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Topics - Hekksy

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16

General Discussion / What Would YOU Like to See Hosted?

« on: October 09, 2015, 22:22:44 »
What is missing on the master server lists that the server hosts should jump on?

This thread is to give server hosts ideas of what people are looking for and what is in hot demand.
17

General Discussion / Where Er'rybody At?

« on: December 03, 2014, 15:55:18 »
I've been gone for 3 months and come back to find this place is a ghost town. My last week of the semester is this week and once finals are over I want to play some DOOM!

Hello? staph1? anthctf? 8bitctf? 32in24-4? 32in24? greenwar?

Lets get some games going pretty soon people!
18

General Discussion / MWI1 CoffeeNet Down

« on: September 15, 2014, 22:10:40 »
Due to a change of events with the host, the MWI1 CoffeeNet servers are down indefinitely. The CoffeeNet team is working to find another host quickly, but at this time there is no estimate as to when MWI1 or a new host will be available.

Sorry to anyone that enjoyed playing on the servers. As soon as I get word on a new host and get access to the machine, I will get started on making the servers available again.
19

General Discussion / Community Questionnaire

« on: August 20, 2014, 21:14:49 »
What is your username and what does it mean?

What was the first doom you ever played? (Doom, Doom 2, Final Doom, Doom64, Doom3)

What was the first (unofficial) source port you ever played and when?

What was the first (unofficial) pwad you ever played and when?

What is your favorite game mode?

If you are in a clan, what clan and why are you in it?

What is your fondest memory of multiplayer Doom?

20
So the team is trying to crack down on maps with bugs that result in not being able to complete a level. Examples of this might be a switch does not initiate a wall or lift to go down, or something along those lines.

Now we're well aware that voodoo dolls (and thus voodoo doll scripts) do not work online in Odamex, and while it is certainly something the team wants to have in the future, the best way to approach this is still disputed.

So, if a map works in ZDoom 1.23b33, but does not work in Odamex, please let us know about it in this thread. Please be sure to provide a link to the wad, the map involved, and as many details as possible on how to replicate the issue.

Thanks!
21

Devoblog / Odamex 0.6.4 Released

« on: August 04, 2013, 20:48:23 »
** This is a required update **

* The Release *

In celebration of Odamex being used for QuakeCon 2013, the team has released Odamex version 0.6.4. This release will be very pleasing to the competitive crowd, as it adds in “raw mouse input” for windows users which should smooth out the mouse and make it more responsive when compared to the mouse input SDL was previously giving us. Additionally, more options are now available for rendering, including 4:3 rendering in widescreen via pillarboxing/letterboxing as well as the ability to uncap the framerate (though 35 fps is still default.)

Here have a list of notable changes:

+ Added vid_maxfps CVAR to allow frame rates greater than 35. Users can cap to an arbitrary frame rate or have completely uncapped frame rates. Interpolation between game logic states is used for frame rates other than 35.

- Removed r_widescreen CVAR.

+ Added vid_widescreen CVAR (default = 0) to indicate the user prefers a wide field-of-view.

+ Pillar boxing is used in place of horizontal stretching.

+ Letter boxing is used in 4:3 video modes with wide field-of-view.

* Fix the frame rate decrease that occurs when a player is looking directly at a very close wall and they are using a screen width that is a power-of-two (512, 1024, 2048, etc.).

* Fix obituaries for rocket deaths. The obituary for splash damage was swapped with the obituary for direct hits.

+ Add support for ZDoom in Doom format horizon lines (special #337).

+ Add support for the ZDoom DeHackEd weapon extensions "Ammo use" and "Min ammo" and "Ammo per shot" from Eternity.

* Change the ammo usage per shot for railguns to match "Ammo use" and change weapons if the railgun does not have "Min ammo". Note that if the DeHackEd patch that implements the railgun does not otherwise specify, the railgun will use the amount of ammo per shot as the weapon it replaces.

* Fix a bug that sent all team chat messages to spectators on the same team.

* Change the default color of team chat messages from green to orange.

* Fix freezes with maps requiring large numbers of TID, such as dvii-1u.wad MAP19.

* Fix a bug that would use the past position of the wrong player when performing reconciliation with sv_unlag under certain circumstances. This could be seen by flags dropping at the location of players besides the flag carrier in CTF.

* Auto detection for the Steam versions of The Master Levels of Doom II

22

Technical Support / Patching Your Iwads

« on: March 07, 2013, 07:04:59 »
Note: If you have the original Steam releases of the Doom games you are up-to-date and do not need to bother reading this.

As you may or may not be aware, several versions of Doom were released between 1993 and 1995 due to bugs being found, and features being added. You can find all of the history for the releases here.The latest version of all of the iwads are final version "1.9"

If you need to check which version of any IWAD you have, you can use this utility by Russell: http://russell.slipgate.org/iwadverifier.php

There are patches released by id software that will update your installation of Doom and Doom 2 to the latest version, however you have to have the original full install which includes the exe, wad, and all corresponding files. Additionally they only run in DOS. But fear not, as patching utilities to simplify the process have been made over the years!

http://www.doomgate.de/content/files/ladopato/javapatcher/JIWadPatcher.html

This iwad patcher will take any of your doom iwads and update them to the latest version, all you have to do is point it at what file you want to patch. Doom 3: BFG Edition users, you might want to go ahead and revert your iwads BACK to version 1.9 to uncensor the Wolfenstein levels. Note you do want certain final outcomes:
For Doom you want "Doom_19ud" AKA Ultimate Doom
For Doom 2 you want "Doom2_19" Final release before the BFG versions were released that censored stuff
For TNT you want "TNT_19" (but you already have this)
For Plutonia you want "Plutonia_19" (but you already have this)
23

Nitro Zone / Nitro #78 - Dweller2 FFA

« on: February 14, 2013, 21:37:26 »


<@HeX9109> Decay|essay what should I host for nitro
<Decay|essay> dweller2~
<@HeX9109> I think we've found a winner
<Decay|essay> coolio
And that, ladies and gentlemen, is how you host a community event.


