Difference between revisions of "Ending Games"
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− | Unlike the original Doom games where the only way to exit or end a stage was to press the exit switch, Odamex server operators can utilize more modern methods of ending games if they choose. | + | Unlike the original Doom games where the only way to exit or end a stage was to press the exit switch, Odamex server operators can utilize more modern methods of ending games if they choose. All of these variables are useful when creating a [[Map List]]. |
===fraglimit=== | ===fraglimit=== | ||
− | Usage: ''' | + | Usage: '''sv_fraglimit (#)''' |
− | Ends a game when the specified number of frags is reached. | + | Ends a game when the specified number of frags is reached. If set to 0, no fraglimit is enforced. |
===timelimit=== | ===timelimit=== | ||
− | Usage: ''' | + | Usage: '''sv_timelimit (#)''' |
− | Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. | + | Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. If set to 0, no timelimit is enforced. |
===scorelimit=== | ===scorelimit=== | ||
− | Usage: ''' | + | Usage: '''sv_scorelimit (#)''' |
Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached. | Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached. | ||
− | In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags. | + | In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags. |
+ | |||
+ | If set to 0, no scorelimit is enforced. | ||
==Other Useful Map Related Commands/CVARs== | ==Other Useful Map Related Commands/CVARs== | ||
===allowexit=== | ===allowexit=== | ||
− | Usage: ''' | + | Usage: '''sv_allowexit (0-1)''' |
If enabled, this [[cvar]] will allow clients to exit the map using an exit switch at any time. An exit by a player will send the server to the [[nextmap]] if a map list exists. | If enabled, this [[cvar]] will allow clients to exit the map using an exit switch at any time. An exit by a player will send the server to the [[nextmap]] if a map list exists. | ||
===fragexitswitch=== | ===fragexitswitch=== | ||
− | Usage: ''' | + | Usage: '''sv_fragexitswitch (0-1)''' |
If enabled, this [[cvar]] will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind. | If enabled, this [[cvar]] will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind. | ||
+ | |||
+ | ===intermissionlimit=== | ||
+ | Usage: '''sv_intermissionlimit (#)''' | ||
+ | |||
+ | Server controlled intermission timer. Time is measured in seconds. The variable defaults to 10 seconds and does not display in coop. |
Latest revision as of 22:50, 4 February 2012
Unlike the original Doom games where the only way to exit or end a stage was to press the exit switch, Odamex server operators can utilize more modern methods of ending games if they choose. All of these variables are useful when creating a Map List.
Contents
fraglimit
Usage: sv_fraglimit (#)
Ends a game when the specified number of frags is reached. If set to 0, no fraglimit is enforced.
timelimit
Usage: sv_timelimit (#)
Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. If set to 0, no timelimit is enforced.
scorelimit
Usage: sv_scorelimit (#)
Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached.
In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags.
If set to 0, no scorelimit is enforced.
Other Useful Map Related Commands/CVARs
allowexit
Usage: sv_allowexit (0-1)
If enabled, this cvar will allow clients to exit the map using an exit switch at any time. An exit by a player will send the server to the nextmap if a map list exists.
fragexitswitch
Usage: sv_fragexitswitch (0-1)
If enabled, this cvar will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind.
intermissionlimit
Usage: sv_intermissionlimit (#)
Server controlled intermission timer. Time is measured in seconds. The variable defaults to 10 seconds and does not display in coop.