Message Boards

Topic: Netcode White Papers / Videos  (Read 26982 times)

Offline Dr. Sean

  • Developer
  • Posts: 69
  • G'd up from tha feet up
    • View Profile
    • Odamex - Helping middle-aged men relive their teen years
Netcode White Papers / Videos
« on: September 17, 2013, 17:55:40 »
As players often wonder how Client/Server games work "under the hood", I'm creating a small thread that lists some important white papers in the field of client/server game programming.

This paper describes the architecture of the TRIBES engine and subsequent TNL library.
Video and slides for similar information:

This paper describes Doom 3's architecture, which is an advancement over Quake 3 Arena.

This paper describes the CounterStrike architecture and the specifically client prediction of position and latency compensation for weapons.

This video describes Halo's architecture, which is based heavily on the TRIBES architecture.

Odamex Development Team Member

Offline capodecima

  • Posts: 122
  • Brodamex Player
    • View Profile
Re: Netcode White Papers / Videos
« Reply #1 on: September 18, 2013, 18:15:52 »
Some good material for long stoned winter nights. Thank you for it.

Offline Nautilus

  • Posts: 22
  • Crezzy
    • View Profile
Re: Netcode White Papers / Videos
« Reply #2 on: November 18, 2013, 00:36:53 »
This is sweet. Thanks, doc.
This is the nuclear shakedown.