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Topics - Hekksy

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46

General Discussion / Odamex Social Media

« on: September 02, 2012, 07:31:48 »
47

Devoblog / 32in24-12 Announced!

« on: August 12, 2012, 00:08:35 »
I don't know how many/if any of you keep up with DoomWorld, so I figured it might be worth mentioning here that Shaikoten has announced that 32in24-12 has started. The 32in24 Series is a collaboration of maps designed by mappers in a period of 24 hours, then refined over a few days. Its a fun community event that lots of Doomers like to take part in. I mention this because Odamex happens to be involved! 32in24-11 was previously a double feature for Odamex Nitro, first to test the maps one Saturday then play the finished product the next. It was pretty sweet! We are doing the same this upcoming week to celebrate a year since the launch of Odamex Nitro.

32in24-12 will be CTF this time around, the maps being in Boom format. If you would like to get involved, be sure to check out the official DoomWorld thread regarding the subject.
48

Nitro Zone / Nitro #49 - 32in24-4 Manual CTF

« on: July 26, 2012, 11:16:56 »


Its time for more CTF! Yeah yeah, I know we've done 32in24-4 before, but really there are not many options for good CTF map packs so sometimes we have to do some repeats. This time around however we are adding in our little Odamex-exclusive twist: Manual flag returning! If you have yet to play with manual flag returning let me tell ya that it is a whole new ball game.

WAD: 32in24-4
Maps: 18 (01, 04, 05, 07-10, 14, 16, 17, 19, 22, 24, 26, 27, 29, 30, 32))
Mode: 8vs8 CTF
Timelimit: 10
Pointlimit: 5
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, July 28, 2012 @ 8pm EDT


See you there!
49

General Discussion / Idle in the servers more!

« on: July 24, 2012, 18:10:26 »
In attempt to get more people joining Odamex servers, I think I will start to idle in the Anthology CTF server more. Typically on other ports if you can get a CTF game that anyone can join going, people will tend to stay in the server all day long. I would like for Odamex to have this "Central hub CTF server" (as I call it) as well.
50

Nitro Zone / Nitro #47 - FreeDM

« on: July 11, 2012, 20:07:39 »


Its Deathmatch! Only free! Join us this Saturday for a round of FreeDM, a complete iwad chock full of Deathmatch maps based on the FreeDoom project.

WAD: FreeDM (NOTE: Rename freedm.wad to freedm08b.wad)
Maps: 32 (01-32)
Mode: 12-Player DM
Fraglimit: 40
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, July 14th, 2012 @ 8pm EDT


See you there!
51

Nitro Zone / Nitro #44 - Tlsd2004

« on: June 20, 2012, 18:54:04 »


Well, we had to pull what was originally posted due to a an issue that might cause some other issues. HEH MY BAD! So we're going to go with tlsd2004 instead. Hope you guys enjoy!

WAD: TLSD2004
Maps: 01 - 16 (minus map10, 12, and 15)
Mode: 20-Player DM
Fraglimit: 50
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, June 23rd, 2012 @ 8pm EDT


See you there!
52

Maps, Wads and Mods / ZDuCTF Conversion

« on: May 18, 2012, 01:09:10 »
I am currently in the process of converting zductf to the CTF standard so that it can work in Odamex. So far its as easy as opening each map in db2 and using find/replace to convert the things. I also plan to update the textures to use the Odamex logo banners from Anthology.

One thing I also want to do is fix any bugs that were in the old version. Does anyone know of any maps with major issues?
53

Nitro Zone / Nitro #39 - Anthology CTF

« on: May 16, 2012, 20:53:46 »


I've been looking forward to this for a long time.

As taken from the text file:
Quote
Anthology CTF is the 3 classic ZDCTF map packs merged into one file and features bug fixes, optimized resources, and enhanced maps.


Additional history:
Quote
This project was started by Nes, then handed off to AlexMax for finishing. Alex never did finish it though, so I (HeX9109) took the liberty of finishing it seeing as we needed this pack for Odamex as the older packs used the obsolete key standard that no longer works in most modern source ports. I received permission from CodeImp to use Technocracy, and Meph seems to have disappeared forever so map31 is whatever.


