Difference between revisions of "Odamex"
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− | Odamex is a free and open source port for the classic first-person-shooter [http:// | + | Odamex is a free and open source port for the classic first-person-shooter [http://doomwiki.org/wiki/Doom Doom]. The goal of Odamex is to emulate the look and feel of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform. |
== Features == | == Features == | ||
=== Odamex and Standard Doom === | === Odamex and Standard Doom === | ||
− | + | Features that make Odamex closest to the original Doom: | |
− | * Out-of-the-box | + | * Out-of-the-box settings for classic Doom gameplay |
* Doom2.exe gameplay-related nuances have been reimplemented as standard | * Doom2.exe gameplay-related nuances have been reimplemented as standard | ||
* Nuanced mouse code that replicates the precise feel of using the mouse in doom2.exe | * Nuanced mouse code that replicates the precise feel of using the mouse in doom2.exe | ||
− | * Demo playback support | + | * Demo playback support for Doom LMP demos. |
* Functional Deathmatch and Cooperative game modes, single player is also supported. | * Functional Deathmatch and Cooperative game modes, single player is also supported. | ||
=== Odamex and Enhanced Doom === | === Odamex and Enhanced Doom === | ||
New additions Odamex brings to the Doom battleground: | New additions Odamex brings to the Doom battleground: | ||
− | * Client and Server environment with in-game joining | + | * Client and Server environment with in-game joining |
− | * Incredibly smooth backwards reconciliation netcode | + | * Incredibly smooth backwards reconciliation netcode |
− | * Theoretical support for up to 255 players. | + | * Theoretical support for up to 255 players |
− | * The ZDoom 1.22 core engine, as well as the ZDoom 1.23 beta33 ACS interpretor | + | * Widescreen support |
− | * The ability to toggle the ZDoom 1. | + | * Hi-resolution rendering modes, with support up to 1080p |
− | * A new HUD and scoreboard with info better suited for a multiplayer environment. | + | *A true-color renderer, allowing colors beyond that of Doom's palette (8-bit is default and 100% supported) |
− | * New Team Deathmatch and Capture the Flag game modes | + | * Frame rates above the original Doom engine's 35 frames per second. Default settings match modern monitors! |
− | * An announcer for Capture the Flag | + | * The ZDoom 1.22 core engine, as well as the ZDoom 1.23 beta33 ACS interpretor |
− | * Automatic downloading and verification of WAD files from the server | + | * The ability to toggle the ZDoom 1.22 physics engine, as well as the ability to toggle various ZDoom settings that have become standard over the years |
− | * Map cycling support | + | * A new HUD and scoreboard with info better suited for a multiplayer environment |
+ | * A warm-up mode. | ||
+ | * New Team Deathmatch and Capture the Flag game modes | ||
+ | * An announcer for Capture the Flag | ||
+ | * Netdemos to record playing online | ||
+ | * Automatic downloading and verification of WAD files from the server | ||
+ | * Map cycling support | ||
* On-the-fly WAD loading: | * On-the-fly WAD loading: | ||
** When combined with map cycling, you can create a map AND wad rotation server! | ** When combined with map cycling, you can create a map AND wad rotation server! | ||
** Wads can be loaded in single player mode too, no need to restart the client. | ** Wads can be loaded in single player mode too, no need to restart the client. | ||
− | * RCON (Remote Console) Support | + | * RCON (Remote Console) Support |
* Cheating and exploitation redundancy, no longer do you have to put up with cheaters! | * Cheating and exploitation redundancy, no longer do you have to put up with cheaters! | ||
− | |||
* System Independence, meaning it can run on: | * System Independence, meaning it can run on: | ||
− | ** Windows 95, 98, ME(?), NT(?), 2K, XP, Vista | + | ** Windows 95, 98, ME(?), NT(?), 2K, XP, Vista, 7, 8 |
** Linux (x86, ppc, amd64) | ** Linux (x86, ppc, amd64) | ||
** MacOSX | ** MacOSX | ||
** BSD | ** BSD | ||
** Sun Solaris | ** Sun Solaris | ||
− | ** Possibly more...if it can run SDL it might run Odamex! | + | ** Microsoft XBox |
+ | ** Nintendo Wii & Wii U | ||
+ | ** Possibly more...if it can run SDL 1.2 or SDL2 it might run Odamex! | ||
* Game launcher includes most standard features found in other launchers, plus more: | * Game launcher includes most standard features found in other launchers, plus more: | ||
Line 48: | Line 55: | ||
** Boom EXtensions (BEX) | ** Boom EXtensions (BEX) | ||
* BOOM map format support. | * BOOM map format support. | ||
+ | * ZDoom map format (Doom in Hexen). | ||
+ | * ACS up to ZDoom 1.23 Beta33. | ||
* ODAMEX supports multiple music and sound formats, for example: | * ODAMEX supports multiple music and sound formats, for example: | ||
** WAVE/RIFF | ** WAVE/RIFF | ||
Line 62: | Line 71: | ||
* Full source code available, based on the GNU GPLv2 license. | * Full source code available, based on the GNU GPLv2 license. | ||
* Source code compiles on multiple hardware/software combinations including native 64-bit | * Source code compiles on multiple hardware/software combinations including native 64-bit | ||
