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Topics - Hekksy

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Nitro Zone / Nitro #60 - 32in24 TDM

« on: October 10, 2012, 12:36:39 »

You know what we have not played in a while? Team Deathmatch. You know what great mapset we have never played with Nitro? The original 32in24.wad. Well why not kill two birds with one stone? Join us this Saturday for 32in24 Team Deathmatch. You WILL have a happy good time.

WAD: 32in24
Maps: 30 (01-04, 09-15, 18, 21, 23, 24, 27, 28, 30, 05-08, 16, 19, 20, 25)
Mode: 6vs6 TDM
Fraglimit: 50
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, October 13th, 2012 @ 8pm EDT

See you there!

Nitro Zone / Nitro #57 - Bloodlands FFA

« on: September 21, 2012, 00:38:09 »

This wad has a special place in all of my blood pumping organs. Bloodlands is a vanilla 32-level replacement of Deathmatch levels created by TeamTNT, the same TeamTNT that created Final Doom. The wad has very few "new" textures because they wanted it to be small enough to fit on a floppy disk when zipped back in 1996 (har, it will take 3 seconds to download to your 2TB hard drive).

This was one of the first deathmatch mappacks I ever downloaded, before I even discovered source ports! Luckily for me it was a great one.

Maps: 01 - 32
Mode: 10-player Deathmatch
Fraglimit: 40
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, September 22nd, 2012 @ 8pm EDT

See you there!

General Discussion / How Did You Find Odamex?

« on: September 13, 2012, 13:26:50 »
I remember AceOfSpades and Nautilus talking about it in a public Skulltag 96f Dwango5 Duel server back in 2006. When my friend asked "What is Odamex?" they shared the link to Back then the site was just "ODAMEX: Coming Soon..."

After that I managed to miss the 0.1a release but got 0.2a shortly after release. From then on I watched the port in IDE but hardly played it much until the 0.4 series, when I started hanging around the IRC channels and really started to take a like to the oldschool feel. I had forgotten what classic Doom felt like after playing Skulltag and ZDoom for so long, it was refreshing and nostalgic :)

How about you?

Nitro Zone / Nitro #55 - Odactf1 CTF

« on: September 05, 2012, 22:00:40 »

Probably the first map pack ever specifically created FOR Odamex, Odactf1 is an underrated map pack that features maps from highly skilled CTF mappers such as AlexMax, Ralphis, and Toke. Join us this Saturday as we dust off this classic in Nitro #55! Also while in the server be sure to bug AlexMax to get started on Odactf2

UPDATE: AlexMax has released a patch for map06 that he believes makes the map flow better. This patch is barely a few kilobytes, so it can easily be obtained from in-game downloading.

WAD: Odactf1
Maps: 7 (map01 - map08)
Mode: 8vs8 CTF
Scorelimit: 5
Timelimit: 10
Server: CoffeeNet - MWI1 with 2 servers
Date: Saturday, September 8th, 2012 @ 8pm EDT

See you there!

General Discussion / Odamex Social Media

« on: September 02, 2012, 07:31:48 »

Devoblog / 32in24-12 Announced!

« on: August 12, 2012, 00:08:35 »
I don't know how many/if any of you keep up with DoomWorld, so I figured it might be worth mentioning here that Shaikoten has announced that 32in24-12 has started. The 32in24 Series is a collaboration of maps designed by mappers in a period of 24 hours, then refined over a few days. Its a fun community event that lots of Doomers like to take part in. I mention this because Odamex happens to be involved! 32in24-11 was previously a double feature for Odamex Nitro, first to test the maps one Saturday then play the finished product the next. It was pretty sweet! We are doing the same this upcoming week to celebrate a year since the launch of Odamex Nitro.

32in24-12 will be CTF this time around, the maps being in Boom format. If you would like to get involved, be sure to check out the official DoomWorld thread regarding the subject.

Nitro Zone / Nitro #49 - 32in24-4 Manual CTF

« on: July 26, 2012, 11:16:56 »

Its time for more CTF! Yeah yeah, I know we've done 32in24-4 before, but really there are not many options for good CTF map packs so sometimes we have to do some repeats. This time around however we are adding in our little Odamex-exclusive twist: Manual flag returning! If you have yet to play with manual flag returning let me tell ya that it is a whole new ball game.

