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Topic: Odamex 0.6.2 Released  (Read 26693 times)

Offline Ralphis

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Odamex 0.6.2 Released
« on: December 15, 2012, 14:00:10 »
** This is a required update **
* The Release *

===Widescreen support===
Odamex now natively supports widescreen field of vision on widescreen resolutions.  Remove the blinders, and take advantage of that nice LCD monitor you have.
     
     
Of course, there are times where you might prefer to keep a narrower field of view.  Odamex not only allows you to use the stretched widescreen like in prior versions, there is an option to use a zoomed in view that has a correct perspective but still limits you to the original field of view, cutting off the top and bottom of the screen.  And although it is off by default, servers can enforce the lack of widescreen, allowing players to fallback to whichever type of limited field of view they prefer.
     
===Player Weapon Order===
Anyone who had played Doom for a significant amount of time knows this situation.  You have your opponent in your sites, you're just about to pull the trigger...but just at that moment your gun disappears and you're helplessly sawing the air while your gleeful opponent takes advantage of your misstep to put buckshot straight at your mug.
     
     
No more.  Odamex now features a more comprehensive implementation of Player Weapon Order that allows you to have two weapons with the same priority.  And now it has a dedicated menu...no more guesswork.
     
===Warmup Mode===
Odamex now supports resetting the map to its original state without reloading it.  This opens a world of possibilities, and the first of those to be realized is Warmup Mode.
     
     
When you join a server in warmup mode, you can run around and shoot other players all you like.  However, frags and scores do not count, and the game is not allowed to proceed until all players have signaled that they are ready.  Once they are, a countdown begins and the map resets to its original state, ready for play.  There are several other possibilities that this warmup mode allows as well...you can elect to start the game as soon as the map loads, but with a countdown that allows players time to connect.
     
Of course, this isn't the only thing that map resetting allows.  The 'callvote restart' command has been overhauled to take advantage of this feature as well.

===Doom/Doom 2 BFG Edition Support===
Odamex now supports the new official versions of the game data packaged with Doom 3: BFG Edition. Odamex will automatically detect the BFG Edition version of the game and add support for the Doom 2 expansion episode, "No Rest for the Living".
     
     
===Cooperative Improvements===
Cooperative play has gotten some much-needed attention with this release.  The primary source of monster desyncs has been found and fixed, meaning that you and your buddies can finally team against the forces of hell without the demons of the internet grabbing at your ankles.
     
     
Of course, we couldn't just leave you with that.  In addition to a long-overdue addition that allows players to keep obtained keys after being killed, Odamex now features built-in monster health scaling and monster damage scaling.  Watch your step...that puny little former human might hurt a lot more next time.

Along with these additions to Odamex, there have been a numerous amount of bug fixes and improvements to the engine's networking and rendering systems. You can grab the proper download for your system at the top of the main page.