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Messages - capodecima

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Maps, Wads and Mods / Re: EXCELLENT Deathmatch Wads

« on: February 23, 2019, 12:25:36 »
I spent many hours in entryway FFA, it can sound crazy but in my early years on zdaemon it was quite popular in czech community play only map01 FFA and it was crazy fun.

Devoblog / Re: Odamex 0.8.0 Released!

« on: January 26, 2019, 00:16:18 »
Good release after all the testing and stuff. GJ guise i like it.

General Discussion / Re: Widowers Weekly Duel

« on: February 09, 2017, 06:06:40 »
I know you are nice guy i met you in game. But you need some general knmowledge about game and how it works.

Both players must be using Odamex, whether on doomseker or not, but Odamex, I realize that there is no way of proving this, but please keep in mind, the purpose of this tournament is to promote Odamex.

This is just bullshit. Here is link about multiplayer doom go read it pleas.

About the tournament you are missing so many things.
But i can give you some fast info about how to run tournament bcz its always a good idea.

1. first search for players, you are uknown to many players, but in general its just best start tournament already when you have some people spoken with

2. You need real rules not some "ppl cant talk during game" its just bullshit

- here you can see how proffesional league/tournament run like , noobdy want from you run tournaments on this level from start (its almost impossible) but you got many ideas and a lot things ppl already discovered and works...

- register on you got also a lot infos there and the forums active there, try promote your tournaments there and disscrus with players there, this forum is pretty much dead...

- remember run tournaments is hard, it take a lot of pattience and skills run tournaments sucessfuly, remember just start the tournament small, with stable people, with good rules...


General Discussion / Re: In-game bots

« on: February 08, 2017, 03:21:04 »
Ye its not good (no bots). Though code some kind of decent bots is lots of work. However i remeber i was doing in past i joined server with 2 clients. Set sv_forcerespawn to 0 and sv_forcerespawntime to 0 aswell. THen i was  killing myself. :D ITs not the best like the marine is ofc only on spawn and not moving. But it worked well on some basic maps like shoot, ssl or moo2d and was not bad for warmup. :)

Developer's Corner / Re: QZDoom software renderer for ODAMEX

« on: January 24, 2017, 09:41:40 »
butt, what are actually the pros of this renderer besides it has some fadding and fog abilities and it run on really HIGH fps...

General Discussion / Thunder #36 q3ctfb4 CTF It's Back!

« on: January 17, 2017, 13:42:49 »

After almost 2 years hiatus, the event is back. Me and nub_hat will be try the best make this event great again. We were not sure what to pick for first event after so long time but decided try this new Rude's wad, which looks epic and i never played it so lets get some games/testing on this 6 classic Quake CTF maps. See you there!

WADS: q3ctfb4
Maps: 6
Mode: 10 player CTF
Server: [UK] [Thunder Server] (
Date: Thursday 19/01/17
Time: Central Europe: 19:00, United Kingdom: 18:00, Russia / Moscow: 21:00

Nitro Zone / Re: Nitro #199 - 8 bit CTF

« on: January 17, 2017, 08:16:18 »
What about Euro nitro? You guys should run it on ALexs servers? But i got servers in UK, and its better for americans. So maybe i could run the event on euro? Maybe i get nub_hat back....

