Message Boards

Topic: Odamex 0.5.2 Released!  (Read 5700 times)

Offline Hekksy

  • Doomin' since '96
  • Administrator
  • Posts: 152
    • View Profile
Odamex 0.5.2 Released!
« on: June 15, 2011, 00:01:33 »
Its that time again, release time!

First of all I think we should thank the newest Odamex developer, Dr_Sean. Sean showed up from nowhere and started fixing bugs like nobody's mama's business. As a result of his hard work Odamex is looking fantastic thanks to several fixes regarding things like orthogonal linedef lights, death frames, and multiple sounds played with projectiles.

Odamex is now more stable than ever. Several crashes such as changing resolutions on certain servers, and being kicked from games via the "SZP pointer null" bug have been fixed. Russell and Ladna were also hard at work and made sector prediction MUCH smoother. Additionally, all of the bugs that crept up between 0.5.0 and 0.5.1 due to the directx video change have been fixed.

Another grand feature with this release is experimental ZDoom support! Odamex now has Hexen map format, ZDoom water, real actor height, aircontrol, earthquakes, rocket jumping, and other cool ZDoom 1.22/1.23 stuff.
Do not fret oldschoolers: all ZDoom effects are 100% server toggleable. With the new cvar co_zdoomphys, you can disable or enable zdoom behavior. Odamex is the first and only port to do this!

So grab Odamex 0.5.2 and kill your friends today!

You can check out the full changelog by clicking me
« Last Edit: June 24, 2011, 15:23:22 by HeX9109 »
Join the Odamex Steam group! http://steamcommunity.com/groups/odamex
Check out the Odamex Discord as well: https://discord.gg/vHUu236