Difference between revisions of "Launcher Protocol"

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==Overview==
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Please check the svn repository for a more up-to-date launcher protocol document
  
This is the Odamex Launcher protocol, which will help developers develop custom launchers in other programming languages
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It is available in [http://en.wikipedia.org/wiki/OpenDocument OpenDocument Text] format [http://odamex.net/svn/root/trunk/documentation/tech/query_protocol.odt here]
  
This protocol uses UDP Datagram sockets and the packets sent are uncompressed.
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==See also==
  
==Types used==
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* [[Launcher]]
 
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* [[Master]]
These are the types used in this specification
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{|border=1
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|-
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! Type name !!Range !!Size
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+
|-
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| '''Signed Integers'''
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+
|-
+
| char
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| -128 to 127
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| 8-bit
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+
|-
+
| short
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| -32768 to 32767          
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| 16-bit
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+
|-
+
| int
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| -2147483648 to 2147483647
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| 32-bit
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+
|-
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| '''Unsigned integers'''
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+
|-
+
| byte
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| 0 to 255                
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| 8-bit
+
 
+
|-
+
| word
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| 0 to 65535
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| 16-bit
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+
|-
+
| long
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| 0 to 4294967295
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| 32-bit
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+
|-
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| '''Strings'''
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+
|-
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| string
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| ASCIIZ
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| null terminated
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+
|-
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| '''Other'''
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+
|-
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| bool
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| byte (1 or 0)
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| boolean
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|}
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Keywords:
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> = Sent to
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+ = Array of information (amount here)
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X = Any value
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==Specifications==
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'''Master server list request'''
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{|border=1
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!Type !!Data !!Description
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|-
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| Launcher > Master
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|-
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| int
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| 777123
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| Request
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|-
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| Master > Launcher
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|-
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| int
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| 777123
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| Response
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|-
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| short
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| X
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| Server count
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|-
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| byte
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| X
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| +Server IP 1 (Server count)
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|-
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| byte
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| X
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| +Server IP 2
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|-
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| byte
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| X
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| +Server IP 3
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|-
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| byte
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| X
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| +Server IP 4
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|-
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| short
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| X
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| +Server Port
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|}
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'''Server Information Request'''
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{|border=1
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!Type !!Data !!Description
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|-
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| Launcher > Server
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|-
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| int
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| 777123
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| Request
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+
|-
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| Server > Launcher
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|-
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| int
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| 5560020
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| Response
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|-
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| int
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| X
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| Token
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|-
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| string
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| X
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| Server Name
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+
|-
+
| byte
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| X
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| Players in server
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+
|-
+
| byte
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| X
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| Maximum players
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+
|-
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| string
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| X
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| Current map
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+
|-
+
| byte
+
| X
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| PWAD count
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+
|-
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| string
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| X
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| +PWAD name (PWAD count)
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+
|-
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| byte
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| X
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| Game type
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|-
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| byte
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| X
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| Skill level
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|-
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| bool
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| X
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| Teamplay?
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+
|-
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| string
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| X
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| +Player name (numplayers)
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+
|-
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| short
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| X
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| +Player frags
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+
|-
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| int
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| X
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| +Player ping
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+
|-
+
| byte
+
| X
+
| +Player team
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+
|-
+
| string
+
| X
+
| +PWAD MD5 hashes (numpwads)
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+
|-
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| bool
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| X
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| CTF mode?
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+
|-
+
| string
+
| X
+
| Server Website address
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+
|-
+
| int
+
| X
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| Teamplay/CTF score limit
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+
|-
+
| bool
+
| X
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| Blue team?
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+
|-
+
| int
+
| X
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| Blue score (if team enabled)
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+
|-
+
| bool
+
| X
+
| Red team?
+
 
+
|-
+
| int
+
| X
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| Red score (if team enabled)
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+
|-
+
| bool
+
| X
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| Gold team?
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+
|-
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| int
+
| X
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| Gold score (if team enabled)
+
 
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|}
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==Additional Notes==
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* Token is unnecessary for a launcher I think.
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* Game types are: 0 = COOP, 1 = Deathmatch, 2 = Deathmatch 2.0
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* Skill levels are: 0 = ITYTD, 1 = HNTR, 2 = HMP, 3 = UV, 4 = NM (Acronyms).
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* Player teams are: 0 = None, 1 = Blue, 2 = Red, 3 = Gold
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* If CTF is enabled, Teamplay will be enabled and deathmatch (2.0?).
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* If Teamplay is enabled, then deathmatch (2.0?) will be too.
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* scorelimit, team scores and player teams (excluding team 0) only appear if Teamplay/CTF is enabled.
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==External Links==
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* None at the moment.
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Latest revision as of 22:47, 5 September 2014

Please check the svn repository for a more up-to-date launcher protocol document

It is available in OpenDocument Text format here

See also