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General Discussion / [NY] The Demon Crusher Server Cluster
« Last post by doomjoshuaboy on July 13, 2019, 17:30:36 »
Hello everyone
Since the Owner of Funcrusher has chosen to shutdown their servers, that had all the Cooperative, Deathmatch, Duel and Priv and Scrims servers, but we are back to business again all hosted by me using Vultr with a new name called:

The name itself came from the  2 Doom 2 maps the first one is from Map 10 music called: The Demons Dead and the other is the level name of Map 06: The Crusher. So we do basically focus on the same things like Funcrusher did.


  • Watermelon (focusing on Zandronum Servers)
  • Flambeau (focusing on ZDaemon Servers)
Nitro Zone / Re: Nitro #211 - UDM2 FFA
« Last post by Drayko on June 25, 2019, 11:49:02 »
Developer's Corner / Re: Odamex 0.8.1 Release Candidate
« Last post by Hekksy on June 23, 2019, 16:13:20 »
updated the thread to the latest build and added some stuff to the bottom of the changelog
Very nice stuff, for sure !

However, something makes me wonder : how could one create a server with your ELO stats ? Does it need another server binary ?

GOOD Q - that is actually the next step in the project.  I posted a bit premature I think, and have been refining everything since then to a suitable place. Not another server binary no- this project is using a python wrapper to run odasrv and analyzing the stdout from there.   I will be making the wrapper available for you to run on your own server, sending stats to  Next step is an api for the website so that 3rd parties can send data freely.  Give it maybe 2 weeks or so (definitely done before Quakecon/ doomcon) and I will share the wrapper for people to host!
Developer's Corner / Re: Odamex 0.8.1 Release Candidate
« Last post by Ch0wW on June 18, 2019, 20:45:37 »
Switch users : we are providing nightly builds in the Discord server.

In addition to the whole lot of features above:

Build 19/06/2019 :
Code: [Select]
* Added a "fast turn" bind for joysticks, similar to nxQuake2, making you react much better to oppoents or very close enemies by temporarily changing the sensitivity at the press of a button.
* You can now only freelook as a spectator in you enable the said option in the menu.

Several bugs only exist to the Switch port (such as the "partial invisibility" being rendered in red), while a few others are common to the whole port (buttons being recognized as random letters in the console for instance). Please report it in the bug report, as it helps us a lot.

Download the port.
Developer's Corner / Odamex 0.8.1 Release Candidate
« Last post by Hekksy on June 17, 2019, 09:13:46 »
Hi friends:

Attached is the release candidate for Odamex 0.8.1. It is a 32-bit Windows build of the client only. 64-bit and with the full package will be released once 0.8.1 is officially released. To install this, I strongly recommend that you create a second folder for Odamex (I call mine odamex-dev) and extract the files into that folder. Then, grab your odamex.cfg from your normal install and it should be ready to go.

Here is a list of changes with this release since 0.8.1:

