Difference between revisions of "Ending Games"

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===fraglimit===
 
===fraglimit===
Usage: '''fraglimit (#)'''
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Usage: '''sv_fraglimit (#)'''
  
Ends a game when the specified number of frags is reached.
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Ends a game when the specified number of frags is reached. If set to 0, no fraglimit is enforced.
  
 
===timelimit===
 
===timelimit===
Usage: '''timelimit (#)'''
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Usage: '''sv_timelimit (#)'''
  
Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes.
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Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. If set to 0, no timelimit is enforced.
  
 
===scorelimit===
 
===scorelimit===
Usage: '''scorelimit (#)'''
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Usage: '''sv_scorelimit (#)'''
  
 
Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached.  
 
Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached.  
  
In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags.
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In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags.
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If set to 0, no scorelimit is enforced.
  
 
==Other Useful Map Related Commands/CVARs==
 
==Other Useful Map Related Commands/CVARs==
  
 
===allowexit===
 
===allowexit===
Usage: '''allowexit (0-1)'''
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Usage: '''sv_allowexit (0-1)'''
  
 
If enabled, this [[cvar]] will allow clients to exit the map using an exit switch at any time. An exit by a player will send the server to the [[nextmap]] if a map list exists.
 
If enabled, this [[cvar]] will allow clients to exit the map using an exit switch at any time. An exit by a player will send the server to the [[nextmap]] if a map list exists.
  
 
===fragexitswitch===
 
===fragexitswitch===
Usage: '''fragexitswitch (0-1)'''
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Usage: '''sv_fragexitswitch (0-1)'''
  
 
If enabled, this [[cvar]] will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind.
 
If enabled, this [[cvar]] will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind.
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===intermissionlimit===
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Usage: '''sv_intermissionlimit (#)'''
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Server controlled intermission timer. Time is measured in seconds. The variable defaults to 10 seconds and does not display in coop.

Latest revision as of 22:50, 4 February 2012

Unlike the original Doom games where the only way to exit or end a stage was to press the exit switch, Odamex server operators can utilize more modern methods of ending games if they choose. All of these variables are useful when creating a Map List.

fraglimit

Usage: sv_fraglimit (#)

Ends a game when the specified number of frags is reached. If set to 0, no fraglimit is enforced.

timelimit

Usage: sv_timelimit (#)

Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. If set to 0, no timelimit is enforced.

scorelimit

Usage: sv_scorelimit (#)

Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached.

In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags.

If set to 0, no scorelimit is enforced.

Other Useful Map Related Commands/CVARs

allowexit

Usage: sv_allowexit (0-1)

If enabled, this cvar will allow clients to exit the map using an exit switch at any time. An exit by a player will send the server to the nextmap if a map list exists.

fragexitswitch

Usage: sv_fragexitswitch (0-1)

If enabled, this cvar will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind.

intermissionlimit

Usage: sv_intermissionlimit (#)

Server controlled intermission timer. Time is measured in seconds. The variable defaults to 10 seconds and does not display in coop.