+ | * [https://odamex.net/wiki/Compiling_using_CMake CMake] is fully implemented for all Odamex projects | ||
* Project and workspace files for the IDE [http://www.codeblocks.org Code::Blocks], Microsoft Visual C++ 6.0 as well as the standard GNU Makefiles. | * Project and workspace files for the IDE [http://www.codeblocks.org Code::Blocks], Microsoft Visual C++ 6.0 as well as the standard GNU Makefiles. | ||
* Compiles with GCC as well as Microsoft Visual C++ 6.0 | * Compiles with GCC as well as Microsoft Visual C++ 6.0 | ||
Line 70: | Line 80: | ||
== Games == | == Games == | ||
All of the following games are supported: | All of the following games are supported: | ||
− | * [http:// | + | * [http://doomwiki.org/wiki/Doom Doom] |
− | * [http:// | + | * [http://doomwiki.org/wiki/Doom_II Doom II] |
− | * [http:// | + | * [http://doomwiki.org/wiki/Doom Ultimate Doom] |
− | * [http:// | + | * [http://doomwiki.org/wiki/TNT:_Evilution Final Doom - TNT: Evilution] |
− | * [http:// | + | * [http://doomwiki.org/wiki/The_Plutonia_Experiment Final Doom - The Plutonia Experiment] |
− | * [http:// | + | * [http://doomwiki.org/wiki/Doom Shareware Doom] |
+ | * [http://doomwiki.org/wiki/Chex_Quest Chex Quest] | ||
* [http://freedoom.sourceforge.net/ FreeDoom] | * [http://freedoom.sourceforge.net/ FreeDoom] |
Latest revision as of 20:03, 27 December 2019
Odamex is a free and open source port for the classic first-person-shooter Doom. The goal of Odamex is to emulate the look and feel of the original Doom executables while offering a broader expanse of security features, personal configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform.
Contents
Features
Odamex and Standard Doom
Features that make Odamex closest to the original Doom:
- Out-of-the-box settings for classic Doom gameplay
- Doom2.exe gameplay-related nuances have been reimplemented as standard
- Nuanced mouse code that replicates the precise feel of using the mouse in doom2.exe
- Demo playback support for Doom LMP demos.
- Functional Deathmatch and Cooperative game modes, single player is also supported.
Odamex and Enhanced Doom
New additions Odamex brings to the Doom battleground:
- Client and Server environment with in-game joining
- Incredibly smooth backwards reconciliation netcode
- Theoretical support for up to 255 players
- Widescreen support
- Hi-resolution rendering modes, with support up to 1080p
- A true-color renderer, allowing colors beyond that of Doom's palette (8-bit is default and 100% supported)
- Frame rates above the original Doom engine's 35 frames per second. Default settings match modern monitors!
- The ZDoom 1.22 core engine, as well as the ZDoom 1.23 beta33 ACS interpretor
- The ability to toggle the ZDoom 1.22 physics engine, as well as the ability to toggle various ZDoom settings that have become standard over the years
- A new HUD and scoreboard with info better suited for a multiplayer environment
- A warm-up mode.
- New Team Deathmatch and Capture the Flag game modes
- An announcer for Capture the Flag
- Netdemos to record playing online
- Automatic downloading and verification of WAD files from the server
- Map cycling support
- On-the-fly WAD loading:
- When combined with map cycling, you can create a map AND wad rotation server!
- Wads can be loaded in single player mode too, no need to restart the client.
- RCON (Remote Console) Support
- Cheating and exploitation redundancy, no longer do you have to put up with cheaters!
- System Independence, meaning it can run on:
- Windows 95, 98, ME(?), NT(?), 2K, XP, Vista, 7, 8
- Linux (x86, ppc, amd64)
- MacOSX
- BSD
- Sun Solaris
- Microsoft XBox
- Nintendo Wii & Wii U
- Possibly more...if it can run SDL 1.2 or SDL2 it might run Odamex!
- Game launcher includes most standard features found in other launchers, plus more:
- Sorting capabilities.
- Filtering capabilities (future addition)
- C++ oriented design with fully cross-platform capabilities, utilizing the wxWidgets API.
Odamex and map authoring
Whats in it for map authors?
- Patch support includes (loaded from command line or DEHACKED lump)
- DEHACKED (DEH)
- Boom EXtensions (BEX)
- BOOM map format support.
- ZDoom map format (Doom in Hexen).
- ACS up to ZDoom 1.23 Beta33.
- ODAMEX supports multiple music and sound formats, for example:
- WAVE/RIFF
- AIFF
- VOC
- MOD XM S3M 669 IT MED and more (using included mikmod)
- MIDI (using timidity or native midi hardware)
- OggVorbis (requiring ogg/vorbis libraries on system)
- MP3 (requiring SMPEG library on system)
- Basically any music format that SDL_mixer supports!
Odamex and developers
Developers also benefit from Odamex:
- Full source code available, based on the GNU GPLv2 license.
- Source code compiles on multiple hardware/software combinations including native 64-bit
- CMake is fully implemented for all Odamex projects
- Project and workspace files for the IDE Code::Blocks, Microsoft Visual C++ 6.0 as well as the standard GNU Makefiles.
- Compiles with GCC as well as Microsoft Visual C++ 6.0
Questions
Got a few questions? Take a look at the FAQ
Games
All of the following games are supported: