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What is it?
Velocity ctf is a multi-port ctf project headed by the Mechanix Union and led by Dusk and myself. Every map will be fully function on odamex, skulltag and zdaemon.
After the idl mapping contest, Dusk and I wanted to continue making ctf maps, since they are relatively easy to make and we wanted to get better for the next potential mapping contest. Thus, this pack was born. I suppose this pack might go all the way to 32 maps, but you never know!
The overall goal of Velocity is to provide a pack of maps suitable for 3v3 and 4v4 game play that is pretty action packed. There will be a variety of play styles, ranging from the frag fests of generic gray, mount zero and ralphis' magical ice fortress, to the god awful grinds of something epic II and possibly even crawlspace, to the unpredictable and wild games of the old castle, sewers smell bad and buntafungalis or whatever the fuck map17's name is. At the same time, we hope to deliver a variety of themes with maps that are detailed (but not excessively or distracting) and very well tested. There should be something for everybody here. In saying this, I am hoping to get more mappers interested in the project to propel its pace!
Potential mappers
Velocity puts layout over detailing. If you want to contribute a layout, someone else may be around to detail it. If a layout is not very good or not well thought out, the map will be subject to critique and possibly rejection at most. I realize we cannot please everyone, but if there a general consensus on a layout, there must be something to it! Detailers are welcome to hop on board as well. Resources can be anything, as long as there is no conflicts, and it works in the 3 major multiplayer ports. Alexmax's ctftex1c is the primary resource being used at this moment, so if you need any point of reference, check that out.
Testers!
I intend to have each map tested thoroughly in both a public and private setting. I already have some volunteers for testing, such as Evo, Strangle, and Legion, but I would definitely welcome the critique of more experienced players. If you have any interest in testing out the maps, just say so.
You can watch the project growth at the Union's forums, url=http://mxu.phenomer.net/forums/viewforum.php?f=43]here[/url]. If you want to map for the project, contact dusk or myself, and please make it easier for the compiler (me) and sign up there and stake a claim.
Last but not least, current progress.
There are 10 or 11 completed maps, with 4 or 5 in deep progress. 3 of them you have seen before (idl mapping contest) but they are being adjusted anyway.
Screens!