Difference between revisions of "ACS"
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− | ACS (Action Coding Script?) is a compiled scripting language that works along side with the Hexen map format. The compiled scripts are stored in a map's BEHAVIOR lump in a binary format decoded by the zdoom/hexen engines. | + | ACS (Action Coding Script?) is a compiled scripting language that works along side with the Hexen map format. The compiled scripts are stored in a map's BEHAVIOR lump in a binary format decoded by the zdoom/hexen engines. Odamex supports ACS inherited from ZDoom 1.22, however what works and what does not is not documented. |
− | == | + | |
− | + | ||
+ | == Specs and Resources == | ||
+ | http://odamex.net/doc/thirdparty/acsspec.txt - Unspecified author, found in the zdoom utilities source. |
Latest revision as of 04:45, 13 December 2013
ACS (Action Coding Script?) is a compiled scripting language that works along side with the Hexen map format. The compiled scripts are stored in a map's BEHAVIOR lump in a binary format decoded by the zdoom/hexen engines. Odamex supports ACS inherited from ZDoom 1.22, however what works and what does not is not documented.
Specs and Resources
http://odamex.net/doc/thirdparty/acsspec.txt - Unspecified author, found in the zdoom utilities source.