Difference between revisions of "Required Libraries"
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There is usually a copy of SDL and SDL_mixer included in the repositories of your distribution of choice: | There is usually a copy of SDL and SDL_mixer included in the repositories of your distribution of choice: | ||
− | * CentOS (requires [http://fedoraproject.org/wiki/EPEL EPEL] for SDL_mixer): yum install SDL_mixer-devel | + | * CentOS (requires [http://fedoraproject.org/wiki/EPEL EPEL] for SDL_mixer): <tt>yum install SDL_mixer-devel</tt> |
− | * Debian: apt-get install libsdl-mixer1.2-dev | + | * Debian: <tt>apt-get install libsdl-mixer1.2-dev</tt> |
− | * Fedora: yum install SDL_mixer-devel | + | * Fedora: <tt>yum install SDL_mixer-devel</tt> |
− | * openSUSE: zypper in SDL_mixer-devel | + | * openSUSE: <tt>zypper in SDL_mixer-devel</tt> |
− | * Ubuntu: aptitude install libsdl-mixer1.2-dev | + | * Ubuntu: <tt>aptitude install libsdl-mixer1.2-dev</tt> |
Otherwise, you can grab the latest source distribution of SDL_mixer from [http://www.libsdl.org/projects/SDL_mixer/ here]. | Otherwise, you can grab the latest source distribution of SDL_mixer from [http://www.libsdl.org/projects/SDL_mixer/ here]. |
Revision as of 23:30, 11 July 2011
The Odamex client and launcher require extra libraries which are not usually included with your operating system.
SDL
SDL is a crossplatform library used to display graphics. It is required in order to compile the Odamex client.
Windows
SDL comes with no installer on Windows, you simply extract the zip into a random directory and reference it. Pointing your compiler at SDL is discussed in the compiler-specific pages.
You want to grab the Development Library on this page that compliments your compiler.
- If you are using Visual Studio, get the one labeled "VC8". This goes for any version of Visual Studio from 2005 SP1 all the way to 2010.
- If you are using MinGW, get the one labeled "Mingw32". If you don't have anything to extract a tar.gz file with, install 7-zip. You will also need to download the library itself, as the MinGW package does not come with the .dll file.
Linux
There is usually a copy of SDL and SDL_mixer included in the repositories of your distribution of choice:
- CentOS (requires EPEL for SDL_mixer): yum install SDL-devel
- Debian: apt-get install libsdl-dev
- Fedora: yum install SDL-devel
- openSUSE: zypper in SDL-devel
- Ubuntu: aptitude install libsdl-dev
Otherwise, you can grab the latest source distribution of SDL from here.
SDL_mixer
SDL_mixer is a compliment to SDL, and handles both sound and music. It is required in order to compile the Odamex client.
Windows
SDL_mixer comes with no installer on Windows, you simply extract the zip into a random directory and reference it. Pointing your compiler at SDL_mixer is discussed in the compiler-specific pages.
You want to grab the Development Library on this page. It is labeled SDL_mixer-devel and works with both Visual Studio and MinGW.
Linux
There is usually a copy of SDL and SDL_mixer included in the repositories of your distribution of choice:
- CentOS (requires EPEL for SDL_mixer): yum install SDL_mixer-devel
- Debian: apt-get install libsdl-mixer1.2-dev
- Fedora: yum install SDL_mixer-devel
- openSUSE: zypper in SDL_mixer-devel
- Ubuntu: aptitude install libsdl-mixer1.2-dev
Otherwise, you can grab the latest source distribution of SDL_mixer from here.
wxWidgets
wxWidgets is a library used to display graphical user interfaces. It is required in order to compile the Odamex launcher.
Windows
wx on Windows is a peculiar beast. While it comes with an installer, you have to compile it yourself in order to generate the proper files for compiling Odalaunch.
- Download and wxWidgets 2.8 for MSW here.
- Run the installer. It is recommended to keep the default installation directory (in particular do not install it to Program Files).
- Follow these instructions if you are using MinGW.
- Make sure that MinGW is installed properly and that c:\MinGW\bin is in your path.
- Open up a Command Prompt and change to the C:\wxWidgets-2.8.##\build\msw directory.
- Run mingw32-make -f makefile.gcc MONOLITHIC=0 UNICODE=0 SHARED=0 BUILD=release
- You're done!
- Follow these instructions if you are using Visual C++.
- Open up a Visual Studio Command Prompt. There is a shortcut for this in the Visual Studio folder of your Start menu.
- Change to the C:\wxWidgets-2.8.##\build\msw directory.
- Run nmake -f makefile.vc MONOLITHIC=0 UNICODE=0 SHARED=0 BUILD=release
- You're done!