Message Boards

 Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hekksy

Pages: 1 [2] 3 4 ... 14
16
-waddir is telling odamex that your wads are located in the /build/odalaunch directory. You might want to look at your paths in the configuration menu to make sure the wad paths are pointing to the appropriate locations
17

Technical Support / Re: Temporary Bug Tracker Thread

« on: December 21, 2019, 19:12:26 »
The patch:

Code: [Select]
Index: common/p_map.cpp
===================================================================
--- common/p_map.cpp (revision 3958)
+++ common/p_map.cpp (working copy)
@@ -3026,7 +3026,7 @@
  nofit = false;
  crushchange = crunch;
 
- if (co_boomsectortouch)
+ if (co_boomsectortouch || co_zdoomphys)
  {
  msecnode_t *n;
18

Technical Support / Mouse Settings

« on: September 17, 2019, 14:44:54 »
Odamex defaults to the same mouse system as used by Vanilla Doom 2, and is designed for players to migrate their settings to Odamex. However, many players are from ZDoom or ZDoom-derived ports, and thus might run into issues trying to figure out the Odamex mouse. I have created this thread as an attempt to help solve some headaches for migrating players.


First, change your mouse settings either in the Odamex console or odamex.cfg to match these:

Code: [Select]
mouse_type 1                 // sets the mouse type to ZDoom
m_yaw 1
m_pitch 1
m_side 2                           // has to do with strafing. The default is 2 and should not be changed
m_filter 0                         // applies smooth mouse movement. Try it on and off to find what you like. I personally have it off
m_forward 0                    // turns off the mouse moving you forward when you move the mouse up. This is enforced in Vanilla Doom but most players turn it off
mouse_acceleration 0    //Makes the mouse move faster the more you move it. Was in Vanilla Doom but I recommend to turn it off to make the mouse feel more consistent
mouse_threshold 0        //idk wtf this does but it was in Vanilla Doom
mouse_sensitivity 1      // The default mouse sensitivity in ZDoom. It might not be perfectly 1:1 but it should give you an idea of what to change. This is the setting that should be modified for while the others remain the same
r_painintensity .1         //Turns down the red blood when you get shot. Some servers enforce it though.

After you have made these changes, try adjusting just mouse_sensitivity up and down to find a comfortable level.

I hope this helps!
19

Developer's Corner / Re: Odamex 0.8.1 Release Candidate

« on: July 16, 2019, 20:21:09 »
Here is a 64-bit build of the latest version in case anyone wants it. https://www.dropbox.com/s/a7guknefwht204h/odamex081-64-b4.zip?dl=0
20

Developer's Corner / Re: Odamex 0.8.1 Release Candidate

« on: June 23, 2019, 16:13:20 »
updated the thread to the latest build and added some stuff to the bottom of the changelog
21

Developer's Corner / Odamex 0.8.1 Release Candidate

« on: June 17, 2019, 09:13:46 »
Hi friends:

Attached is the release candidate for Odamex 0.8.1. It is a 32-bit Windows build of the client only. 64-bit and with the full package will be released once 0.8.1 is officially released. To install this, I strongly recommend that you create a second folder for Odamex (I call mine odamex-dev) and extract the files into that folder. Then, grab your odamex.cfg from your normal install and it should be ready to go.

Here is a list of changes with this release since 0.8.1:

Code: [Select]
* the server will now inform the user that the maplist was cleared
* fixed a crash when using maplist with no wads specified
* updated compatible versions of freedoom to include 0.10 to 0.11.2
* fixed a crash that could happen if the WEAPON_RAISE state is called during the start of the demo
* the warmup message now specifies which key needs to be pressed to "ready up"
* fixed a bug where palette and blending would not be updated during intermission
* added sv_respawnsuper, which can enable and disable super powerups like megasphere and invulnerability sphere
* removed obsolete code that would only update sectors every 3rd tic that could result in desyncs
* remove cl_updaterate since it is no longer used
* remove update_rate from userinfo since it is no longer used
* fixed active moving sectors getting stuck when switching from in-game to spectator mode
* fixed the alt key getting stuck on Windows when moving in and out of the odamex window with tab
* fixed some vanilla demo desyncs
* fixed some sectors not having the floor and ceiling textures updated in online mode
* fixed being able to drown in god mode
* fixed co_globalsound not working as intended
* in single-player mode the game will now pause if the console is on screen
* added "lobby" support to MAPINFO to allow players to create lobby maps
* added sv_latency to simulate latency on the server. This command is intended for developers only and must be #defined in the source.
* fixed a bug where the client would hear switch activating sounds when connecting to a server
* the client is now much better optimized for rendering transparency
* fixed issue where many non-widescreen resolutions were getting stretched across the screen in fullscreen mode instead of having pillarboxes
* changed some of the default binds to be more in alignment with modern shooter controls
* bobbing is now disabled in spectator mode and flying and mouselook are on by default
* added hud_scoreboard_ondeath (default 1). This now allows us to hide the scoreboard on death.
* added hud_demobar to now hide the progression bar during the playback of a demo
* added hud_heldflag_flash to enable or disable the flashing that occurs with the flag hud in CTF
* added options for filtering specific gamemode demos in the network settings
* added Nintendo Switch support
* Fixed an SDL issue that resulted in potentially having different mouse sensitivity in windowed mode vs fullscreen mode
* Added vid_pillarbox, which will allow the user to stretch the picture to the full screen instead of using pillarboxing in lower resolutions like 640x480
* Added experimental server cvar "sv_download_test" (default 0). This is a change that will stop odasrv from constantly opening and closing a wad file for a user attempting to download. We are hoping this will stop lag spikes from happening when multiple users are attempting to download a pwad, however it can only be tested with large crowds. If it works out the cvar will be removed and it will be turned on permenantly
* fixed vid_32bpp not refreshing the screen to re-enable 32bpp rendering

Please note that this RC is not compatible with 0.8.0 servers due to updates and bug fixes in the netcode. If you want a server to test with, feel free to use [NJ] Homeless Town - 0.8.1 Dev Testing - Duel 2020 - 45.76.166.154:10668. This server will not show up in Odalauncher because it uses a different release version (unless you make your own build of the launcher with updated code)

Of course if you have questions or run into issues, please ask us here or on our Discord server :)

Download Odamex Win32 0.8.1RC Client
22

Nitro Zone / Nitro #211 - UDM2 FFA

« on: April 07, 2019, 14:19:41 »


This week we will be playing the legendary udm2.wad, an awesome but often overlooked entry into the UDM series of wads.

Nitro will only be having USA sessions until further notice due to our EU server having limited access right now.


EUROPE

On hiatus

USA SESSION

WAD: UDM2
Maps: 01-12
Players: 13 player deathmatch
Server: [NY] Vulture Culture
When: Sunday, April 7th @ 9pm EST


I am experimenting with the time slot this week. It will be moved an hour back in attempt to help players that are often late to the event.
23

Nitro Zone / Nitro #210 - Diet DBAB

« on: March 24, 2019, 15:11:16 »


Hey everyone, EU Nitro will not be happening this week due to Ch0wW's server having issues. NA Nitro is happening though and it will be Diet DBAB standard FFA. The 10 maps look and feel great to play!


EUROPE

CANCELLED


USA SESSION

WAD: Diet Don't Be a Bitch
Maps: 10 (map01 - map10)
Players: 10-player FFA
Server: [NY] Vulture Culture
When: Sunday, March 24th @ 8pm EST
24

Maps, Wads and Mods / Re: EXCELLENT Deathmatch Wads

« on: March 15, 2019, 16:00:55 »
Very good list except it is messing staph1 ;)
25

Nitro Zone / Nitro #209 - ZDCTFMPX EU & TLSD2004 INSTAGIB NA

« on: March 15, 2019, 15:54:45 »


Hey y'all, Hekksy here. Flags with fly in Europe this Sunday with ZDCTFMPX, a very large assortment of CTF maps merged together to create an awesome session. In the Americas we're going to have some TLSD2004 INSTAGIB because we're quakin' in our boots. Expect modified server settings like different aircontrol. We're still experimenting with it. It's going to be a one-hit blast though.