Date: Saturday, February 16th, 2013
Euro Session: 20:00 GMT (15:00 EST)
USA Session:  20:00 EST (1:00 GMT)
WAD: Dweller2
Maps: 16 (map01 - map16)
Mode: 10-player Deathmatch
Fraglimit: 50
Server: CoffeeNet - MWI1 & DTX1 / [NL] Funcrusher



See you there!
24

Nitro Zone / Nitro #76 - SmartCTF

« on: January 30, 2013, 11:04:03 »


Oh look, CTF for smart people. Nah not really. Smart CTF is the brainchild of Chaindude and some of his friends to create maps that are a little more than run and gun. These maps feature multiple paths and you have to get a little creative if you want to successfully outsmart the opponent and bring your team to victory.


Date: Saturday, February 1st, 2013
Euro Session: 20:00 GMT (15:00 EST)
USA Session:  20:00 EST (1:00 GMT)
WAD: Smart CTF 1t
Maps: 6 (map01 - map06)
Mode: 6vs6 CTF
Timelimit: 15
Scorelimit: 5
Server: CoffeeNet - MWI1 & DTX1 / [NL] Funcrusher



See you there!
25

Nitro Zone / Nitro #71 - 8-bit CTF 1 Release Party

« on: December 28, 2012, 00:38:13 »


Oh ho ho what is this? The epic return of an old favorite?

Thats right folks. We're kicking it retro because I ripped apart the old classic, "8-bit CTF" for all to enjoy. Not only is it now compatible with Odamex via the CTF standard, but I also reworked the HUD sprites, flag sprites, and music to be cross port compatible. Be sure to wear your nostalgia hats and join us for the re-release of 8-bit CTF!







WAD: 8bitctf1
Maps: 9 (map01 - map09)
Mode: 8vs8
Timelimit: 10
Scorelimit: 10
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, December 29th, 2012 @ 8pm EDT


See you there!
26

Nitro Zone / Nitro #69 - 32in24-11 FFA

« on: December 14, 2012, 22:03:40 »


We haven't done any 32in24 FFA in a while, so lets have a go at what is arguably one of the best ever released! 32in24-11 has an astonishing 45 maps stuffed into it, all of which are great except for the lame fist-only one that we are not including. Lets go!
 
WAD: 32in24-11
Maps: 44 (1-44)
Mode: 12 Player DM
Server: CoffeeNet DTX1 & MWI1
Date: Saturday, December 15th @ 8pm EDT
27

Nitro Zone / Nitro #68 - 32in24-12 Manual CTF

« on: December 06, 2012, 00:10:25 »


It has been a while since we have done a manual CTF nitro, so lets put that into play! 32in24-12 has not seen very much love since its Odamex Nitro release party, and I find that a shame since there are some hidden gems in the wad. I picked through the maps and tried to find the ones people found most enjoyable during the release party and avoided the ones that were duds and frustrating. Enjoy!


WAD: 32in24-12
Maps: 22 (various picked over)
Mode: 8vs8 Manual
Scorelimit: 5
Timelimit: 15
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, December 8th, 2012 @ 8pm EDT


See you there!
28

Nitro Zone / Nitro #67 - UDM1 Classic Deathmatch

« on: November 28, 2012, 20:47:51 »


UDM1 - the wad that started it all. This wad is the brainfart child of Ralphis, Deathz0r, and Liam from way back in 2001. Holy crap they're OLD! Anyway the maps are pretty good despite being the first maps they ever created, and the soundtrack is pretty awesome. UD ON TOP!

WAD: UDM1
Maps: 01 - 16
Mode: 16-player Deathmatch
Fraglimit: 50
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, December 1, 2012 @ 8pm EDT


See you there!
29

Nitro Zone / Nitro #63 - Anthology CTF

« on: October 31, 2012, 14:14:21 »


Anthology CTF is the original ZDCTFMP trilogy with so much more. The point of Anthology was to take the maps we've been playing for years and polish them of their glaring detail issues and bugs. Some maps were picked to be replaced with maps that were made for the original map pack, but cut for whatever reason despite being great maps. A few maps were even given added map structure, opening new paths for those past maps that were lacking for one reason or another. The end product is something I am very proud of and enjoy playing. I hope you do too.

WAD: Anthctf
Maps: 32 (01-32)
Mode: 7v7 CTF
Scorelimit: 5
Timelimit: 10
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, November 3, 2012 @ 8pm EDT


See you there!
30

Nitro Zone / Nitro #61 - UDM2 Deathmatch

« on: October 18, 2012, 09:59:25 »


UDM2. The legendary wad itself. UDM2 is the smallest UDM to be released so far, yet still manages to have more classics in it than the dwango series can shake a stick at. It's hard to believe it has been almost 10 years since this map set was released, they hold up so well! Join us this Saturday to re-experience this beloved favorite.

WAD: UDM2
Maps: 01 - 12, 32
Mode: 16-player Deathmatch
Fraglimit: 50
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, October 20th, 2012 @ 8pm EDT


See you there!
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