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Devoblog / Odamex 0.9.4 Released
« Last post by AlexMax on August 16, 2021, 17:07:24 »Odamex 0.9.4 has been released. Download it from Sourceforge or Github.
By far the most visible feature is the fact that our WAD downloader now supports (and is configured to look at) DogSoft's enormous WAD repository. If you haven't touched your list of download sites, DogSoft should be added automatically. Thank you so much to Mega-Dog for going above and beyond to natively support Odamex's download feature.
But of course, that's not all. Odamex 0.9.4 also has a few more goodies to offer.
By far the most visible feature is the fact that our WAD downloader now supports (and is configured to look at) DogSoft's enormous WAD repository. If you haven't touched your list of download sites, DogSoft should be added automatically. Thank you so much to Mega-Dog for going above and beyond to natively support Odamex's download feature.
But of course, that's not all. Odamex 0.9.4 also has a few more goodies to offer.
- A new setlobbymap console function that can apply lobby functionality to any arbitrary map in any loadable WAD.
- Ctrl-PageUp and Ctrl-PageDown now scroll the console 16 lines at a time.
- In 3-Team modes, dead players on a team who is completely out of lives can now spectate other teams as well.
- Mouse sensitivity now has much finer control when adjusting from the menu. Thanks to Hugo Locurcio for the contribution.
- An occasional crash caused by the fuzz drawer has been pinpointed and fixed.
- An instance of Tutti Frutti that showed up in tall wall and sky textures that had more than one post per column has been taken care of.
- Teleport line type 208 (WR Silent, Same Angle, Also Monsters) now works again.
- Certain classes of corrupt patches that would have crashed the game now raise an error instead.
- odasrv on Windows now properly shows an error message in the console output.