WADs: Anthology ovox1a
Maps: 1 - 32 (minus 10 and 29)
Mode: CTF 8vs8
Timelimit 15
Server: CoffeeNet - MWI1 & DTX1
Date: Saturday, May 19th, 2012 @ 8pm EDT


I hope to see all of you there! Its going to be great!
54

Technical Support / Useful Info To Make Life Easier

« on: May 12, 2012, 21:24:40 »
Hi!!! I thought I would share some useful info to make managing Odamex easier. Many people get kinda turned off when they hear Odamex does not use the traditional "-iwad / -file / -deh" method of launching. However, that does not make our system worse!


waddirs
This command is used to automatically load your wad files! Now me, I personally keep my iwads and pwads seperate, so I use a ; to seperate the paths (note that it uses : for the seperator on Linux, and possibly other non-windows OSs as well)

For example, my iwads are all in c:\users\hex\doom\iwads

My pwads, however are in c:\users\hex\doom\pwads

So how would I add the paths? Easy!

waddirs "c:\users\hex\doom\pwads;c:\users\hex\doom\iwads"

cl_waddownloaddir
cl_waddownloaddir "c:\users\hex\doom\pwads" tells Odamex where you want wads downloaded by the server to be saved at.


Additionally, here is some other useful stuff!

cl_autorecord 1
This cvar will automatically record a netdemo when you join a server

cl_splitnetdemos 1
This will stop the previous netdemo and start a new one after a map change. Handy!

cl_screenshotname
This is how screenshots will be written for viewing later. You can use tokens to name your screenshots automatically! Here they are:

// Default screenshot name.  Parses the following tokens:
// %d: date in YYYYMMDD format
// %t: time in HHMMSS format
// %n: player name
// %g: gametype
// %w: WAD file loaded; either the first PWAD or the IWAD
// %m: Map lump
// %%: Literal percent sign

I recommend:
set cl_screenshotname "screenshots\Odamex_%g_%d_%t_%n_%w_%m"
NOTE: The addition of "screenshots\" will not create the directory! You must create the directory manually or else Odamex will fail to save screenshots! I hate a messy source port directory myself :)

cl_netdemoname
Same thing as screenshotname but for netdemos! Uses the same tokens as mentioned above.

Once again I recommend:
set cl_netdemoname "demos\Odamex_%g_%d_%t_%n_%w_%m"
NOTE: The addition of "demos\" will not create the directory! You must create the directory manually or else Odamex will fail to save demos!

netrecord and stopnetdemo

One interesting thing Odamex can do that no other port can is the ability to start a netdemo midgame without having to reconnect to the server. The command netrecord will start a demo instantly, and stopnetdemo will stop it and save whenever you choose.

I actually have stopped using autorecord for duels, and just start and stop whenever the game starts and ends to cut dead time. Whenever you start a demo, it automatically starts a demo based on the format you use for cl_netdemoname as mentioned above. Here are my binds:
bind kp7 "netrecord"
bind kp9 "stopnetdemo"

If you do not want to edit these in-game, you can edit them in odamex.cfg if you so choose.

Playing back Demos

There are 3 ways:

1) Use IDE or Doomseeker versions that support the playback of Netdemos.

2) Type out "netplay myctfdemo" in the console, and odamex will load it if it can find it.

3) On Windows, associate .odd files with the Odamex client. When you double click the demos, Odamex will automatically load them and start playing. Odamex will load the necessary wads if they can be found (via waddirs).

Controlling a Demo
Here are the default demo controls:
Up arrow: Previous map/ restart map
Down arrow: skip to next map
left key: skip back 30 seconds
right key: skip forward 30 seconds

SR-50


alias "+sr50l" "+strafe\;+left\;"
alias "+sr50r" "+strafe\;+right\;"
alias "-sr50l" "-strafe\;-left\;"
alias "-sr50r" "-strafe\;-right\;"

bind "e" "+sr50l"
bind "q" "+sr50r"

Now when using W + D to SR40, press and hold Q to enable SR50. Same for W + A with E

