Difference between revisions of "ACS"

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(ACS Specifications: Linked below)
 
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ACS (Action Coding Script?) is a compiled scripting language that works along side with the Hexen map format.  The compiled scripts are stored in a map's BEHAVIOR lump in a binary format decoded by the zdoom/hexen engines.  '''The license the ACS interpreter was released under is not GPL complaint, so there is no ACS support in Odamex.'''  Here is some info I dug which can aid in rewriting the interpreter.
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ACS (Action Coding Script?) is a compiled scripting language that works along side with the Hexen map format.  The compiled scripts are stored in a map's BEHAVIOR lump in a binary format decoded by the zdoom/hexen engines.  Odamex supports ACS inherited from ZDoom 1.22, however what works and what does not is not documented.
  
  
  
== Sources ==
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== Specs and Resources ==
 
http://odamex.net/doc/thirdparty/acsspec.txt - Unspecified author, found in the zdoom utilities source.
 
http://odamex.net/doc/thirdparty/acsspec.txt - Unspecified author, found in the zdoom utilities source.

Latest revision as of 04:45, 13 December 2013

ACS (Action Coding Script?) is a compiled scripting language that works along side with the Hexen map format. The compiled scripts are stored in a map's BEHAVIOR lump in a binary format decoded by the zdoom/hexen engines. Odamex supports ACS inherited from ZDoom 1.22, however what works and what does not is not documented.


Specs and Resources

http://odamex.net/doc/thirdparty/acsspec.txt - Unspecified author, found in the zdoom utilities source.