WAD: 32in24-4
Maps: 18 (01, 04, 05, 07-10, 14, 16, 17, 19, 22, 24, 26, 27, 29, 30, 32))
Mode: 8vs8 CTF
Timelimit: 10
Pointlimit: 5
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, July 28, 2012 @ 8pm EDT

See you there!

General Discussion / Idle in the servers more!

« on: July 24, 2012, 18:10:26 »
In attempt to get more people joining Odamex servers, I think I will start to idle in the Anthology CTF server more. Typically on other ports if you can get a CTF game that anyone can join going, people will tend to stay in the server all day long. I would like for Odamex to have this "Central hub CTF server" (as I call it) as well.

Nitro Zone / Nitro #47 - FreeDM

« on: July 11, 2012, 20:07:39 »

Its Deathmatch! Only free! Join us this Saturday for a round of FreeDM, a complete iwad chock full of Deathmatch maps based on the FreeDoom project.

WAD: FreeDM (NOTE: Rename freedm.wad to freedm08b.wad)
Maps: 32 (01-32)
Mode: 12-Player DM
Fraglimit: 40
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, July 14th, 2012 @ 8pm EDT

See you there!

Nitro Zone / Nitro #44 - Tlsd2004

« on: June 20, 2012, 18:54:04 »

Well, we had to pull what was originally posted due to a an issue that might cause some other issues. HEH MY BAD! So we're going to go with tlsd2004 instead. Hope you guys enjoy!

Maps: 01 - 16 (minus map10, 12, and 15)
Mode: 20-Player DM
Fraglimit: 50
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, June 23rd, 2012 @ 8pm EDT

See you there!

Maps, Wads and Mods / ZDuCTF Conversion

« on: May 18, 2012, 01:09:10 »
I am currently in the process of converting zductf to the CTF standard so that it can work in Odamex. So far its as easy as opening each map in db2 and using find/replace to convert the things. I also plan to update the textures to use the Odamex logo banners from Anthology.

One thing I also want to do is fix any bugs that were in the old version. Does anyone know of any maps with major issues?

Nitro Zone / Nitro #39 - Anthology CTF

« on: May 16, 2012, 20:53:46 »

I've been looking forward to this for a long time.

As taken from the text file:
Anthology CTF is the 3 classic ZDCTF map packs merged into one file and features bug fixes, optimized resources, and enhanced maps.

Additional history:
This project was started by Nes, then handed off to AlexMax for finishing. Alex never did finish it though, so I (HeX9109) took the liberty of finishing it seeing as we needed this pack for Odamex as the older packs used the obsolete key standard that no longer works in most modern source ports. I received permission from CodeImp to use Technocracy, and Meph seems to have disappeared forever so map31 is whatever.

WADs: Anthology ovox1a
Maps: 1 - 32 (minus 10 and 29)
Mode: CTF 8vs8
Timelimit 15
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, May 19th, 2012 @ 8pm EDT

I hope to see all of you there! Its going to be great!

Technical Support / Useful Info To Make Life Easier

« on: May 12, 2012, 21:24:40 »
Hi!!! I thought I would share some useful info to make managing Odamex easier. Many people get kinda turned off when they hear Odamex does not use the traditional "-iwad / -file / -deh" method of launching. However, that does not make our system worse!

This command is used to automatically load your wad files! Now me, I personally keep my iwads and pwads seperate, so I use a ; to seperate the paths (note that it uses : for the seperator on Linux, and possibly other non-windows OSs as well)

For example, my iwads are all in c:\users\hex\doom\iwads

My pwads, however are in c:\users\hex\doom\pwads

So how would I add the paths? Easy!

waddirs "c:\users\hex\doom\pwads;c:\users\hex\doom\iwads"

Additionally, here is some other useful stuff!

cl_autorecord 1
This cvar will automatically record a netdemo when you join a server

cl_splitnetdemos 1
This will stop the previous netdemo and start a new one after a map change. Handy!

