Difference between revisions of "Required Libraries"
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You want to grab the '''Development Library''' on [https://www.libsdl.org/download-2.0.php this page] that compliments your compiler. | You want to grab the '''Development Library''' on [https://www.libsdl.org/download-2.0.php this page] that compliments your compiler. | ||
− | * If you are using Visual Studio, get the one labeled "VC". | + | *• If you are using Visual Studio, get the one labeled "VC". |
− | * If you are using MinGW, get the one labeled "Mingw32". If you don't have anything to extract a tar.gz file with, install [http://www.7-zip.org/ 7-zip]. You will also need to download the library itself, as the MinGW package does not come with the .dll file. | + | *• If you are using MinGW, get the one labeled "Mingw32". If you don't have anything to extract a tar.gz file with, install [http://www.7-zip.org/ 7-zip]. You will also need to download the library itself, as the MinGW package does not come with the .dll file. |
=== Linux === | === Linux === | ||
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There is usually a copy of SDL2 and SDL2_mixer included in the repositories of your distribution of choice: | There is usually a copy of SDL2 and SDL2_mixer included in the repositories of your distribution of choice: | ||
− | * CentOS (requires [http://fedoraproject.org/wiki/EPEL EPEL] for SDL2_mixer): yum install SDL2-devel | + | *• CentOS (requires [http://fedoraproject.org/wiki/EPEL EPEL] for SDL2_mixer): yum install SDL2-devel |
− | * Debian: apt-get install libsdl2-dev | + | *• Debian: apt-get install libsdl2-dev |
− | * Fedora: yum install SDL2-devel | + | *• Fedora: yum install SDL2-devel |
− | * openSUSE: zypper in SDL2-devel | + | *• openSUSE: zypper in SDL2-devel |
− | * Ubuntu: aptitude install libsdl2-dev | + | *• Ubuntu: aptitude install libsdl2-dev |
Otherwise, you can grab the latest source distribution of SDL2 from [https://www.libsdl.org/download-2.0.php here]. | Otherwise, you can grab the latest source distribution of SDL2 from [https://www.libsdl.org/download-2.0.php here]. | ||
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There is usually a copy of SDL and SDL_mixer included in the repositories of your distribution of choice: | There is usually a copy of SDL and SDL_mixer included in the repositories of your distribution of choice: | ||
− | * CentOS (requires [http://fedoraproject.org/wiki/EPEL EPEL] for SDL2_mixer): <tt>yum install SDL2_mixer-devel</tt> | + | *• CentOS (requires [http://fedoraproject.org/wiki/EPEL EPEL] for SDL2_mixer): <tt>yum install SDL2_mixer-devel</tt> |
− | * Debian: <tt>apt-get install libsdl2-mixer-dev</tt> | + | *• Debian: <tt>apt-get install libsdl2-mixer-dev</tt> |
− | * Fedora: <tt>yum install SDL2_mixer-devel</tt> | + | *• Fedora: <tt>yum install SDL2_mixer-devel</tt> |
− | * openSUSE: <tt>zypper in SDL2_mixer-devel</tt> | + | *• openSUSE: <tt>zypper in SDL2_mixer-devel</tt> |
− | * Ubuntu: <tt>aptitude install libsdl2-mixer-dev</tt> | + | *• Ubuntu: <tt>aptitude install libsdl2-mixer-dev</tt> |
Otherwise, you can grab the latest source distribution of SDL2_mixer from [http://www.libsdl.org/projects/SDL_mixer/ here]. | Otherwise, you can grab the latest source distribution of SDL2_mixer from [http://www.libsdl.org/projects/SDL_mixer/ here]. |
Latest revision as of 15:28, 17 January 2019
The Odamex client and launcher require extra libraries which are not usually included with your operating system.
SDL2
SDL2 is a crossplatform library used to display graphics. It is required in order to compile the Odamex client.
Windows
SDL2 comes with no installer on Windows, you simply extract the zip into a random directory and reference it. Pointing your compiler at SDL2 is discussed in the compiler-specific pages.
You want to grab the Development Library on this page that compliments your compiler.
- • If you are using Visual Studio, get the one labeled "VC".
- • If you are using MinGW, get the one labeled "Mingw32". If you don't have anything to extract a tar.gz file with, install 7-zip. You will also need to download the library itself, as the MinGW package does not come with the .dll file.
Linux
There is usually a copy of SDL2 and SDL2_mixer included in the repositories of your distribution of choice:
- • CentOS (requires EPEL for SDL2_mixer): yum install SDL2-devel
- • Debian: apt-get install libsdl2-dev
- • Fedora: yum install SDL2-devel
- • openSUSE: zypper in SDL2-devel
- • Ubuntu: aptitude install libsdl2-dev
Otherwise, you can grab the latest source distribution of SDL2 from here.
SDL2_mixer
SDL2_mixer is a compliment to SDL2, and handles both sound and music. It is required in order to compile the Odamex client.
Windows
SDL2_mixer comes with no installer on Windows, you simply extract the zip into a random directory and reference it. Pointing your compiler at SDL2_mixer is discussed in the compiler-specific pages.
You want to grab the Development Library on this page. It is labeled SDL2_mixer-devel and works with both Visual Studio and MinGW.
Linux
There is usually a copy of SDL and SDL_mixer included in the repositories of your distribution of choice:
- • CentOS (requires EPEL for SDL2_mixer): yum install SDL2_mixer-devel
- • Debian: apt-get install libsdl2-mixer-dev
- • Fedora: yum install SDL2_mixer-devel
- • openSUSE: zypper in SDL2_mixer-devel
- • Ubuntu: aptitude install libsdl2-mixer-dev
Otherwise, you can grab the latest source distribution of SDL2_mixer from here.
wxWidgets
wxWidgets is a library used to display graphical user interfaces. It is required in order to compile the Odamex launcher.
Windows
wx on Windows is a peculiar beast. While it comes with an installer, you have to compile it yourself in order to generate the proper files for compiling Odalaunch.
- Download and wxWidgets 2.8 for MSW here.
- Run the installer. It is recommended to keep the default installation directory (in particular do not install it to Program Files).
- Follow these instructions if you are using MinGW.
- Make sure that MinGW is installed properly and that c:\MinGW\bin is in your path.
- Open up a Command Prompt and change to the C:\wxWidgets-2.8.##\build\msw directory.
- Run mingw32-make -f makefile.gcc MONOLITHIC=0 UNICODE=0 SHARED=0 BUILD=release
- Change to the C:\wxWidgets-2.8.##\utils\wxrc directory.
- Run the same command you ran in step 3.
- You're done!
- Follow these instructions if you are using Visual C++.
- Open up a Visual Studio Command Prompt. There is a shortcut for this in the Visual Studio folder of your Start menu.
- Change to the C:\wxWidgets-2.8.##\build\msw directory.
- Run nmake -f makefile.vc MONOLITHIC=0 UNICODE=0 SHARED=0 BUILD=release
- Change to the C:\wxWidgets-2.8.##\utils\wxrc directory.
- Run the same command you ran in step 3.
- You're done!