Difference between revisions of "Accelerated software rendering"
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− | Put very simply, using OpenGL to accelerate various things that would be done in Software anyway. | + | Put very simply, using OpenGL to accelerate various things that would be done in Software anyway. Done correctly, there should be no visible difference between Accelerated Software Rendering and the Software engine, other than a noticable performance boost (not uncapped FPS) |
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Latest revision as of 17:37, 9 October 2006
Put very simply, using OpenGL to accelerate various things that would be done in Software anyway. Done correctly, there should be no visible difference between Accelerated Software Rendering and the Software engine, other than a noticable performance boost (not uncapped FPS)