This is how screenshots will be written for viewing later. You can use tokens to name your screenshots automatically! Here they are:

// Default screenshot name.  Parses the following tokens:
// %d: date in YYYYMMDD format
// %t: time in HHMMSS format
// %n: player name
// %g: gametype
// %w: WAD file loaded; either the first PWAD or the IWAD
// %m: Map lump
// %%: Literal percent sign

I recommend:
set cl_screenshotname "screenshots\Odamex_%g_%d_%t_%n_%w_%m"
NOTE: The addition of "screenshots\" will not create the directory! You must create the directory manually or else Odamex will fail to save screenshots! I hate a messy source port directory myself :)

Same thing as screenshotname but for netdemos! Uses the same tokens as mentioned above.

Once again I recommend:
set cl_netdemoname "demos\Odamex_%g_%d_%t_%n_%w_%m"
NOTE: The addition of "demos\" will not create the directory! You must create the directory manually or else Odamex will fail to save demos!

netrecord and stopnetdemo

One interesting thing Odamex can do that no other port can is the ability to start a netdemo midgame without having to reconnect to the server. The command netrecord will start a demo instantly, and stopnetdemo will stop it and save whenever you choose.

I actually have stopped using autorecord for duels, and just start and stop whenever the game starts and ends to cut dead time. Whenever you start a demo, it automatically starts a demo based on the format you use for cl_netdemoname as mentioned above. Here are my binds:
bind kp7 "netrecord"
bind kp9 "stopnetdemo"

If you do not want to edit these in-game, you can edit them in odamex.cfg if you so choose.

Playing back Demos

There are 3 ways:

1) Use IDE or Doomseeker versions that support the playback of Netdemos.

2) Type out "netplay myctfdemo" in the console, and odamex will load it if it can find it.

3) On Windows, associate .odd files with the Odamex client. When you double click the demos, Odamex will automatically load them and start playing. Odamex will load the necessary wads if they can be found (via waddirs).

Controlling a Demo
Here are the default demo controls:
Up arrow: Previous map/ restart map
Down arrow: skip to next map
left key: skip back 30 seconds
right key: skip forward 30 seconds


alias "+sr50l" "+strafe\;+left\;"
alias "+sr50r" "+strafe\;+right\;"
alias "-sr50l" "-strafe\;-left\;"
alias "-sr50r" "-strafe\;-right\;"

bind "e" "+sr50l"
bind "q" "+sr50r"

Now when using W + D to SR40, press and hold Q to enable SR50. Same for W + A with E

Also here is my config for smooth sailing when it comes to comfort:
Code: [Select]
set "cl_movebob" "0" // turns off bobbing while running
set "mouse_type" "1" //sets mouse to ZDOOM type
set "hud_timer" "1" //displays the HUD timer
set "hud_transparency" "0.3" //Makes the fullscreen hud partially transparent
set "snd_musicsystem" "0" //turns off music
set "r_drawplayersprites" "0.2" //makes the weapon sprites partially transparent
set "r_painintensity" "0.1" //makes the red "blood" when you take damage almost nothing
bind "backspace" "toggle vid_displayfps"
bind "tab" "+showscores"
bind "enter" "messagemode"
bind "space" "+jump"
bind "-" "sizedown"
bind "/" "toggle vid_displayfps"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\\" "togglemap"
bind "]" "step"
bind "grave" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+use"
bind "m" "changeteams"
bind "r" "+moveup"
bind "s" "+back"
bind "v" "+movedown"
bind "w" "+forward"
bind "y" "messagemode2"
bind "kp0" "toggle vid_32bpp"
bind "kp7" "netrecord"
bind "kp8" "stopnetdemo"
bind "kp." "flagnext"
bind "kp-" "toggle vid_320x200"
bind "kp+" "toggle vid_640x400"
bind "kpenter" "toggle vid_widescreen"
bind "uparrow" "+forward"
bind "downarrow" "+back"
bind "rightarrow" "+right"
bind "leftarrow" "+left"
bind "ins" "ready"
bind "home" "spectate"
bind "pgup" "vote_yes"
bind "pgdn" "vote_no"
bind "f1" "menu_help"
bind "f2" "menu_save"
bind "f3" "menu_load"
bind "f4" "menu_options"
bind "f7" "menu_endgame"
bind "f8" "togglemessages"
bind "f9" "callvote restart"
bind "f10" "callvote coinflip"
bind "f11" "bumpgamma"
bind "f12" "spynext"
bind "leftshift" "centerview\; toggle cl_mouselook"
bind "print" "screenshot"
bind "mouse1" "+attack"
bind "mouse2" "+strafe"
bind "mouse3" "centerview\; toggle cl_mouselook"
bind "mouse4" "cl_switchweapon 2"
bind "mwheelup" "weapprev"
bind "mwheeldown" "weapnext"
bind "joy2" "weapnext"
bind "joy4" "weapprev"
bind "joy8" "menu_main"
bind "mouse5" "cl_switchweapon 1\; impulse 1"
doublebind "g" "say gg"


