Charge Sequence is my very first attempt at making a CTF map for Odamex. I finally have it in a playable state, but I need plenty of testers to iron out all the problems. This one has plenty of bridges, so be sure to set co_realactorheight to 1! I have no idea if this thing works in ZDaemon or Zandronum. I have only tested it in Odamex.
Here's a list of all the things I want testers to pay attention to and comment on, in order of importance:
1. The spawn area and player spawn locations
2. Item and weapon placement
3. The layout
4. The general visual style and the quality of the custom textures (excluding the recolored stock textures)
Any advice, suggestions and constructive critisism are more than welcome.
Link to Beta 2 here:
http://www.mediafire.com/download/cu329qodj3d02iu/charge_sequence_beta2.zipAnd now, screenshots.
Map center, looking at red side from blue side.
Red flag area.
View from red side, looking towards map center.
Red corridor details.
The walkway, red side.
In Doom Builder 2