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Topic: Velocity X: Mechanix Edition  (Read 70714 times)

Offline Decay

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Re: Velocity X: Mechanix Edition
« Reply #15 on: October 06, 2012, 16:59:06 »
I present to you the latest velocity CTF beta, containing 28 maps! Some of these are still in layout only shape, but all are indeed playable, and I am really looking for some feedback on the layouts!

Notably this beta contains changes to the first 12 maps as well. Most of those changes are minor, such as texture changes, but the biggest differences are seen in map11 (new gate for the one way tele) and an overhaul of map10.

Give it a run, and see what you like, don't like, etc, and post up some feedback.

Currently the maplist sits at: 01-22, 24-28, 32. Obviously the rest of the maps are coming in, albeit slowly. However, if you wish to donate or contribute to this pack in anyway (detailer, new layout, new maps, etc), just post or drop into #mechanixunion and talk to somebody there.

Last and not least, http://speedy.sh/6s8BN/veloXbeta2.zip

Hopefully it "sucks less" than before!
« Last Edit: October 06, 2012, 17:31:26 by Decay »
Quote from: Capodecima
reckless left for AX (burn in hell asshole)
MXU - Mechanix Union: A multi-port development team
#MXU on quakenet for mapping tips, projects, and more, or visit our site http://mxu.the-powerhouse.net/forums/
Velocity - http://www.doomworld.com/idgames/?id=16744

Offline Decay

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Re: Velocity X: Mechanix Edition
« Reply #16 on: November 15, 2012, 20:39:40 »
The final post!

So guys, here it is. After one year, and 8 months after the original 12 maps debuted, a really shitty attempt at a sequel, I present to you the final version of Velocity CTF.

http://humanbones.unidoom.org/wads/veloctfx.zip

The credit list is pretty long, I owe a big thanks to a lot of people for making this happen.

The mappers!
Credits to Dusk, Shane, Heavenwraith, Kamai, Exl, Omegamax, Remmirath, and Synert for putting out such an array of quality pieces.

The testers and servers!
Throughout the life of velocity I owe big thanks to a bunch of people for testing, but these people in particular helped us out a lot with bug finding, suggestions, tune ups, and tips. Without good servers the quality of testing that we got simply would not have existed. Without these people, the pack would probably be considerably less quality. Credits to Hex9109, HumanBones, Alexmax, Ralphis, Dr. Sean, Evolution, Soulsucka, Qent, Swiftshot, Razgriz, Konar6, AF-Domains, TheToxicAvenger, and even Capo.

Extra little bits!
For various artistry, thanks to Punisher and Dusk, for creating wicked graphics. Disintegrator and Heavenwraith for extra midi sequencing!

Special thanks to Dusk for creating a huge variety of custom and new textures for this pack, bug testing, and extra detailings; without him the pack simply would not be what it is.

The credit list is in the wadinfo that is located within the wad itself.

The complete maplist:


MAP01 - Rotated Infinity by Dusk
MAP02 - Crypts of Eternity by Decay
MAP03 - and Hell Captured by Dusk
MAP04 - Industrial Nukage Mining by Dusk
MAP05 - Gun Shy by Kamai
MAP06 - Generatrix by Decay
MAP07 - Tyr's One-Wheeled Bicycle by
HeavenWraith
MAP08 - Bleak Outlook by Synert
MAP09 - Swap Meet by Shane
MAP10 - PACK ATTACK by Dusk
MAP11 - Winter Sacrifice by Decay
MAP12 - Complex Beta by Decay
MAP13 - Stand-Off by Decay
MAP14 - Industrial Waste Sewers by Decay
MAP15 - The E4-Themed Reject by Kamai
MAP16 - Heavy Water by Omegamax
MAP17 - Return to the Crypts by Decay
MAP18 - Clash of Empires by Shane
MAP19 - Alpine Insurrection by Shane / Decay /
HeavenWraith
MAP20 - DECAY INDUSTRIES by Decay
MAP21 - Save the Universe! by Heavenwraith / Dusk
MAP22 - Chernobyl's Requiem by Kamai
MAP23 - Radial Ruins by Omegamax
MAP24 - Remmi's Wrath by Remmirath
MAP25 - Mount Idle by Shane
MAP26 - Mortal Revulsion by Exl
MAP27 - Corrupt Technology by Decay
MAP28 - Deathgrind by Dusk
MAP29 - Sound Familiar? by Shane
MAP30 - Artificial Valley by Heavenwraith / Dusk
MAP31 - Charon Orbit by Dusk
MAP32 - Complex Delta by Decay


Last of all, thank you, the players, for actually making this worthwhile (mostly). Please enjoy the pack, I understand that not every map will please everyone, but I guarantee that you will find something you enjoy in the pack.
Quote from: Capodecima
reckless left for AX (burn in hell asshole)
MXU - Mechanix Union: A multi-port development team
#MXU on quakenet for mapping tips, projects, and more, or visit our site http://mxu.the-powerhouse.net/forums/
Velocity - http://www.doomworld.com/idgames/?id=16744