General Discussion / Small duel guide, not for noobs

« on: October 28, 2016, 01:33:50 »
This is small "guide" about OS dueling and also things/mistakes which held me back to get better at dueling in past. There is small chance when you are coming to dueling and you are interested in dueling you can find this helpful. First i can say there is hard judge my own skills nowadays when the ppl which i faced in past are no longer here or they just dont play.
First important thing to say is doom duels are easy, but they are so easy that its hard actually play. Let me clarify this statement, doom is very old game, it was not even purely based for multiplayer. You can imagine doom duels something like foundation stone, on this stone were built and improved games like Quake. Oh yeah you say. Doom duels are easy lets play. This is the point its really easy get to game but its really hard to win regulary. I mean regulary is prob not the right word. I mean dont lose or win by accident or with luck. Win with conviction you really played better than your opponent. This is also about same with losing, ofc you can meet strong opponent which will be better on map and you just lose. But lets start what i actually thinks helped me a lot in last 2 years to get better in duels. It was really not play more (i counted my entryway games since 2002 and i found i have roughly 20000 duels on this map ;_;, on judas twice less and so on). I think i actualy played decent on 01 even in past, it was nowhere to TOP tho. Some MID/HIGH or something maybe. So yeah last 2 years deffinitely i was not spending with playing 6 hours a day to get better. The thing actually helped me is was starting thinking more about the game :D (WOW THIS IS REVOLUTIONAL) LOL I mean doom game is so extremely fast and there is really not much time to thinking about some strategies and stuff.You do a lot things automaticaly, you have learned run the routes for years, you play like robot, your movement is already perfect, you have precize aim etc. Thing is play doom duels like robot is not the best. I think quake pros can play a lot of times automode, they just time important items, run around the map perfectly attack or wait etc, they have many opinions what to do and they can play a lot of times on automode ofc against weekly oppononets. This is what is different in doom duels you cant just play automode, you have no items here, you can maybe rely on your aim but this are p much 50% vs 50% duels if you play only aim and ssg.
And here start my little guide, its just my opinion. In doom duels you have really not much strategies, there are tiny strategies which dont even seems like strategy its just good, fast decisions or something but its really important. I will not talk here you have to have some gametime on maps, you have to know every classic map, you have to know spawns on map, you have to know how to use guns good. This are all basic stuff.

But what i actually consider important in duels if you already know basics.
1. Important is for sure good run from spawn for better gun, this is scenario when you dont have ssg on spawn, there is not many classic maps like this anyway. It sounds easy but it actually was difficult, ofc its not hard press key for respawning, but its more than this, the game is extremely, it push you just spawn and spawn. Its actually better sometime just chill respawn slower, think about where you are and run. Trust me this will pay off, than some auto spawning.

2. Reading opponent is also another step forward but its really not this hard like in quake. You dont need here know how much HP he has, i know some1 can say its important here, but in OS duels there you are pretty much always with 100 hp, so its always lower when you hit him. Its easy to predict. There is only important thing when your enemy is really low, just dont die. You have to play smart him, bcz he will play more +back and trying to kill you. So this is also one important thing dont die like idiot when you know he is low. Just wait, finish him with CG on long distance or something. just dont die :D

3. This is pretty much all, how to play duels is probably just play smart, doom is extremely fast game, maps are small, its repetitive, dont play repetitive, dont be zombie, use brain, calculate your steps, there are moments when you see your enemy ran behind corner, just quick think what he can do now there and how to conquer. Pleas USE BFG, its really not lame, and you will not noob, the guy is noob who call you noob for using it. :)

General Discussion / Re: Challenging 1, 2, 3

« on: October 03, 2016, 15:16:33 »

General Discussion / Challenging 1, 2, 3

« on: October 02, 2016, 10:30:04 »
The Story
I want to challenge DemonSphere to play duels on ddl wad. I dont think challenge fit for this event well. Its more like just exbithion or something maybe? There is overall 34 maps in DDL. And i know DemonSphere has his own servers in dallas which is about hour drive from OK, same i have servers in DE. So this is ultimate we have both same conditions basically which is nice.

The Rules
classis ddl settings to 50 frags, we have to play each 17 games on home server, i guess we start on one server and play 5 games, then switch to other server and play another 5 games etc.

The conclusion
This is really so far from some HIGH competitive games, this is more just for fun, we dont play daily anymore ;_;. I hope it will be fun event tho if he accept.

Devoblog / Re: Bug Tracker Maintenance

« on: October 01, 2016, 18:26:45 »
This is not the best topic. But i like to inform about my bug i posted earlier on bug tracker. The title was something like "keys got stucked when typing" or something like dat. I thought the bug is gone and i marked the bug like solved but its still there. I am sorry for the problems but it could be worth open it again, if its not fixed.
I easy beat every1 on that servers. Even with 200 ping.
Most of odamex players is on IRCâ„¢

Devoblog / Re: Odamex is Looking for Programming Talent

« on: April 25, 2016, 16:53:11 »
As a longtime Doom fan and aspiring software engineer, I'm willing to take up the challenge.

This is nice, i think odamex is p good now. Just needs to be more fancy and stuff. Do you think you could make some killing sprees For me like competitive player its nice. I dont even remember when i crashed and stuff. GL

Devoblog / Re: Odamex is Looking for Programming Talent

« on: January 20, 2016, 16:52:32 »
Water like doom.
Water is great competitive player.
Water know C++ very well.
Bring Water to odamex team.

Anyway good luck with find some1 in near future. :)
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