Difference between revisions of "Ending Games"
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Usage: '''fraglimit (#)''' | Usage: '''fraglimit (#)''' | ||
− | Ends a game when the specified number of frags is reached. | + | Ends a game when the specified number of frags is reached. If set to 0, no fraglimit is enforced. |
===timelimit=== | ===timelimit=== | ||
Usage: '''timelimit (#)''' | Usage: '''timelimit (#)''' | ||
− | Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. | + | Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. If set to 0, no timelimit is enforced. |
===scorelimit=== | ===scorelimit=== | ||
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Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached. | Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached. | ||
− | In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags. | + | In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags. |
+ | |||
+ | If set to 0, no scorelimit is enforced. | ||
==Other Useful Map Related Commands/CVARs== | ==Other Useful Map Related Commands/CVARs== |
Revision as of 08:52, 3 September 2008
Unlike the original Doom games where the only way to exit or end a stage was to press the exit switch, Odamex server operators can utilize more modern methods of ending games if they choose. All of these variables are useful when creating a Map List.
Contents
fraglimit
Usage: fraglimit (#)
Ends a game when the specified number of frags is reached. If set to 0, no fraglimit is enforced.
timelimit
Usage: timelimit (#)
Ends a game after the server has been on a map after a specified period of time. Time is measured in minutes. If set to 0, no timelimit is enforced.
scorelimit
Usage: scorelimit (#)
Typically used for Capture the Flag and Team Deathmatch. Ends a game when the specified score is reached.
In Capture the Flag mode, the score is calculated by flags captured. In Team Deathmatch, the score is calculated by a team's combined frags.
If set to 0, no scorelimit is enforced.
Other Useful Map Related Commands/CVARs
allowexit
Usage: allowexit (0-1)
If enabled, this cvar will allow clients to exit the map using an exit switch at any time. An exit by a player will send the server to the nextmap if a map list exists.
fragexitswitch
Usage: fragexitswitch (0-1)
If enabled, this cvar will automatically kill any player who tries to use the exit switch during a game. Some modern wads have been designed with this type of behavior in mind.