bug tracker posts, and wiki changes all from the account you log into from the main site. The new site also incorporates our recent move to git instead of SVN, so browsing the source code is now easier than ever. You can also get nightly builds off the front page.

Please note that our wiki can still use some updating love. Ralphis is leading the way in this project so please get with him either here or on IRC if you wish to help him.

If you notice any site bugs or irregularities, please let us know here (but Manc thinks he got them all ironed out!)

Devoblog / World Doom League Season 7 IS A GO!

« on: January 12, 2017, 21:34:29 »
Ralphis and company have announced the time frames for seasons 7, 8, and 9 of the World Doom League (WDL).

The WDL is the biggest Doom CTF tournament in the world and is always looking for new players. If you are interested in joining simply hit up #wdl on and start playing with the league members. Whether new or Doom veterans, anyone is welcome to come and sign up. The latest version of the WDL wad is always posted in the IRC channel's topic.

See the season calendar here
Official Web Site
Several prior season games can be found on DevestatioN's Youtube page
World Doom League Radio with the Announcement
Sign-ups are open!

Devoblog / Git Out of Here!

« on: November 22, 2016, 20:14:09 »
We've moved to Github. You can check out our repo here:

Some of you might have noticed that the changelog and other web site scripts that relied on SVN have yet to be updated. They will be updated eventually but with no estimated time. Until then you can still see changes on the Github changelog and via #odamex on OFTC.

Have fun kids!

General Discussion / mIRC Script Launches Odamex and Connects

« on: September 03, 2016, 20:39:12 »
Hi everyone!

I made a script for mIRC that parses odamex:// and allows you to click it to connect to odamex servers from mIRC. It is pretty neat and I wanted to share it all with you!

To use it, open mIRC and at the top hit the "Scripts Editor" button and go to "Remote." From there start a new line and copy/paste the script in. Afterword simply doubleclick an odamex:// link and it will ask for a path to odamex.exe. Tell mIRC your path and it will connect to the server for you.


Code: [Select]
on ^*:hotlink:$(odamex://*):*: { }

on *:hotlink:*:*: {
  if ($pos($1, odamex://, 1) == 1) {
    if ($isfile(%swi.odal.strPath)) {
      run $chr(32) $+ %swi.odal.strPath $+ $chr(32) +connect $remove($1, odamex://))
    else {
      set %swi.odal.strPath $$input(Path to Odamex executable:, eo, odamex Link, %swi.odal.strPath)

The script is a modification of the one created by swiNg for Quakeworld. You can find his script and more information about it here:
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