Message Boards

Topic: Deimos Carnage (my first DM map)  (Read 4951 times)

Offline NoneeLlama

  • Posts: 2
    • View Profile
Deimos Carnage (my first DM map)
« on: April 07, 2012, 12:59:00 »
Hey all,

This is my very first deathmatch-only map (took me about 2 days to complete). It's for Doom 2, but it tries to emulate Episode 2 of Ultimate Doom in design.
I'm yet to test it with real players (unfortunately, I don't know anyone who plays Doom online), but it seemed good with Skulltag bots. Nevertheless, I'd like to hear your opinion about it.

Download: http://www.mediafire.com/?mb599kq4kt3n6d7

Some screenshots:






« Last Edit: April 08, 2012, 13:15:46 by NoneeLlama »

Offline Decay

  • Posts: 67
  • Industrial
    • View Profile
    • Mechanix Union
Re: Deimos Carnage (my first DM map)
« Reply #1 on: April 07, 2012, 15:34:04 »
For your first map, it's really good. I like this map, it's quite well made and does a fantastic job of screaming E2 at me. I would change a few things though.

First and foremost, need some more weapons lying around. the map severely lacked weapon availability. Also, some health lying around might be cool, but not too much.

I definitely took some screens but I have no idea where they went.

The blue torches on the line of blue circles should be put into the wall. Also, that little skull pillar thing in the teleporter room should be placed elsewhere so it's not in the way of movement.

As for testing, you might find some people in #odamex on quakenet willing to help playtest.

Overall though, great job!
Quote from: Capodecima
reckless left for AX (burn in hell asshole)
MXU - Mechanix Union: A multi-port development team
#MXU on quakenet for mapping tips, projects, and more, or visit our site http://mxu.the-powerhouse.net/forums/
Velocity - http://www.doomworld.com/idgames/?id=16744

Offline NoneeLlama

  • Posts: 2
    • View Profile
Re: Deimos Carnage (my first DM map)
« Reply #2 on: April 08, 2012, 13:15:57 »
Thanks for the reply!

I could actually did test the map with 2 of my brothers, and we mostly came to the same conclusions about weapons/health. I also modifided some part os the map (e.g. made the plasmagun room another entrance).
I also added an exit, since I seen it in many old-school deathmatch wads, altough I'm not sure if it's necessary (but at least I could also add a chainsaw for fun :D ).
I updated the DL link in the first post for the new version.



Uploaded with ImageShack.us

Offline Decay

  • Posts: 67
  • Industrial
    • View Profile
    • Mechanix Union
Re: Deimos Carnage (my first DM map)
« Reply #3 on: April 08, 2012, 15:42:57 »
Still needs more weapons, especially on the spawns wherever they may be. Not all spawns need a weapon start though.

Quote from: Capodecima
reckless left for AX (burn in hell asshole)
MXU - Mechanix Union: A multi-port development team
#MXU on quakenet for mapping tips, projects, and more, or visit our site http://mxu.the-powerhouse.net/forums/
Velocity - http://www.doomworld.com/idgames/?id=16744