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Topic: Wii compiling  (Read 7496 times)

Offline Danfun64

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Wii compiling
« on: November 29, 2013, 19:33:21 »
Hello. I have the odamex source code, but I don't know how to compile it for the Wii. I would appreciate step by step instructions on what to download and install and how to build otherwise.

My current configuration is Debian Wheezy (7.2) 64-bit.

There aren't any clear instructions for compiling on Wii, unlike the instructions for compiling on linux or windows or mac...

Offline HyperEye

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Re: Wii compiling
« Reply #1 on: December 09, 2013, 10:31:24 »
The Wii port is incomplete at this time. It may build and it may work. With some massaging the music can be made to work. The Wii-mote does not fully work. You can turn, as typical in an FPS on Wii, but you will stop part way through the turn. The pro controller and GC controller do work. Online does not work. The launcher does not work. There are many other things that may or may not work.

If you want to build it you will need devKitPPC + SDL for Wii. Due to its incomplete and unsupported status I'm not prepared to provide step-by-step building instructions. If we get to the point of supporting it we will provide builds along with our normal releases.