Technical Support / WHOOPS! Missing DLL!

« on: May 12, 2012, 02:15:58 »
missing libgcc_s_dw2-1.dll
missing libstdc++-6.dll

If any of you downloaded the Windows 0.6 packages that were released late last night, you might have gotten a message warning about these missing DLLs. The packages on the site have already been updated, but to save some download time I uploaded the DLLs for whoever needs them.

Sorry about the inconvenience!

libgcc_s_dw2-1.dll ZIPPED
libstdc++-6.dll ZIPPED


Developer's Corner / Unofficial Release

« on: February 24, 2012, 03:00:57 »
So I decided that we could use an unofficial build to hold us over until the epic release 0.6. What I did was take the 0.5.6 source and starting adding in code from the 0.6 development branch that did not modify the netcode or odamex.wad in any way.

Here is a changelog. Despite not being an official release, some of these changes ripped from 0.6-dev are pretty awesome!

Code: [Select]
Fixed: Spynext shaking as a result of EarthQuake accidently being called. (r2602 & r2655)
Fixed: Angle calculation errors with co_silentrespawns. (r2613, r2614, and r2615)
Fixed: An issue with the player's view jumping when changing resolutions (r2619)
Added: hud_scaletext. Scale with a factor of 1 - 5 (1 being original size). Default is 2. (2621)
Fixed: Some CTF scoreboard numbers being overwritten. (r2629)
Fixed: Console asliases could not contain any uppercase letters. (r2638)
Added: Enhanced ZDoom mouse option. With this option, you can import settings from ZDoom. It will even automatically scale ZDoom and Doom settings to and from each other. (r2649, r2650, r2694, r2695, and r2750)
Modified: "Game is full" now only displays when the player tries to join a full game. Also "Press USE to join" no longer displays when the game is full. (r2654)
Fixed: Prevent client segfaults from occuring when the client does not receive the message to spawn its player object until after the start of the level. (r2662)
Added: The bind for Turn180. (r2666)
Fixed: DEHACKED patch height (r2782)
Fixed: Picking up a flag should have the brief yellow screen flash, like picking up other Doom items. (2788)
Added: A HUD timer on the fullscreen HUD
==========Updated for
Fixed: Scale the printing of target names on the screen according to hud_scaletext. (r2802)
Fixed: Scale the printing of the 'Press USE to join' overlay message according to hud_scaletext. (r2803)
==========Updated for
Modified: Missed some important mouse code that dr_sean pointed out. (r2712)
Modified: sv_ticbuffer is now defauled to 1 on the server. (r2815)
Added: kpup, down, left, right, and enter can be bound now. (r2820)
Modified: co_allowdropoff is supposed to always be disabled for vanilla demos. (r2828)

All of these changes *should* be compatible for playing on 0.5.6 servers. Remember this build is NOT endorsed by the odamex team and is NOT official. This product includes NO warranty etc.

Update Zip - For those that want to do a quickie install over 0.5.6.

Full install - The big package for those of you who that have yet to install Odamex. This build even contains a small update to odamex.wad, updated flag pole sprites! Also note this build comes bundled with Doomseeker.
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