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Topic: Odactf2012  (Read 5311 times)

Offline Hekksy

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Odactf2012
« on: November 13, 2011, 01:01:39 »
Alright, so I'm going to take IDL2012 and do some stuff with it to make it odactf2012. What am I gonna do? Well...

1) Replace the maps that don't work in Odamex with ones that do. Some maps are already remade so that slopes are replaced with stairs (example: map08 from classic CTF) so I can use those.
2) Replace the OGG music. As much as I love Ralphis' selection it just isn't friendly with wad downloading. I am either going to:
a) Replace it with midi/mus music or
b) Have no music and leave it to mus wads

3) Replace the graphics to be Odamex/IDL oriented. Also try to trim out any unused content to lighten the wad up.

Luckily most of the maps work, so I only need to replace a few:

map04 -> osctfmp map05
map06 -> 32in24-4 map01
map07 -> classicctf map07 (zdctf07 with slopes replaced)
map08 -> classicctf map08 (zdctf08 with slopes replaced)
map11 -> Fixed map11 (slopes to stairs)
map18 -> odactf1 map02
map19 -> Fixed map19 (slopes to stairs)
map20 -> odactf1 map07
map23 -> zdectfmp map02 (older version of Ganon castle)
map28 -> modified to fix stupid ACS switch that could have easily been an exe switch.
map29 -> odactf1 map04


I am open for suggestions. These maps are really just "extra maps" that are compatible with Odamex and I feel are the best bet for maps that didnt already make the cut for idl2012. Hopefully I can get this done soonish. :)
« Last Edit: November 14, 2011, 23:41:20 by HeX9109 »
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Offline 40oz

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Re: Odactf2012
« Reply #1 on: November 13, 2011, 23:57:18 »
is this a call for mappers?

Offline Hekksy

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Re: Odactf2012
« Reply #2 on: November 14, 2011, 01:18:10 »
More like a "Here is what I'm doing to expect it soon" post. If you want to make a map though, I wouldn't mind adding a map33. Just make sure its in Hexen format but uses no more than BOOM. Also only textures from idl2012.
« Last Edit: December 31, 1969, 18:00:00 by HeX9109 »
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