I underwent a large discussion with Dusk about this project this morning, and we came to a conclusion that will see the expansion of this project, and obviously a much more pushed back anticipated release date (I planned the final release in a week or two).
Velo III is not going to materialize. Ever. So we decided to expand this project to 20 maps instead of 10 for a couple of reasons.
1: Currently Velocity II is a little disappointing in all respects, especially in comparison to Velocity I. This is due to a few fundamental differences in the project progression:
- Lack of testing and feedback; as a result the maps are somewhat bizarre and lack lustre in terms of layout and design
- Lack of direction; Velocity I was geared specifically for 3v3 and 4v4 play, this wasn't. As a result, Velocity II is more or less a half-assed attempt at an expansion pack basically
- Uncaring standards for texturing. With Velocity I, we wanted to stand apart from the other ctf wads by creating great looking maps and unique layouts. While these layouts are certainly.... "unique," they don't look great.
2: Most of the mappers at MXU don't play much anymore, and don't have as much time to map, and we don't want to start up a separate project for Velo III
3: Expanding the pack to maps13-32 gives us the time to properly test, modify, and better the current mapset, along with pulling out far superior designs and layouts. Why settle for a crappy release after a good one, when you can have two good ones?
In saying this, we are also welcoming anyone who would like to contribute a map to the pack. Just drop me a line in #mxu on quakenet, or #mechanixunion on zandronum's IRC, or visit our site here
http://mxu.the-powerhouse.net/forums/