Also here is my config for smooth sailing when it comes to comfort:
Code: [Select]
set "cl_movebob" "0" // turns off bobbing while running
set "mouse_type" "1" //sets mouse to ZDOOM type
set "hud_timer" "1" //displays the HUD timer
set "hud_transparency" "0.3" //Makes the fullscreen hud partially transparent
set "snd_musicsystem" "0" //turns off music
set "r_drawplayersprites" "0.2" //makes the weapon sprites partially transparent
set "r_painintensity" "0.1" //makes the red "blood" when you take damage almost nothing
unbindall
bind "backspace" "toggle vid_displayfps"
bind "tab" "+showscores"
bind "enter" "messagemode"
bind "space" "+jump"
bind "-" "sizedown"
bind "/" "toggle vid_displayfps"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\\" "togglemap"
bind "]" "step"
bind "grave" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+use"
bind "m" "changeteams"
bind "r" "+moveup"
bind "s" "+back"
bind "v" "+movedown"
bind "w" "+forward"
bind "y" "messagemode2"
bind "kp0" "toggle vid_32bpp"
bind "kp7" "netrecord"
bind "kp8" "stopnetdemo"
bind "kp." "flagnext"
bind "kp-" "toggle vid_320x200"
bind "kp+" "toggle vid_640x400"
bind "kpenter" "toggle vid_widescreen"
bind "uparrow" "+forward"
bind "downarrow" "+back"
bind "rightarrow" "+right"
bind "leftarrow" "+left"
bind "ins" "ready"
bind "home" "spectate"
bind "pgup" "vote_yes"
bind "pgdn" "vote_no"
bind "f1" "menu_help"
bind "f2" "menu_save"
bind "f3" "menu_load"
bind "f4" "menu_options"
bind "f7" "menu_endgame"
bind "f8" "togglemessages"
bind "f9" "callvote restart"
bind "f10" "callvote coinflip"
bind "f11" "bumpgamma"
bind "f12" "spynext"
bind "leftshift" "centerview\; toggle cl_mouselook"
bind "print" "screenshot"
bind "mouse1" "+attack"
bind "mouse2" "+strafe"
bind "mouse3" "centerview\; toggle cl_mouselook"
bind "mouse4" "cl_switchweapon 2"
bind "mwheelup" "weapprev"
bind "mwheeldown" "weapnext"
bind "joy2" "weapnext"
bind "joy4" "weapprev"
bind "joy8" "menu_main"
bind "mouse5" "cl_switchweapon 1\; impulse 1"
doublebind "g" "say gg"


55

Technical Support / WHOOPS! Missing DLL!

« on: May 12, 2012, 02:15:58 »
missing libgcc_s_dw2-1.dll
missing libstdc++-6.dll

If any of you downloaded the Windows 0.6 packages that were released late last night, you might have gotten a message warning about these missing DLLs. The packages on the site have already been updated, but to save some download time I uploaded the DLLs for whoever needs them.

Sorry about the inconvenience!


libgcc_s_dw2-1.dll
libgcc_s_dw2-1.zip ZIPPED
libstdc++-6.dll
libstdc++-6.dll ZIPPED



56

Developer's Corner / Unofficial 0.5.6.3u Release

« on: February 24, 2012, 03:00:57 »
So I decided that we could use an unofficial 0.5.6.3u build to hold us over until the epic release 0.6. What I did was take the 0.5.6 source and starting adding in code from the 0.6 development branch that did not modify the netcode or odamex.wad in any way.

Here is a changelog. Despite not being an official release, some of these changes ripped from 0.6-dev are pretty awesome!

Code: [Select]
Fixed: Spynext shaking as a result of EarthQuake accidently being called. (r2602 & r2655)
Fixed: Angle calculation errors with co_silentrespawns. (r2613, r2614, and r2615)
Fixed: An issue with the player's view jumping when changing resolutions (r2619)
Added: hud_scaletext. Scale with a factor of 1 - 5 (1 being original size). Default is 2. (2621)
Fixed: Some CTF scoreboard numbers being overwritten. (r2629)
Fixed: Console asliases could not contain any uppercase letters. (r2638)
Added: Enhanced ZDoom mouse option. With this option, you can import settings from ZDoom. It will even automatically scale ZDoom and Doom settings to and from each other. (r2649, r2650, r2694, r2695, and r2750)
Modified: "Game is full" now only displays when the player tries to join a full game. Also "Press USE to join" no longer displays when the game is full. (r2654)
Fixed: Prevent client segfaults from occuring when the client does not receive the message to spawn its player object until after the start of the level. (r2662)
Added: The bind for Turn180. (r2666)
Fixed: DEHACKED patch height (r2782)
Fixed: Picking up a flag should have the brief yellow screen flash, like picking up other Doom items. (2788)
Added: A HUD timer on the fullscreen HUD
==========Updated for 0.5.6.2u==========
Fixed: Scale the printing of target names on the screen according to hud_scaletext. (r2802)
Fixed: Scale the printing of the 'Press USE to join' overlay message according to hud_scaletext. (r2803)
==========Updated for 0.5.6.3u==========
Modified: Missed some important mouse code that dr_sean pointed out. (r2712)
Modified: sv_ticbuffer is now defauled to 1 on the server. (r2815)
Added: kpup, down, left, right, and enter can be bound now. (r2820)
Modified: co_allowdropoff is supposed to always be disabled for vanilla demos. (r2828)

All of these changes *should* be compatible for playing on 0.5.6 servers. Remember this build is NOT endorsed by the odamex team and is NOT official. This product includes NO warranty etc.