Have fun kids!



EUROPE

WAD: ZDCTFMPX
Maps: To be determined
Players: 8v8 Capture the Flag
Server: [BaseQ.fr • Phobos]
When: Sunday, March 17th @ 9pm GMT (4pm EST)



USA SESSION

WAD: TLSD2004 uigib13
Maps: 16 (map01 - map16)
Players: 16-player Instagib Deathmatch
Server: [NY] Vulture Culture
When: Sunday, March 17th @ 8pm EST


Traditional deathmatch will be back next week. Also it's worth mentioning that DoomJoshuaBoy will not be having an Aussie session this week because he is away from home. It will resume next week.
26

Nitro Zone / Nitro #206 - Onslaught 3 + Forever+brit11

« on: March 03, 2019, 00:27:46 »


You know, HumanBones was feeling some brit11 for us Americans this week. He decided to throw Forever in as well. Sure, why not. EU will be getting onslaught 3 for their session.


EURO SESSION

WAD: Onslaught DM 3
Maps: 21  (01-21)
Players: 16 Player FFA
Server: [NY] Vulture Culture
When: Sunday, March 3rd @ 9pm GMT (4pm EST)



USA SESSION

WAD: brit11 & Forever
Maps: 10 (01-06) (01-04)
Players: 16-Player DM
Server: [NY] Vulture Culture
When: Sunday, March 3rd @ 8pm EST
27


Doomseeker is a launcher developed by Blzut3 and Zalewa and is compatible with many ports. The package I am presenting here is built exclusively for Odamex, but other engine plugs can be installed as well :)

First, tell Doomseeker where Odamex is under Options > Configurations:



Then go under "File Paths" and tell Doomseeker where you have wads (doom2.wad) installed:



You can also have Doomseeker search your PC for iwads if you do not know where they are located. It can be hard to find them on Windows 10.

Then tell Doomseeker where you want it to save your downloaded wads to:



After that you can hit "Apply" and "OK" and start fragging away easily :)



I like Doomseeker because it has a feature called WADSEEKER, which will download pwads for you at high speed and install them before Odamex is launched.

You can download Doomseeker for Odamex here

And the Doomseeker web site is located here for more info on the program itself. Doomseeker is also available for Linux and Mac and the source code is free to download as well.


28

Nitro Zone / Nitro #205 - Dwango5 TDM + Chill3 Deathmatch

« on: February 23, 2019, 14:52:09 »


How about some Team Deathmatch this week, my European friends? Dwango5 TDM it is! NA will be getting a treat as well with Chill3, a highly underrated mapset brought to you by members on UniDoom. See you there!


EURO SESSION

WAD: dwango5
Maps: 16  (01,03-10,12-14,18,20,22,24)
Players: 12-player Team Deathmatch (sv_maxplayersperteam 6)
Server: [BaseQ.fr • Phobos]
When: Sunday, February 24th @ 9pm GMT (4pm EST)



USA SESSION

WAD: Chill3
Maps: 9 (01 - 09)
Players: 16-Player DM
Server: [WDL] doomleague.org
When: Sunday, February 24th @ 8pm EST
29

Maps, Wads and Mods / Re: EXCELLENT Deathmatch Wads

« on: February 22, 2019, 23:42:53 »
staph1.wad by dr_sean is excellent
I also like exec.wad
30

Maps, Wads and Mods / EXCELLENT Deathmatch Wads

« on: February 21, 2019, 14:37:20 »
If someone new were to try playing Doom deathmatch, what deathmatch wads would you recommend for Odamex?
Pages: 1 [2] 3 4 ... 14