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Messages - Doomkid

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16

Maps, Wads and Mods / Re: The Sinister Seven!

« on: July 29, 2015, 11:43:26 »
I'm glad you enjoyed it Capo!
17

Maps, Wads and Mods / Re: The Sinister Seven!

« on: July 23, 2015, 22:52:48 »
Thanks, Fatelord! :)
18

Maps, Wads and Mods / The Sinister Seven!

« on: July 02, 2015, 02:11:33 »
Hello Doomers :)

Today I present to you 7 sp/coop/survival maps, the "Sinister Seven".



DOWNLOAD HERE: http://www.mediafire.com/download/la34pt5773x9qqp/SinSeven.zip

A few of these maps are retooled submissions to community projects and some are brand new turf. These are mostly vanilla compatible, although map07 has a few VPOs - Curse that low limit! Needless to say, this runs in ALL source ports, so no players are excluded.

This time around there is a story, which continues from the end of UAC Rebellion:
Quote
The UAC recovered from the destruction left in the rebel's wake. He had taken out most of the sinister minds in charge with brute force and even managed to close the gate to hell they had opened. Most of the survivors thought he was crazy, but some said he was a twisted hero who saw the bigger picture. The fact is, his attempt to stop the UAC failed - He was killed shortly after his return to Earth by a group of hostiles who had survived his rampage.

They immediately began rebuilding the destroyed facilities. They rewrote history, erasing the evidence that the UAC had ever experimented on humans, painted the rebel as nothing more than a "cold hearted lunatic", gained support and funding from Earth's remaining population and used it to continue their interdimensional research.

I knew the rebel personally. I was with the group of supporters who he let go. I knew the UAC were corrupt bastards as soon as people started going missing. I heard they killed the rebel and were rebuilding, so I prepared myself. Today, it happened - The sky turned a bright red. Two massive portals opened above us. The demonic aliens swept through our base and took out or possessed almost everyone.. Those evil UAC bastards had done it again, only worse. Their plan to brainwash the masses worked, and now destruction incarnate is pouring in from the sky.

I can't explain why they want to see the world burn - but here I am, presumably the only survivor in a military base full of hellspawn. It's time to put my training to the test. I know of a spot where I can escape to sea and ride this invasion out on the water. I wonder if anyone else has survived..

Now let's see some screenshots!







I hope you all have fun with these. Difficulty levels are very thoroughly implemented, so if you're finding it too hard, just turn it down a notch! These should also be perfect for survival mode - I hope it gets implemented soon!!!

All feedback is welcomed with open arms :)

DOWNLOAD HERE: http://www.mediafire.com/download/la34pt5773x9qqp/SinSeven.zip
19

Maps, Wads and Mods / Re: Doomkid's Duelzones!

« on: April 26, 2015, 21:28:24 »
Hey everyone, this is finally complete, check the post above for a download link. I really hope you get some fun out of this!
20

Maps, Wads and Mods / Re: X-Duel Pack

« on: April 26, 2015, 20:16:08 »
Really nice work man, the texturing and layouts seem really slick. Have you posted this on the other Doom forums? It really breaks my heart, but it seems the Odamex forums only get a litte traffic :( I think Doomers would love to play this though. Hope to see it on some servers soon!
21

Maps, Wads and Mods / Doomkid's Duelzones!

« on: February 24, 2015, 06:22:03 »
Hello once again my beautiful little Doomies out there, and welcome to Doomkid's Duelzones.

DOWNLOAD: http://www.mediafire.com/download/056hwcv6c2fym8w/KID_DUEL.zip

Here we have 7 duel maps which I've worked very hard on perfecting. I know it's a bit less than my previous releases, but the lesson here is quality over quantity!

Screenshots below:






The texturing is cleaner than my old stuff, but more importantly, the item and weapon placement is far superior. These are designed to be true skilltesters - You'll have to know exactly what weapon to use and when to defeat your foes, and use of enviromental cover is crucial to victory. Simply put, I went in with a "designed for tournament use" mentality.

A big thankyou to MrCrispy, Decay, Ru5tK1ng, The_Miano and a few other beauties out there for your critiques and advice while constucting this set. It's because of your input that these turned out nicely, rather than just another "king of the items" DK_DM mapset.

As always, I appreciate ANY feedback - even if you want to berate me, something is always better than nothing!

ENJOY :)
22

Maps, Wads and Mods / WIP Duel Maps!

« on: February 24, 2015, 06:19:52 »
Hey friends, I've been (lazily) working on some new duel maps. They aren't done yet, but Decay, MrCrispy, and a few other beauties have been very helpful by testing them with me and offering criticism and advice.

I'd like some feedback, things you like, dislike, etc so I can refine them. They're fully vanilla compatible. Suggested flags: no jump, item respawn.

The biggest point, item and weapon placement is much better than in my previous works.

Here are some screenshots:





And here's the download:
http://www.mediafire.com/download/kluc0jhx1ck4112/kidduell.wad

Looking forward to hearing your opinions, they'll help me make a better wad!
23

General Discussion / Re: Where Er'rybody At?

« on: December 17, 2014, 08:02:22 »
I was away for about a week but I'm never actually gone. Odamex is my "Doom home".
24

Maps, Wads and Mods / Re: DWANGO 20th Anniversary!

« on: November 29, 2014, 05:13:56 »
Come idle in #odamex at irc.quakenet.org - I'm there really often and always keen for a DM!
25

Technical Support / Re: Pressing switches with your ass on respawn?

« on: November 25, 2014, 19:36:00 »
Just posted this in Bug Tracker, will post there from now on.
26

Technical Support / Pressing switches with your ass on respawn?

« on: November 25, 2014, 19:04:15 »
So, there's this bug wherein if you click multiple times to respawn, you can press switches with your butt as soon as you spawn. In Deathmatch, if a start is placed in front of an exit - even with your butt facing it - can cause some real BS deaths. (My apologies if this has already been reported.)

Here's a demo, requires tdevil2.wad - http://www.mediafire.com/download/o5inuj5v7cjlc79/ass_switch_glitch.odd

At about 2 minutes in, you can see I spawn facing away from a blue door, yet it says 'you need a blue key to open this door', showcasing the "pressing stuff with your ass" glitch as I like to call it.

Hope to see this one cleared up!
27

Technical Support / (Bug reported)

« on: November 03, 2014, 21:56:20 »
(Please ignore, bug reported in #odamex-dev)
28

Maps, Wads and Mods / Re: Z-Match 3rd Strike (Demo Download)

« on: November 01, 2014, 13:33:18 »
Hey fellas, this is done! Check the OP for a download!
29

General Discussion / Re: Share your config in here!

« on: October 29, 2014, 07:20:19 »
30

Maps, Wads and Mods / Re: Doomkid's DM 4!

« on: October 22, 2014, 05:40:08 »
Alrighty, found it what it was, I had two TEXTURE1 lumps! Please re-download from the first post to get the bugfix! (I also added some Vanilla DM demos!)
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