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Topics - Ant P.

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1

Technical Support / Forum mailer is misconfigured

« on: November 18, 2015, 09:52:26 »
I had to go poke holes in my own email server's spam defenses to get a lost password resend just now, because the reverse DNS on your end is invalid:
Code: [Select]
Nov 18 14:59:01 [postfix/smtpd] NOQUEUE: reject: HELO from mancubus.net[66.135.63.19]: 450 4.7.1 <p4393336.pubip.serverbeach.com>: Helo command rejected: Host not found; proto=SMTP helo=<p4393336.pubip.serverbeach.com>Not everyone's got the ability to do that. Just saying.
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Or can we have one added?

My main reason being, I want to do this in a multi-wad rotation (for the extra sounds in brit11):
Code: [Select]
sv_nomonsters 1
if sv_nextwad "doom2.wad brit11.wad" sv_nomonsters 0
3
I was trying to write an ebuild a while ago but got stuck with the part where it does some magic autodetection of portmidi. There seem to be half a dozen ways of saying on/off in CMake and none of the ones I tried worked.

I know I could just leave the automatic stuff in and it'd work, but Gentoo would probably be more accepting if I don't send them crappy code.
4

Technical Support / Making MIDI suck less on Linux (howto)

« on: May 28, 2012, 06:17:42 »
It turns out SDL added a built in fluidsynth backend about a year ago, so now you can dump that flat eawpats sound for real soundfonts! Assuming your libsdl_mixer is new enough you can just use a line like this:

Code: [Select]
export SDL_SOUNDFONTS="Fluid-R3.sf2:/path/to/fallback.sf2"; odalaunch
Yep, that's all there is to it. You probably want to try a few different soundfonts since they don't always work perfect (weird instrument mismatches, clipping at high volume).
5

Developer's Corner / Odamex 0.5.0 ebuild for Gentoo

« on: October 09, 2010, 19:46:42 »
Here. I know it's half-assed and ignores everything in make.conf, but I really don't feel like patching makefiles today. Works for me at least.

Code: [Select]
EAPI=3

inherit games

DESCRIPTION="An online multiplayer, free software engine for Doom and Doom II"
HOMEPAGE="http://odamex.net/"
SRC_URI="mirror://sourceforge/project/${PN}/Odamex/${PV}/${PN}-src-${PV}.tar.bz2"
S="${WORKDIR}/${PN}-src-${PV}"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~x86 ~amd64"
IUSE=""

# Unfortunately odamex's makefile doesn't let us build server/client/launcher
# separately, so you have to take all of them for now.
# Also it ignores your CFLAGS setting.
DEPEND="x11-libs/wxGTK:2.8[X]
media-libs/libsdl
media-libs/sdl-mixer"
RDEPEND="${DEPEND}"

src_compile() {
emake odamex odasrv odalaunch/odalaunch || die
}

src_install() {
emake INSTALLDIR="${D}/${GAMES_BINDIR}" \
RESDIR="${D}/${GAMES_DATADIR}" install || die

newicon "${S}/media/icon_odamex_128.png" "odamex.png"
newicon "${S}/media/icon_odalaunch_128.png" "odalaunch.png"

make_desktop_entry odamex "Odamex" odamex
make_desktop_entry odalaunch "Odamex Launcher" odalaunch
}
6

General Discussion / Icarus map28, most annoying co-op map ever?

« on: June 05, 2009, 17:11:02 »
It's nearly impossible to finish because of a one-use door that blocks off a yellow key. Even if you clear the level out first, you have to carry it over an inescapable lava pit with tiny platforms. :(
7

General Discussion / Whoops...

« on: September 04, 2008, 17:11:26 »
So I just got disconnected for whatever reason. The reconnect command doesn't work for me, maybe it's because I'm using a svn client on normal servers (but I won't go into that here).

Then I go back to the launcher and restart it from there, except I stupidly hold down the enter key for two seconds because it didn't seem to be doing anything. Then my screen and sound card explode, taking the server with them. Ow.
8

Technical Support / Launcher list refresh problem

« on: August 29, 2008, 16:01:20 »
When I click the "reload all" button, the list ends up with 32 servers loaded and the rest blank each time. I can get the rest to load one at a time manually though.

Does this sound like it's a bug in the launcher or is my network connection screwed up? (I wouldn't be surprised if it was, this ISP sucks)
9

Technical Support / Freelook acting odd.

« on: June 14, 2008, 11:27:47 »
Something really weird that I only noticed happening recently; looking up/down with the mouse works fine until I join a net game. Then for some reason the controls become really slippery, as in the camera keeps moving up or down for a while after I stop moving the mouse. Works fine even in spectator mode. Is it something messed up in my settings or what?
10

Maps, Wads and Mods / What do you all use for editing stuff?

« on: April 19, 2008, 17:04:37 »
Is it still Doombuilder or nothing these days? I've wanted to get back into this stuff for ages but I haven't found anything on Linux that both works and is usable.
11

Technical Support / MIDI on Linux?

« on: February 20, 2008, 15:19:12 »
IIRC there was some limitation in the normal timidity which led to zdoom using its own internal version of it, which means you can't use anything else (like fluidsynth). Is that something that can be fixed?
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