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Messages - ufon

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General Discussion / Re: Simplifying the Mouse Options

« on: September 05, 2008, 21:35:41 »
Quote
1) Remove acceleration and make it always set to 0 (off). Players tend to always set their acceleration to off from what I can tell.

please don't do that, the ingame option is great since neither logitech nor razer drivers can set accel. properly, logitech's setpoint allows for only 3 steps(the fourth[very first one] being zero) of mouse accel and that just isn't enough, i think properly configured acceleration can give you a certain edge in a two dimensional game like doom and the option should def. be there if the same can't be done properly via drivers, i believe even some top players still use acceleration, thank you
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Devoblog / Re: CTF Points System

« on: April 25, 2008, 02:49:40 »
I don't really like the idea of having a global stats system (in my experience it just encourages stat-spamming), but on the other hand I think it'd be nice to have an option in the game server to dump stats to a file in some machine-readable format and let the server admins do what they want with it.

what exactly is a stat spamming ? or rahter how would you stat spam on flag pickups, flagcarrier kills, flag scores etc. other than by actually doing those things and helping your team in the process ? trying to touch the flag is not as easy as picking up up the RL and unloading it into enemy base

i think giving raw stats is way safer than giving points, in a point system, one can find a way to crank up overall points easier than by acutally doing what's right, while a stat system gives you only the reflection of what actually happened in-game and the interpretation is up to you

but since this is a topic on points, i edited my earlier post to give some ideas
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Devoblog / Re: CTF Points System

« on: April 24, 2008, 05:16:02 »
Heh, interesting idea =)

plus a life-long ban if that happens twice in a game, but seriously, i'm gonna edit this post when i get home and i'll try to give some real input

in the meantime, i'm hoping there will be raw stats available as well, points are nice(or are they ?) but stats is all that really matters and even that doesn't tell the whole story, but some basic stats like frags/flags capped/returned should be there for sure

EDITED

Ok i gave it some thinking and here goes a couple of ideas, it may sound complicated, but i belive it would not be that hard to code

first thing we need to reckognize with a scoring system is that we can never get it right....

offense(option 1)Flag pickup(anywhere in the map, regardless of how many times it's been dropped before) +3 points - if that leads to a flag score anywhere in the process(not scored by the same person) additional +5 points, flag pickup(even off a drop)+cap by the same person +15 points - so basically you will reward everyone who played a part in scoring the flag

offense(option 2)there would be say 20 potentinal points to be had for a flag capture and you would give a portion of the points to anyone who helped in capturing, so if the flag gets dropped and picked up 3 times in the scoring process, you take those 20 points and divide it up among everyone who had a pickup on the same flag,regardless of who touched it first or who was capping it, you could also award say +2 or +3 points for grabs/pickups which don't lead to a flag capture



defense: frag carrier kill +3 leading up to flag being returned by anyone or by itself additional +3, returning the flag +3, frag carrier kill+return by the same person +10 points total.
Here i wonder if time could be taken into account, if a flag has been off the platform/pedestal(or whatever it's called) for say longer than 5 seconds, we should give more points for return etc..

frag would stay at +1 point , suicide would not add nor deduct any points

the problem in this situation is that a good defender who doesn't allow any flag grabs wont get rewarded other than by frags, unfortunatelly since every map is different with  different dynamics, there just cannot be a universal solution, you could try giving defenders more points for those couple of returnes they get in say zdctf map07, but if you keep the very same system and try to apply it to map01, you would see some crazy numbers - and this is why i think a point system might not be such a hot idea in the first place

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Devoblog / Re: 0.3 now available!

« on: November 05, 2007, 05:24:16 »
Looking good, keep up the good work. I hope the jerky movement animation gets fixed soon so that we can finally start playing this for real.
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General Discussion / Re: Allow multiple key bindings?

« on: February 02, 2007, 18:36:47 »
i'm for whatever there was in the original .exe
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Technical Support / Re: Compiling Help

« on: January 25, 2007, 08:08:25 »
so have you installed all SDL libraries required ? the easiest way of making sure you've got them all is by installing PRBOOM from the package manager and then compiling odamex - i know very little about this stuff but this is what i have done(been told to do) and it worked
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