Code: [Select]
* the server will now inform the user that the maplist was cleared
* fixed a crash when using maplist with no wads specified
* updated compatible versions of freedoom to include 0.10 to 0.11.2
* fixed a crash that could happen if the WEAPON_RAISE state is called during the start of the demo
* the warmup message now specifies which key needs to be pressed to "ready up"
* fixed a bug where palette and blending would not be updated during intermission
* added sv_respawnsuper, which can enable and disable super powerups like megasphere and invulnerability sphere
* removed obsolete code that would only update sectors every 3rd tic that could result in desyncs
* remove cl_updaterate since it is no longer used
* remove update_rate from userinfo since it is no longer used
* fixed active moving sectors getting stuck when switching from in-game to spectator mode
* fixed the alt key getting stuck on Windows when moving in and out of the odamex window with tab
* fixed some vanilla demo desyncs
* fixed some sectors not having the floor and ceiling textures updated in online mode
* fixed being able to drown in god mode
* fixed co_globalsound not working as intended
* in single-player mode the game will now pause if the console is on screen
* added "lobby" support to MAPINFO to allow players to create lobby maps
* added sv_latency to simulate latency on the server. This command is intended for developers only and must be #defined in the source.
* fixed a bug where the client would hear switch activating sounds when connecting to a server
* the client is now much better optimized for rendering transparency
* fixed issue where many non-widescreen resolutions were getting stretched across the screen in fullscreen mode instead of having pillarboxes
* changed some of the default binds to be more in alignment with modern shooter controls
* bobbing is now disabled in spectator mode and flying and mouselook are on by default
* added hud_scoreboard_ondeath (default 1). This now allows us to hide the scoreboard on death.
* added hud_demobar to now hide the progression bar during the playback of a demo
* added hud_heldflag_flash to enable or disable the flashing that occurs with the flag hud in CTF
* added options for filtering specific gamemode demos in the network settings
* added Nintendo Switch support
* Fixed an SDL issue that resulted in potentially having different mouse sensitivity in windowed mode vs fullscreen mode
* Added vid_pillarbox, which will allow the user to stretch the picture to the full screen instead of using pillarboxing in lower resolutions like 640x480
* Added experimental server cvar "sv_download_test" (default 0). This is a change that will stop odasrv from constantly opening and closing a wad file for a user attempting to download. We are hoping this will stop lag spikes from happening when multiple users are attempting to download a pwad, however it can only be tested with large crowds. If it works out the cvar will be removed and it will be turned on permenantly
* fixed vid_32bpp not refreshing the screen to re-enable 32bpp rendering

Please note that this RC is not compatible with 0.8.0 servers due to updates and bug fixes in the netcode. If you want a server to test with, feel free to use [NJ] Homeless Town - 0.8.1 Dev Testing - Duel 2020 - This server will not show up in Odalauncher because it uses a different release version (unless you make your own build of the launcher with updated code)

Of course if you have questions or run into issues, please ask us here or on our Discord server :)

Download Odamex Win32 0.8.1RC Client
Maps, Wads and Mods / Vignettes of Deathmatch (VoDM1) OldSchool Deathmatch
« Last post by EmZee712 on May 05, 2019, 03:16:49 »
A small project I started sometime ago in order to practice a more subtle approach to detailing and loose map design. I only ever carried on due to a desire to make dm maps, but now that desire has sort of faded unfortunately and this is all I have to show for it, 14 (one of which just has spawns and weapons) oldschool deathmatch maps. Guest slots include DJ Tom D for midis provided for maps 01-09 and map14, and Razor made map16. These maps support 4-8 player matches, although some are really stretching that idea. Below is the maplist as of this release:

Map01: Done
Map02: Done
Map03: Done
Map04: Done
Map05: Done
Map06: Done
Map07: Done
Map08: Done
Map09: Done
Map10: concept
Map11: Done No Midi
Map12: Done No Midi
Map13: Done - Anita Ward's "Ring My Bell" request by Watakid
Map14: Layout & Spawns finished, awaiting detail & item placement
Map15: concept
Map16: Done No Midi


obligatory map screencap
General Discussion / Re: What Would YOU Like to See Hosted?
« Last post by Ceaydenr on April 22, 2019, 07:21:27 »
we could make some new maps if you think something fresh could liven it up

+1 for more maps.
Nitro Zone / Nitro #211 - UDM2 FFA
« Last post by Hekksy on April 07, 2019, 14:19:41 »

This week we will be playing the legendary udm2.wad, an awesome but often overlooked entry into the UDM series of wads.

Nitro will only be having USA sessions until further notice due to our EU server having limited access right now.


On hiatus


Maps: 01-12
Players: 13 player deathmatch
Server: [NY] Vulture Culture
When: Sunday, April 7th @ 9pm EST

I am experimenting with the time slot this week. It will be moved an hour back in attempt to help players that are often late to the event.
Very nice stuff, for sure !

However, something makes me wonder : how could one create a server with your ELO stats ? Does it need another server binary ?
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