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Topics - Doomkid

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Maps, Wads and Mods / The Deathmatch Dump - 90's stuff!

« on: March 25, 2014, 07:22:38 »
I found some interesting DM maps on /idgames by a user named KILOWATT (Terry Duke) made in the old days of DooM. 13 single files which I have compiled together, each containing a MIDI and a Demo. These seem pretty good for their age, screenshots/DL below!

Download link:

I hope you guys enjoy these maps, compiling them was just a fun way to kill an hour. Of course, the author gives permission to do this. We should give these a shot online some time if anyone is keen. :)
Hello again deathmatchers,

I just finished Doomkid's Deathmatch 2, 15 vanilla maps. Screens and download below:

Download Here:

I think people who are familiar with my deathmatch stuff will find these to be above my previous par.

Some of these are remakes of older maps of mine, but revamped for a deathmatch. If you're familiar with them you'll have an advantage when you play online. Each map is full of secrets so wall humping anything that may look out of place is always a good idea.

Hope you all enjoy them :)
Hello fellow FFA fanatics!

I'm here to officially release ZMatch 2014 on behalf of Doomguy93, [DM]Mike, SparkleBunny (my lovely fiancee) and myself. We're oldschool DM lovers, and we all collaborated for this latest project. Screens below:

Download it HERE:

I'm releasing this wad first on Odamex, as this is where oldschool style maps seem to recieve the most appreciation. If you guys like it, I'll go on to release it on the other forums as well :)

Mr Crispy and Capo helped me out by playtesting this with me - Thanks guys!

Let me know what you think, good or bad! :) I'll pass all opinions on to the other crew members, and hopefully get them on Odamex for some DM.



Maps, Wads and Mods / Grievance - Team TNT's 32 level DM pack

« on: November 02, 2013, 22:42:24 »
Hey everyone, I've just found a pack of maps over at /idgames, and I was shocked that it was the first time I've heard of them:

Really cool layouts here, and all very classic. A bit dark for my tastes at times, but I just had to share these - they seem great. Would love to see them hosted by someone to see how they are in game :)

(These maps are by Team TNT, I have nothing to do with them, just to clarify!)

Maps, Wads and Mods / Doomkid's Deathmatch [Vanilla Style DM]

« on: October 12, 2013, 22:34:23 »
Hey out there fellow Doomers :)

I come today to release 15 deathmatch maps - Mostly stuff salvaged from my DMR maps, but also a few new originals! Screens below:

Download "Doomkid's Deathmatch" Here:

With these maps, I was trying to go for that old Vanilla DM feel. Most of this WAD actually will run in DOS Doom 2, but you'll get a lot of HOMs and even a few visplane overflows here and there in the later maps. These have been tested extensively in Zandronum, Zdaemon and Doom Legacy, and we've worked out a few of those old bugs from DMR development.

There's a selection of classic Doom style maps, large canyon-style maps and even some gimmick maps.

I just slapped together these remnants in my free time. Every now and again my friends meet up when we have time off for a drinking, smoking and gaming session and Doom deathmatch is one of our biggest games, rather it be splitscreen 4 way with Doom Legacy, Brutal Doom on Zandronum or classic style with Zdaemon or Odamex - we've tried it all!

I really hope you all enjoy! :)  I like all feedback too, so don't hold back!
Deathmatch Revival: Doomers, I need you!

For a while now, I've wanted to collaborate with other mappers and get some more solid, oldschool-style deathmatch levels put together. In recent years, DM seems to have fallen greatly in popularity, and I want to do anything I can to get people back in the killing feilds. COOP and Survival are great - but there's nothing like pitting 2 marines against eachother.

The Team So Far:
- Doomkid92
- agaures
- Decay
- TheMionicDonut
- Flamen0d
- StarKiller
- mr fiat
- W1D3A55
- one_two
- bobvorn
- Tor-Bjorn
- dachauncinator
- nub_hat
- joepallai
- katZune
- Enzo03
- durian
- Ogre
- OmegaLore
- shockwave1993attack
- frickers

We're all filled up!

I have built 3 maps for this project so far, which you can download here:

What I'm aiming for with this community effort are maps that [obviously] play well and look nice, but aren't overcrowded with 10 million unnecessary sectors or full of clashy texturing. This is a project where all mappers, new and old, are invited to put their ideas forward, collaborate with others, and construct some balanced DM zones for us all to enjoy!

You may contribute multiple maps if you'd like, but as a reccomendation, put more love and care into just 1 or 2 maps - You'll be more pleased with the results. In total, this pack should end up at ~20 maps, after all is said and done.


These maps don't necessarily have to be DOS-Doom compatable, our target audiences are Zdaemon, Odamex and Zandronum players, as they are where you'll probably find a deathmatch if you're craving one.

The expectation here above all else is balance; appearance is very secondary, and other mappers will be able to assist with texturing and eye-candy, if you wish. Gameplay issues like Blue Armor on BFG on Soulsphere are a big no-no, unless they're nearly impossible to grab. Make the players really earn their frags :)

I'm looking for all and any mappers to join in, so i'll be posting around on the other Doom forums as well. The more, the merrier. [You'll find a more detailed thread over at Doomworld.]

I really hope to see some interest generated for this - If I don't get deathmatches in on a daily basis, I start getting an itch, and I know I'm not the only one. Sign up now and show us what you've got!

Maps, Wads and Mods / New Deathmatch WAD v0.9 [ZMatch 2013]

« on: March 03, 2013, 22:44:39 »
Greetings all!

It's good to finally have an Odamex account. I only recently discovered this port, and I really enjoy it's style.


I've been working on some deathmatch maps for a while now, and with 10 complete, I'm ready to release them.
(I call this the 0.9 version because I plan on updating them and fixing issues after some rigorous playtesting. Also, a post similar to this can be found on the other Doom forums.)

The goal of these maps was to provide 10 maps suitable for Duel, FFA, or LMS with compatability with any Z-port. I've tried to follow the classic techniques for a smooth battle with these ones :)

All feedback is appreciated, and I don't fear criticism, so let me know what you think!
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