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Topic: Support for "Doom In Hexen Zdoom" map format?  (Read 7851 times)

Offline shinobi.cl

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Support for "Doom In Hexen Zdoom" map format?
« on: June 16, 2008, 12:19:28 »
I made some maps on Doom In Hexen format, but they not run in Odamex... thats why im asking.

Is support for this format planned for a near/far future?

I really like the idea of Odamex, massive battles, Open Source and Software renderer.


Offline Hekksy

  • Doomin' since '96
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Re: Support for "Doom In Hexen Zdoom" map format?
« Reply #1 on: June 16, 2008, 15:45:51 »
Quote from: The Odamex Wiki
Will Odamex support advanced features?

That depends entirely on what you consider advanced features. Odamex strives for full Boom compatibility and also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Due to license conflicts, all Hexen source had to be removed or replaced.
« Last Edit: December 31, 1969, 18:00:00 by HeX9109 »
Join the Odamex Steam group! http://steamcommunity.com/groups/odamex
Check out the Odamex Discord as well: https://discord.gg/vHUu236

Offline shinobi.cl

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Re: Support for "Doom In Hexen Zdoom" map format?
« Reply #2 on: June 16, 2008, 15:58:22 »
Well, one thing is having the EXACT Hexen code, another is source code written from scratch that supports those extensions.

Ant P.

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Re: Support for "Doom In Hexen Zdoom" map format?
« Reply #3 on: June 16, 2008, 16:37:18 »
Gimme the file format spec and I'll have a shot at it.

Offline shinobi.cl

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Re: Support for "Doom In Hexen Zdoom" map format?
« Reply #4 on: June 16, 2008, 16:58:41 »
http://www.sbsoftware.com/onlinehelp/deepHEXEN__ACS__Specifications_ZDOOM.htm

If i were a better programmer i would like to help. But im not very good.

Anyway i know C++, so if i can help someway just tell me.

Ant P.

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Re: Support for "Doom In Hexen Zdoom" map format?
« Reply #5 on: June 16, 2008, 18:36:35 »
Oh jeez, I forgot about ACS. Are there any online maps out there that need that?