Update Zip - For those that want to do a quickie install over 0.5.6.

Full install - The big package for those of you who that have yet to install Odamex. This build even contains a small update to odamex.wad, updated flag pole sprites! Also note this build comes bundled with Doomseeker.
57

Nitro Zone / Nitro #27 - Velocity CTF

« on: February 23, 2012, 20:41:02 »


We would like to use this opportunity to allow the Odamex community to experience the final version of Velocity CTF! If you have not checked out Velocity yet, shame on you! However you can use this opportunity to play what is in my opinion the most polished CTF map pack since the original zdctfmp. I hope you all enjoy!

WAD: Velocity CTF
Maps: 12 (1-12)
Mode: 12 player CTF (6vs6)
5 points || 15 minute time limit
Server: CoffeeNet - DTX1 & MWI1
Date: Saturday, February 25th 2012 @ 8pm EDT
58

Nitro Zone / Nitro #25 - Staph1 FFA

« on: February 09, 2012, 02:14:35 »


I would like to dedicate Nitro #25 to one of the lead developers, Dr_Sean. He showed up from nowhere about a year ago and started fixing Odamex bugs like a madman. Before he became a full-time Odamex developer, he and some of his work buddies worked on a 6-map deathmatch set called staph1.wad. It may only be 6 maps, but these 6 maps are fantastic for large or small games, and do not get old fast being rotated.

Thanks for all your hard work Sean :)

WAD: Staph1
Maps: 6 (map01-06)
Mode: 10 player FFA
Fraglimit 100
Server: CoffeeNet - DTX1 & MWI1
Date: Saturday, February 11th 2012 @ 8pm EDT
59

Maps, Wads and Mods / Private vs Public CTF

« on: February 06, 2012, 17:06:27 »
So I've come to the conclusion that using IDL2012 as a base for odactfmp public CTF map pack was a bad idea. Why? Most of the maps are best suited for 3vs3, rather than 5vs5/6vs6/8vs8 that most public servers enable. The map pack was supposed to be the pack that kept players in the servers for hours with long games where people can quit/join whenever without the server dying down much.

So I plan to modify the structure a bit. I don't know if I want to make two seperate map packs, or just divide the maps so that, for example, map01 - map20 would be pub, and map21 - map40 would be maps better suited for private CTF.

Here is the maplist, and what I personally think the maps are best suited for:

Code: [Select]
map01 - zdctfmp map01 - Priv
map02 - zdctfmp map02 - Priv
map03 - zdctfmp map03 - Priv
map04 - osctfmp- map05 - Pub
map05 - chaoscore map01 - Priv
map06 - 32in24-4 map01 - Pub
map07 - zdctfmp map07  - both
map08 - zdctfmp map08 - after that last IDL round, neither
map09 - IDL Contest 07 - pub
map10 - IDL Contest 21 - pub
map11 - zdctfmp2 map11 - pub
map12 - 32in24-4 map16 - pub
map13 - 32in24-4 map13 - pub
map14 - 32in24-4 map09 - priv
map15 - zdctfmp2 map15 - pub
map16 - zdctfmp2 map16 - priv
map17 - 32in24-4 map17 - priv
map18 - odactf1 map02 - both
map19 - IDL Contest 20 - both
map20 - zdectfmp2 map01 - priv
map21 - 32in24-4 map08 - priv
map22 - 32in24-7 map22 - pub
map23 - zdectfmp- map02 - pub
map24 - IDL Contest 10 - pub
map25 - odactf1 map04 - pub
map26 - zdctfmp3- map26 - both
map27 - bpctf map26 - pub
map28 - chaoscore map11 - both
map29 - zdectfmp2 map19 - both
map30 - zductf map30 - priv
map31 - 32in24-4 map31 - priv
map32 - 32in24-7 map27 - priv

Thoughts? What do you think the maps are better suited for? What maps should be replaced by other maps? Do you recommend any maps that are better suited for public CTF?
60

Nitro Zone / Nitro #24 - Gothic Deathmatch Double Feature

« on: February 02, 2012, 22:46:20 »


Let's think of a classic set of maps that are underplayed despite being totally awesome. Hmmmmmm. GOT IT! Gothic Deathmatch & Gothic Deathmatch II.

WAD: Gothicdm & Gothic2
Maps: 32 (map01-32) (both wads)
Mode: 12 player FFA
Server: CoffeeNet - DTX1 & MWI1
Date: Saturday, February 4th 2012 @ 8pm EDT
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